目录
1 三子棋游戏
三子棋游戏就是在九宫格里面进行游戏,一方有三位棋子在同一条线上即获胜
2代码实现过程
1创建菜单
2.创建棋盘并且初始化棋盘
3.打印棋盘
4.玩家下棋
5.电脑下棋
6.判断胜负
3头文件代码
#pragma once
//引用库函数头文件
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//定义常量
#define ROW 3
#define COL 3
//游戏模块函数声明
void Init(char board[ROW][COL], int row, int col);
void PrintBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char Judge(char board[ROW][COL], int row, int col);
4游戏代码
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化棋盘
void Init(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
while (1)
{
int x = 0;
int y = 0;
printf("请输入落子的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("改坐标已被使用\n");
}
}
else
{
printf("坐标不合法\n");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑落子\n");
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int Full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判定输赢
char Judge(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][0];
}
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[0][0];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
return board[0][2];
if (Full(board, row, col) == 1)
return 'Q';
return 'C';
}
5游戏测试代码
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("**********************\n");
printf("******** 1.play*******\n");
printf("******** 0.exit*******\n");
printf("**********************\n");
}
void game()
{
char board[ROW][COL];
char ret = 0;
Init(board, ROW, COL);
PrintBoard(board, ROW, COL);
while (1)
{
PlayerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
ret = Judge(board, ROW, COL);
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
ret = Judge(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '#')
printf("电脑赢\n");
else if (ret == '*')
printf("玩家赢\n");
else if (ret == 'Q')
printf("平局\n");
}
void test()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
default:
printf("输入不合法\n");
break;
case 1:
game();
break;
case 0:
printf("游戏结束\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}