1、UPROPERTY(VisibleAnywhere,Category="Component")
1.1、VisibleAnywhere,可视化全部可见,
1.2、CreateDefaultSubobject<>(),创建一个组件
1.3、CameraComp->SetupAttachment(RootComponent);,附加到
1.4、头文件
#include "Public/SpaceShip.h"
#include "Components/StaticMeshComponent.h"
#include "Components/SphereComponent.h"
#include "Camera/CameraComponent.h",摄像机
1、5、USphereComponent*CollisionComp;
1.6、类,
class USphereComponent;
class UCameraComponent;