1.一个可以关闭的空白窗体:
import sys
import pygame
pygame.init()
screen = pygame.display.set_mode((400, 500))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.flip()
2.使用精灵显示背景, 背景的循环展示:
class BackgroundSprite(pygame.sprite.Sprite):
def __init__(self, name, center):
super().__init__()
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
self.rect.topleft = top_left
def update(self):
self.rect.top += 3
if self.rect.top == 600:
self.rect.bottom = 0
class Background:
def __init__(self, gm):
self.bg = None
self.gm = gm
self.bg_group = pygame.sprite.Group()
BackgroundSprite("image/background2.png", (0, 0)).add(self.bg_group)
BackgroundSprite("image/background2.png", (0, -600)).add(self.bg_group)
def update(self):
# self.bg.rect += 1
self.bg_group.update()
self.bg_group.draw(self.gm.screen)
3.使用精灵玩家,玩家可以移动:
class PlayerSprite(pygame.sprite.Sprite):
def __init__(self, name, center):
super().__init__()
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
self.rect.center = center
def update(self):
pressed = pygame.key.get_pressed()
if pressed[pygame.K_LEFT] and self.rect.centerx >= 50:
self.rect.centerx -= 15
if pressed[pygame.K_RIGHT] and self.rect.centerx < 420:
self.rect.centerx += 15
if pressed[pygame.K_UP] and self.rect.centery > 50:
self.rect.centery -= 15
if pressed[pygame.K_DOWN] and self.rect.centery < 620:
self.rect.centery += 15
4.使用精灵显示道具,玩家与道具碰撞检测
import sys
import pygame
class PropSprite(pygame.sprite.Sprite):
def __init__(self, name, center):
super().__init__()
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
self.rect.center = center
class PlayerSprite(pygame.sprite.Sprite):
def __init__(self, name, center):
super().__init__()
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
self.rect.center = center
def update(self):
pressed = pygame.key.get_pressed()
if pressed[pygame.K_LEFT] and self.rect.centerx >= 50:
self.rect.centerx -= 15
if pressed[pygame.K_RIGHT] and self.rect.centerx < 350:
self.rect.centerx += 15
if pressed[pygame.K_UP] and self.rect.centery > 50:
self.rect.centery -= 15
if pressed[pygame.K_DOWN] and self.rect.centery < 550:
self.rect.centery += 15
class BGSprite(pygame.sprite.Sprite):
def __init__(self, name, center):
super().__init__()
self.image = pygame.image.load(name)
self.rect = self.image.get_rect()
self.rect.center = center
def update(self):
self.rect.top += 10
if self.rect.top == 400:
self.rect.bottom = 0
pygame.init()
screen = pygame.display.set_mode((400, 600))
prop_group = pygame.sprite.Group()
prop = PropSprite("img.png", (100, 100))
prop.add(prop_group)
player_group = pygame.sprite.Group()
player = PlayerSprite("player.jpg", (200, 400))
player.add(player_group)
bg_group = pygame.sprite.Group()
bg = BGSprite("background.png", (200, 300))
bg2 = BGSprite("background.png", (200, -300))
bg.add(bg_group)
bg2.add(bg_group)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.sprite.groupcollide(player_group, prop_group, False, True)
bg_group.draw(screen)
bg_group.update()
prop_group.draw(screen)
player_group.draw(screen)
player_group.update()
pygame.display.flip()
5.UI的使用 (字体,鼠标点击检测)
font = pygame.font.Font("font/simkai.ttf", 45)
font_surface = font.render("font", True, (0, 0, 0))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.sprite.groupcollide(player_group, prop_group, False, True)
if pygame.mouse.get_pressed()[0]:
if player.rect.collidepoint(pygame.mouse.get_pos()):
print("点击了玩家")
if prop.rect.collidepoint(pygame.mouse.get_pos()):
print("点击了道具")
bg_group.draw(screen)
bg_group.update()
screen.blit(font_surface, (220, 220))