一.效果展示
二.源码
game.h:主程序中所有用到的函数都会在此声明,提高了代码的阅读性
#pragma once
//函数的声明
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col);
//打印棋盘
void Displayboard(char board[ROW][COL], int row,int col);
//玩家打印
void Playmove(char board[ROW][COL], int row, int col);
//电脑打印
void Computermove(char board[ROW][COL], int row, int col);
//判断输赢
char Iswin(char board[ROW][COL], int row, int col);
game.c:程序运行所需要的函数封装在这里
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家打印('*')
void Playmove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋");
while(1)
{
printf("请输入坐标");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入");
}
}
else
{
printf("坐标非法,请重新输入");
}
}
}
//电脑打印('#')
void Computermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋\n");
//随机下棋
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int Isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断输赢
//玩家赢'*'
//电脑赢'#'
//平局'Q'
//继续游戏'C'
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
int j = 0;
for (j = 0; j < row; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[2][2] == board[1][1] && board[1][1] == board[0][2] && board[2][2] != ' ')
{
return board[2][2];
}
//平局
if (Isfull(board, row, col))
{
return 'Q';
}
//继续游戏
return 'C';
}
teat.c:是整个程序构造的主体思想,因为所用函数封装在game.c中,只需要引用头文件即可
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void game()
{
//打印棋盘
char board[ROW][COL] = {0};
//初始化棋盘
Initboard(board,ROW,COL);
//打印棋盘
Displayboard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家打印
Playmove(board, ROW, COL);
//打印棋盘
Displayboard(board, ROW, COL);
//判断输赢
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑打印
Computermove(board, ROW, COL);
//打印棋盘
Displayboard(board, ROW, COL);
//判断输赢
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if('*' == ret)
{
printf("玩家赢\n");
}
else if('#' == ret)
{
printf("电脑赢\n");
}
else if ('Q' == ret)
{
printf("平局\n");
}
}
void menu()
{
printf("*****************************\n");
printf("********* ********\n");
printf("********* 1.PLAY ********\n");
printf("********* 0.EXIT ********\n");
printf("********* ********\n");
printf("*****************************\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("无效数字,请重新输入");
break;
}
} while (input);
return 0;
}
三.生成exe文件
将Debug改成Release
生成解决方案
找到该文件
这个就是你的程序了,将其直接发给朋友即可