三子棋(C语言)

一.效果展示


二.源码

  1. game.h:主程序中所有用到的函数都会在此声明,提高了代码的阅读性

#pragma once

//函数的声明
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3


//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col);
//打印棋盘
void Displayboard(char board[ROW][COL], int row,int col);
//玩家打印
void Playmove(char board[ROW][COL], int row, int col);
//电脑打印
void Computermove(char board[ROW][COL], int row, int col);
//判断输赢
char Iswin(char board[ROW][COL], int row, int col);
  1. game.c:程序运行所需要的函数封装在这里

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col)
{
    int i = 0;
    for (i = 0; i < row; i++)
    {
        int j = 0;
        for (j = 0; j < col; j++)
        {
            board[i][j] = ' ';
        }
    }
}
//打印棋盘
void Displayboard(char board[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < row; i++)
    {
        int j = 0;
        for (j = 0; j < col; j++)
        {
            printf(" %c ", board[i][j]);
            if (j < col - 1)
                printf("|");
        }
            printf("\n");
        if (i < row - 1)
        {
            for (j = 0; j < col; j++)
            {
                printf("---");
                if (j < col - 1)
                    printf("|");
            }
            printf("\n");
        }    
    }
}
//玩家打印('*')
void Playmove(char board[ROW][COL], int row, int col)
{
    int x = 0;
    int y = 0;
    printf("玩家下棋");
    while(1)
    {
        printf("请输入坐标");
        scanf("%d%d", &x, &y);
        if (x >= 1 && x <= row && y >= 1 && y <= col)
        {
            if (board[x - 1][y - 1] == ' ')
            {
                board[x - 1][y - 1] = '*';
                break;
            }
            else
            {
                printf("坐标被占用,请重新输入");
            }
        }
        else
        {
            printf("坐标非法,请重新输入");
        }
    }
}
//电脑打印('#')
void Computermove(char board[ROW][COL], int row, int col)
{
    int x = 0;
    int y = 0;
    printf("电脑下棋\n");
    //随机下棋
    while (1)
    {
        x = rand() % row;
        y = rand() % col;
        if (board[x][y] == ' ')
        {
            board[x][y] = '#';
            break;
        }
    }
}
int Isfull(char board[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < row; i++)
    {
        for (j = 0; j < col; j++)
        {
            if (board[i][j] == ' ')
            {
                return 0;
            }
        }
    }
    return 1;
}
//判断输赢
//玩家赢'*'
//电脑赢'#'
//平局'Q'
//继续游戏'C'
char Iswin(char board[ROW][COL], int row, int col)
{
    int i = 0;
    for (i = 0; i < row; i++)
    {
        if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
        {
            return board[i][0];
        }
    }
    int j = 0;
    for (j = 0; j < row; j++)
    {
        if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
        {
            return board[0][j];
        }
    }
    if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
    {
        return board[0][0];
    }
    if (board[2][2] == board[1][1] && board[1][1] == board[0][2] && board[2][2] != ' ')
    {
        return board[2][2];
    }
    //平局
    if (Isfull(board, row, col))
    {
        return 'Q';
    }
    //继续游戏
    return 'C';
}
  1. teat.c:是整个程序构造的主体思想,因为所用函数封装在game.c中,只需要引用头文件即可

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"
void game()
{
    //打印棋盘
    char board[ROW][COL] = {0};
    //初始化棋盘
    Initboard(board,ROW,COL);
    //打印棋盘
    Displayboard(board, ROW, COL);
    char ret = 0;
    while (1)
    {
        //玩家打印
        Playmove(board, ROW, COL);
        //打印棋盘
        Displayboard(board, ROW, COL);
        //判断输赢
        ret = Iswin(board, ROW, COL);
        if (ret != 'C')
        {
            break;
        }
        //电脑打印
        Computermove(board, ROW, COL);
        //打印棋盘
        Displayboard(board, ROW, COL);
        //判断输赢
        ret = Iswin(board, ROW, COL);
        if (ret != 'C')
        {
            break;
        }
    }
    if('*' == ret)
    {
        printf("玩家赢\n");
    }
    else if('#' == ret)
    {
        printf("电脑赢\n");
    }
    else if ('Q' == ret)
    {
        printf("平局\n");
    }

}
void menu()
{
    printf("*****************************\n");
    printf("*********            ********\n");
    printf("*********   1.PLAY   ********\n");
    printf("*********   0.EXIT   ********\n");
    printf("*********            ********\n");
    printf("*****************************\n");
}
int main()
{
    int input = 0;
    srand((unsigned int)time(NULL));
    do
    {
        menu();
        printf("请选择:");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            game();
            break;
        case 0:
            break;
        default:
            printf("无效数字,请重新输入");
            break;
        }

    } while (input);
    
    return 0;
}

三.生成exe文件

  1. 将Debug改成Release

  1. 生成解决方案

  1. 找到该文件

这个就是你的程序了,将其直接发给朋友即可

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值