事接上一集,没看过的直接点击——>CSDN
目录
OLED显示
OLED画一个点
void OLED_DrawPoint(uint8_t X, uint8_t Y)
{
/*参数检查,保证指定位置不会超出屏幕范围*/
if (X > 127) {return;}
if (Y > 63) {return;}
/*将显存数组指定位置的一个Bit数据置1*/
OLED_DisplayBuf[Y / 8][X] |= 0x01 << (Y % 8);
}
两个if函数将我们的输入位置确定在屏幕内,这个昨天才说过。
而我们的OLED缓冲序列在门拉出来好好讲讲!
Y / 8
计算了Y
坐标对应的显存数组的行号。因为每一行代表8个像素,所以我们用Y
除以8来得到正确的行号。X
是显存数组的列号,直接表示了点的水平位置。Y % 8
计算了Y
坐标在该行中的具体位位置(0到7)。因为我们要在一个字节中设置特定位,所以我们需要知道要设置的是哪一位。0x01 << (Y % 8)
是一个位操作。它将数字1(在二进制中表示为0000 0001
)左移(Y % 8)
位。这样,我们就得到了一个只有一位是1的字节,其他位都是0。就是选定我们需要的点进行置一!!!|=
是位或赋值运算符。它将左边的表达式的结果与右边的表达式进行位或操作,并将结果存回左边的变量。在这里,它将OLED_DisplayBuf[Y / 8][X]
的当前值与0x01 << (Y % 8)
进行位或操作,以确保OLED_DisplayBuf[Y / 8][X]
中对应的位置被设置为1(如果它之前已经是1,则保持不变)。
总的来说,这个函数允许你在OLED屏幕上绘制一个点,通过修改显存数组中的相应位置的值来实现。在实际应用中,还需要一个函数来将显存数组的内容刷新到实际的OLED屏幕上。
获取OLED点的位置
uint8_t OLED_GetPoint(uint8_t X, uint8_t Y)
{
/*参数检查,保证指定位置不会超出屏幕范围*/
if (X > 127) {return 0;}
if (Y > 63) {return 0;}
/*判断指定位置的数据*/
if (OLED_DisplayBuf[Y / 8][X] & 0x01 << (Y % 8))
{
return 1; //为1,返回1
}
return 0; //否则,返回0
}
好了,举一反三,如果检测到我们需要的点已经置一则返回1否则返回零!
OLED由点——>画图
void OLED_ShowImage(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height, const uint8_t *Image)
{
uint8_t i, j;
/*参数检查,保证指定图像不会超出屏幕范围*/
if (X > 127) {return;}
if (Y > 63) {return;}
/*将图像所在区域清空*/
OLED_ClearArea(X, Y, Width, Height);
/*遍历指定图像涉及的相关页*/
/*(Height - 1) / 8 + 1的目的是Height / 8并向上取整*/
for (j = 0; j < (Height - 1) / 8 + 1; j ++)
{
/*遍历指定图像涉及的相关列*/
for (i = 0; i < Width; i ++)
{
/*超出边界,则跳过显示*/
if (X + i > 127) {break;}
if (Y / 8 + j > 7) {return;}
/*显示图像在当前页的内容*/
OLED_DisplayBuf[Y / 8 + j][X + i] |= Image[j * Width + i] << (Y % 8);
/*超出边界,则跳过显示*/
/*使用continue的目的是,下一页超出边界时,上一页的后续内容还需要继续显示*/
if (Y / 8 + j + 1 > 7) {continue;}
/*显示图像在下一页的内容*/
OLED_DisplayBuf[Y / 8 + j + 1][X + i] |= Image[j * Width + i] >> (8 - Y % 8);
}
}
}
参数中我们需要知道,const uint8_t *Image是一个指针哦!
这里面所有的if都是用来保证我们的图像不会超出屏幕。
我们来说说,这个操控缓冲序列的函数。
- 对于当前页,函数将图像数据中对应位置的值(
Image[j * Width + i]
)左移(Y % 8)
位,然后使用位或赋值运算符|=
将其与显存中对应位置的值合并。这确保了图像数据的正确位被设置到显存中。 - 如果图像的一个像素跨越了两个页(即该像素在 OLED 显示屏上的 Y 坐标是 8 的倍数加某个值),则需要将该像素的数据也设置到下一页。这通过右移
(8 - Y % 8)
位并将结果合并到下一页的显存中来实现。但是,注意这个操作是在内部循环之后进行的(使用continue
跳过),以确保在当前页没有超出屏幕高度时才进行。
点堆成了图——>变成了有序符号
void OLED_ShowChar(uint8_t X, uint8_t Y, char Char, uint8_t FontSize)
{
if (FontSize == OLED_8X16) //字体为宽8像素,高16像素
{
/*将ASCII字模库OLED_F8x16的指定数据以8*16的图像格式显示*/
OLED_ShowImage(X, Y, 8, 16, OLED_F8x16[Char - ' ']);
}
else if(FontSize == OLED_6X8) //字体为宽6像素,高8像素
{
/*将ASCII字模库OLED_F6x8的指定数据以6*8的图像格式显示*/
OLED_ShowImage(X, Y, 6, 8, OLED_F6x8[Char - ' ']);
}
}
-
大概讲述
Char
:要显示的字符,通常是一个 ASCII 字符。FontSize
:指定字符的字体大小。从代码中可以看出,支持两种字体大小:OLED_8X16
(宽度为 8 像素,高度为 16 像素)和OLED_6X8
(宽度为 6 像素,高度为 8 像素)。函数首先检查FontSize
参数的值来确定要使用的字体大小。如果FontSize
等于OLED_8X16
,则函数将从OLED_F8x16
字模库中选择相应的字符数据,如果FontSize
等于OLED_6X8
,则函数将从OLED_F6x8
字模库中选择相应的字符数据。
-
字符数据获取:
- 字符数据在字模库中的索引是通过
Char - ' '
得到的。这是因为字模库通常是从空格字符(ASCII 值 32)开始存储的,所以通过减去空格字符的 ASCII 值,可以得到字符在字模库中的相对位置。(超级重要)让我来引申一下我们的固有字模库!每一位其实都对应一个点。点与点的组合才构成了我的字符。const uint8_t OLED_F8x16[][16] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// 0 0x00,0x00,0x00,0xF8,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x33,0x30,0x00,0x00,0x00,// ! 1 0x00,0x16,0x0E,0x00,0x16,0x0E,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// " 2 0x40,0xC0,0x78,0x40,0xC0,0x78,0x40,0x00, 0x04,0x3F,0x04,0x04,0x3F,0x04,0x04,0x00,// # 3 0x00,0x70,0x88,0xFC,0x08,0x30,0x00,0x00, 0x00,0x18,0x20,0xFF,0x21,0x1E,0x00,0x00,// $ 4 0xF0,0x08,0xF0,0x00,0xE0,0x18,0x00,0x00, 0x00,0x21,0x1C,0x03,0x1E,0x21,0x1E,0x00,// % 5 0x00,0xF0,0x08,0x88,0x70,0x00,0x00,0x00, 0x1E,0x21,0x23,0x24,0x19,0x27,0x21,0x10,// & 6 0x00,0x00,0x00,0x16,0x0E,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ' 7 0x00,0x00,0x00,0xE0,0x18,0x04,0x02,0x00, 0x00,0x00,0x00,0x07,0x18,0x20,0x40,0x00,// ( 8 0x00,0x02,0x04,0x18,0xE0,0x00,0x00,0x00, 0x00,0x40,0x20,0x18,0x07,0x00,0x00,0x00,// ) 9 0x40,0x40,0x80,0xF0,0x80,0x40,0x40,0x00, 0x02,0x02,0x01,0x0F,0x01,0x02,0x02,0x00,// * 10 0x00,0x00,0x00,0xF0,0x00,0x00,0x00,0x00, 0x01,0x01,0x01,0x1F,0x01,0x01,0x01,0x00,// + 11 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0xB0,0x70,0x00,0x00,0x00,0x00,0x00,// , 12 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,// - 13 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x30,0x30,0x00,0x00,0x00,0x00,0x00,// . 14 0x00,0x00,0x00,0x00,0x80,0x60,0x18,0x04, 0x00,0x60,0x18,0x06,0x01,0x00,0x00,0x00,// / 15 0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00, 0x00,0x0F,0x10,0x20,0x20,0x10,0x0F,0x00,// 0 16 0x00,0x10,0x10,0xF8,0x00,0x00,0x00,0x00, 0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// 1 17 0x00,0x70,0x08,0x08,0x08,0x88,0x70,0x00, 0x00,0x30,0x28,0x24,0x22,0x21,0x30,0x00,// 2 18 0x00,0x30,0x08,0x88,0x88,0x48,0x30,0x00, 0x00,0x18,0x20,0x20,0x20,0x11,0x0E,0x00,// 3 19 0x00,0x00,0xC0,0x20,0x10,0xF8,0x00,0x00, 0x00,0x07,0x04,0x24,0x24,0x3F,0x24,0x00,// 4 20 0x00,0xF8,0x08,0x88,0x88,0x08,0x08,0x00, 0x00,0x19,0x21,0x20,0x20,0x11,0x0E,0x00,// 5 21 0x00,0xE0,0x10,0x88,0x88,0x18,0x00,0x00, 0x00,0x0F,0x11,0x20,0x20,0x11,0x0E,0x00,// 6 22 0x00,0x38,0x08,0x08,0xC8,0x38,0x08,0x00, 0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,// 7 23 0x00,0x70,0x88,0x08,0x08,0x88,0x70,0x00, 0x00,0x1C,0x22,0x21,0x21,0x22,0x1C,0x00,// 8 24 0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00, 0x00,0x00,0x31,0x22,0x22,0x11,0x0F,0x00,// 9 25 0x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00, 0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,// : 26 0x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00, 0x00,0x00,0x80,0xB0,0x70,0x00,0x00,0x00,// ; 27 0x00,0x00,0x80,0x40,0x20,0x10,0x08,0x00, 0x00,0x01,0x02,0x04,0x08,0x10,0x20,0x00,// < 28 0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00, 0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,// = 29 0x00,0x08,0x10,0x20,0x40,0x80,0x00,0x00, 0x00,0x20,0x10,0x08,0x04,0x02,0x01,0x00,// > 30 0x00,0x70,0x48,0x08,0x08,0x08,0xF0,0x00, 0x00,0x00,0x00,0x30,0x36,0x01,0x00,0x00,// ? 31 0xC0,0x30,0xC8,0x28,0xE8,0x10,0xE0,0x00, 0x07,0x18,0x27,0x24,0x23,0x14,0x0B,0x00,// @ 32 0x00,0x00,0xC0,0x38,0xE0,0x00,0x00,0x00, 0x20,0x3C,0x23,0x02,0x02,0x27,0x38,0x20,// A 33 0x08,0xF8,0x88,0x88,0x88,0x70,0x00,0x00, 0x20,0x3F,0x20,0x20,0x20,0x11,0x0E,0x00,// B 34 0xC0,0x30,0x08,0x08,0x08,0x08,0x38,0x00, 0x07,0x18,0x20,0x20,0x20,0x10,0x08,0x00,// C 35 0x08,0xF8,0x08,0x08,0x08,0x10,0xE0,0x00, 0x20,0x3F,0x20,0x20,0x20,0x10,0x0F,0x00,// D 36 0x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00, 0x20,0x3F,0x20,0x20,0x23,0x20,0x18,0x00,// E 37 0x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00, 0x20,0x3F,0x20,0x00,0x03,0x00,0x00,0x00,// F 38 0xC0,0x30,0x08,0x08,0x08,0x38,0x00,0x00, 0x07,0x18,0x20,0x20,0x22,0x1E,0x02,0x00,// G 39 0x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08, 0x20,0x3F,0x21,0x01,0x01,0x21,0x3F,0x20,// H 40 0x00,0x08,0x08,0xF8,0x08,0x08,0x00,0x00, 0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// I 41 0x00,0x00,0x08,0x08,0xF8,0x08,0x08,0x00, 0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,0x00,// J 42 0x08,0xF8,0x88,0xC0,0x28,0x18,0x08,0x00, 0x20,0x3F,0x20,0x01,0x26,0x38,0x20,0x00,// K 43 0x08,0xF8,0x08,0x00,0x00,0x00,0x00,0x00, 0x20,0x3F,0x20,0x20,0x20,0x20,0x30,0x00,// L 44 0x08,0xF8,0xF8,0x00,0xF8,0xF8,0x08,0x00, 0x20,0x3F,0x00,0x3F,0x00,0x3F,0x20,0x00,// M 45 0x08,0xF8,0x30,0xC0,0x00,0x08,0xF8,0x08, 0x20,0x3F,0x20,0x00,0x07,0x18,0x3F,0x00,// N 46 0xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00, 0x0F,0x10,0x20,0x20,0x20,0x10,0x0F,0x00,// O 47 0x08,0xF8,0x08,0x08,0x08,0x08,0xF0,0x00, 0x20,0x3F,0x21,0x01,0x01,0x01,0x00,0x00,// P 48 0xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00, 0x0F,0x18,0x24,0x24,0x38,0x50,0x4F,0x00,// Q 49 0x08,0xF8,0x88,0x88,0x88,0x88,0x70,0x00, 0x20,0x3F,0x20,0x00,0x03,0x0C,0x30,0x20,// R 50 0x00,0x70,0x88,0x08,0x08,0x08,0x38,0x00, 0x00,0x38,0x20,0x21,0x21,0x22,0x1C,0x00,// S 51 0x18,0x08,0x08,0xF8,0x08,0x08,0x18,0x00, 0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00,// T 52 0x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08, 0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00,// U 53 0x08,0x78,0x88,0x00,0x00,0xC8,0x38,0x08, 0x00,0x00,0x07,0x38,0x0E,0x01,0x00,0x00,// V 54 0xF8,0x08,0x00,0xF8,0x00,0x08,0xF8,0x00, 0x03,0x3C,0x07,0x00,0x07,0x3C,0x03,0x00,// W 55 0x08,0x18,0x68,0x80,0x80,0x68,0x18,0x08, 0x20,0x30,0x2C,0x03,0x03,0x2C,0x30,0x20,// X 56 0x08,0x38,0xC8,0x00,0xC8,0x38,0x08,0x00, 0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00,// Y 57 0x10,0x08,0x08,0x08,0xC8,0x38,0x08,0x00, 0x20,0x38,0x26,0x21,0x20,0x20,0x18,0x00,// Z 58 0x00,0x00,0x00,0xFE,0x02,0x02,0x02,0x00, 0x00,0x00,0x00,0x7F,0x40,0x40,0x40,0x00,// [ 59 0x00,0x0C,0x30,0xC0,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x01,0x06,0x38,0xC0,0x00,// \ 60 0x00,0x02,0x02,0x02,0xFE,0x00,0x00,0x00, 0x00,0x40,0x40,0x40,0x7F,0x00,0x00,0x00,// ] 61 0x00,0x20,0x10,0x08,0x04,0x08,0x10,0x20, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ^ 62 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,// _ 63 0x00,0x02,0x04,0x08,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ` 64 0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00, 0x00,0x19,0x24,0x22,0x22,0x22,0x3F,0x20,// a 65 0x08,0xF8,0x00,0x80,0x80,0x00,0x00,0x00, 0x00,0x3F,0x11,0x20,0x20,0x11,0x0E,0x00,// b 66 0x00,0x00,0x00,0x80,0x80,0x80,0x00,0x00, 0x00,0x0E,0x11,0x20,0x20,0x20,0x11,0x00,// c 67 0x00,0x00,0x00,0x80,0x80,0x88,0xF8,0x00, 0x00,0x0E,0x11,0x20,0x20,0x10,0x3F,0x20,// d 68 0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00, 0x00,0x1F,0x22,0x22,0x22,0x22,0x13,0x00,// e 69 0x00,0x80,0x80,0xF0,0x88,0x88,0x88,0x18, 0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// f 70 0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00, 0x00,0x6B,0x94,0x94,0x94,0x93,0x60,0x00,// g 71 0x08,0xF8,0x00,0x80,0x80,0x80,0x00,0x00, 0x20,0x3F,0x21,0x00,0x00,0x20,0x3F,0x20,// h 72 0x00,0x80,0x98,0x98,0x00,0x00,0x00,0x00, 0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// i 73 0x00,0x00,0x00,0x80,0x98,0x98,0x00,0x00, 0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,// j 74 0x08,0xF8,0x00,0x00,0x80,0x80,0x80,0x00, 0x20,0x3F,0x24,0x02,0x2D,0x30,0x20,0x00,// k 75 0x00,0x08,0x08,0xF8,0x00,0x00,0x00,0x00, 0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// l 76 0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00, 0x20,0x3F,0x20,0x00,0x3F,0x20,0x00,0x3F,// m 77 0x00,0x80,0x80,0x00,0x80,0x80,0x00,0x00, 0x00,0x20,0x3F,0x21,0x00,0x20,0x3F,0x20,// n 78 0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00, 0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00,// o 79 0x80,0x80,0x00,0x80,0x80,0x00,0x00,0x00, 0x80,0xFF,0xA1,0x20,0x20,0x11,0x0E,0x00,// p 80 0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x00, 0x00,0x0E,0x11,0x20,0x20,0xA0,0xFF,0x80,// q 81 0x80,0x80,0x80,0x00,0x80,0x80,0x80,0x00, 0x20,0x20,0x3F,0x21,0x20,0x00,0x01,0x00,// r 82 0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00, 0x00,0x33,0x24,0x24,0x24,0x24,0x19,0x00,// s 83 0x00,0x80,0x80,0xE0,0x80,0x80,0x00,0x00, 0x00,0x00,0x00,0x1F,0x20,0x20,0x00,0x00,// t 84 0x80,0x80,0x00,0x00,0x00,0x80,0x80,0x00, 0x00,0x1F,0x20,0x20,0x20,0x10,0x3F,0x20,// u 85 0x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80, 0x00,0x01,0x0E,0x30,0x08,0x06,0x01,0x00,// v 86 0x80,0x80,0x00,0x80,0x00,0x80,0x80,0x80, 0x0F,0x30,0x0C,0x03,0x0C,0x30,0x0F,0x00,// w 87 0x00,0x80,0x80,0x00,0x80,0x80,0x80,0x00, 0x00,0x20,0x31,0x2E,0x0E,0x31,0x20,0x00,// x 88 0x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80, 0x80,0x81,0x8E,0x70,0x18,0x06,0x01,0x00,// y 89 0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x00, 0x00,0x21,0x30,0x2C,0x22,0x21,0x30,0x00,// z 90 0x00,0x00,0x00,0x00,0x80,0x7C,0x02,0x02, 0x00,0x00,0x00,0x00,0x00,0x3F,0x40,0x40,// { 91 0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,// | 92 0x00,0x02,0x02,0x7C,0x80,0x00,0x00,0x00, 0x00,0x40,0x40,0x3F,0x00,0x00,0x00,0x00,// } 93 0x00,0x80,0x40,0x40,0x80,0x00,0x00,0x80, 0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x00,// ~ 94 }; /*宽6像素,高8像素*/ const uint8_t OLED_F6x8[][6] = { 0x00,0x00,0x00,0x00,0x00,0x00,// 0 0x00,0x00,0x00,0x2F,0x00,0x00,// ! 1 0x00,0x00,0x07,0x00,0x07,0x00,// " 2 0x00,0x14,0x7F,0x14,0x7F,0x14,// # 3 0x00,0x24,0x2A,0x7F,0x2A,0x12,// $ 4 0x00,0x23,0x13,0x08,0x64,0x62,// % 5 0x00,0x36,0x49,0x55,0x22,0x50,// & 6 0x00,0x00,0x00,0x07,0x00,0x00,// ' 7 0x00,0x00,0x1C,0x22,0x41,0x00,// ( 8 0x00,0x00,0x41,0x22,0x1C,0x00,// ) 9 0x00,0x14,0x08,0x3E,0x08,0x14,// * 10 0x00,0x08,0x08,0x3E,0x08,0x08,// + 11 0x00,0x00,0x00,0xA0,0x60,0x00,// , 12 0x00,0x08,0x08,0x08,0x08,0x08,// - 13 0x00,0x00,0x60,0x60,0x00,0x00,// . 14 0x00,0x20,0x10,0x08,0x04,0x02,// / 15 0x00,0x3E,0x51,0x49,0x45,0x3E,// 0 16 0x00,0x00,0x42,0x7F,0x40,0x00,// 1 17 0x00,0x42,0x61,0x51,0x49,0x46,// 2 18 0x00,0x21,0x41,0x45,0x4B,0x31,// 3 19 0x00,0x18,0x14,0x12,0x7F,0x10,// 4 20 0x00,0x27,0x45,0x45,0x45,0x39,// 5 21 0x00,0x3C,0x4A,0x49,0x49,0x30,// 6 22 0x00,0x01,0x71,0x09,0x05,0x03,// 7 23 0x00,0x36,0x49,0x49,0x49,0x36,// 8 24 0x00,0x06,0x49,0x49,0x29,0x1E,// 9 25 0x00,0x00,0x36,0x36,0x00,0x00,// : 26 0x00,0x00,0x56,0x36,0x00,0x00,// ; 27 0x00,0x08,0x14,0x22,0x41,0x00,// < 28 0x00,0x14,0x14,0x14,0x14,0x14,// = 29 0x00,0x00,0x41,0x22,0x14,0x08,// > 30 0x00,0x02,0x01,0x51,0x09,0x06,// ? 31 0x00,0x3E,0x49,0x55,0x59,0x2E,// @ 32 0x00,0x7C,0x12,0x11,0x12,0x7C,// A 33 0x00,0x7F,0x49,0x49,0x49,0x36,// B 34 0x00,0x3E,0x41,0x41,0x41,0x22,// C 35 0x00,0x7F,0x41,0x41,0x22,0x1C,// D 36 0x00,0x7F,0x49,0x49,0x49,0x41,// E 37 0x00,0x7F,0x09,0x09,0x09,0x01,// F 38 0x00,0x3E,0x41,0x49,0x49,0x7A,// G 39 0x00,0x7F,0x08,0x08,0x08,0x7F,// H 40 0x00,0x00,0x41,0x7F,0x41,0x00,// I 41 0x00,0x20,0x40,0x41,0x3F,0x01,// J 42 0x00,0x7F,0x08,0x14,0x22,0x41,// K 43 0x00,0x7F,0x40,0x40,0x40,0x40,// L 44 0x00,0x7F,0x02,0x0C,0x02,0x7F,// M 45 0x00,0x7F,0x04,0x08,0x10,0x7F,// N 46 0x00,0x3E,0x41,0x41,0x41,0x3E,// O 47 0x00,0x7F,0x09,0x09,0x09,0x06,// P 48 0x00,0x3E,0x41,0x51,0x21,0x5E,// Q 49 0x00,0x7F,0x09,0x19,0x29,0x46,// R 50 0x00,0x46,0x49,0x49,0x49,0x31,// S 51 0x00,0x01,0x01,0x7F,0x01,0x01,// T 52 0x00,0x3F,0x40,0x40,0x40,0x3F,// U 53 0x00,0x1F,0x20,0x40,0x20,0x1F,// V 54 0x00,0x3F,0x40,0x38,0x40,0x3F,// W 55 0x00,0x63,0x14,0x08,0x14,0x63,// X 56 0x00,0x07,0x08,0x70,0x08,0x07,// Y 57 0x00,0x61,0x51,0x49,0x45,0x43,// Z 58 0x00,0x00,0x7F,0x41,0x41,0x00,// [ 59 0x00,0x02,0x04,0x08,0x10,0x20,// \ 60 0x00,0x00,0x41,0x41,0x7F,0x00,// ] 61 0x00,0x04,0x02,0x01,0x02,0x04,// ^ 62 0x00,0x40,0x40,0x40,0x40,0x40,// _ 63 0x00,0x00,0x01,0x02,0x04,0x00,// ` 64 0x00,0x20,0x54,0x54,0x54,0x78,// a 65 0x00,0x7F,0x48,0x44,0x44,0x38,// b 66 0x00,0x38,0x44,0x44,0x44,0x20,// c 67 0x00,0x38,0x44,0x44,0x48,0x7F,// d 68 0x00,0x38,0x54,0x54,0x54,0x18,// e 69 0x00,0x08,0x7E,0x09,0x01,0x02,// f 70 0x00,0x18,0xA4,0xA4,0xA4,0x7C,// g 71 0x00,0x7F,0x08,0x04,0x04,0x78,// h 72 0x00,0x00,0x44,0x7D,0x40,0x00,// i 73 0x00,0x40,0x80,0x84,0x7D,0x00,// j 74 0x00,0x7F,0x10,0x28,0x44,0x00,// k 75 0x00,0x00,0x41,0x7F,0x40,0x00,// l 76 0x00,0x7C,0x04,0x18,0x04,0x78,// m 77 0x00,0x7C,0x08,0x04,0x04,0x78,// n 78 0x00,0x38,0x44,0x44,0x44,0x38,// o 79 0x00,0xFC,0x24,0x24,0x24,0x18,// p 80 0x00,0x18,0x24,0x24,0x18,0xFC,// q 81 0x00,0x7C,0x08,0x04,0x04,0x08,// r 82 0x00,0x48,0x54,0x54,0x54,0x20,// s 83 0x00,0x04,0x3F,0x44,0x40,0x20,// t 84 0x00,0x3C,0x40,0x40,0x20,0x7C,// u 85 0x00,0x1C,0x20,0x40,0x20,0x1C,// v 86 0x00,0x3C,0x40,0x30,0x40,0x3C,// w 87 0x00,0x44,0x28,0x10,0x28,0x44,// x 88 0x00,0x1C,0xA0,0xA0,0xA0,0x7C,// y 89 0x00,0x44,0x64,0x54,0x4C,0x44,// z 90 0x00,0x00,0x08,0x7F,0x41,0x00,// { 91 0x00,0x00,0x00,0x7F,0x00,0x00,// | 92 0x00,0x00,0x41,0x7F,0x08,0x00,// } 93 0x00,0x08,0x04,0x08,0x10,0x08,// ~ 94 };
- 字符数据在字模库中的索引是通过
-
显示字符:
- 一旦确定了字符数据和字体大小,函数就调用
OLED_ShowImage
函数来在 OLED 屏幕上显示字符。OLED_ShowImage
函数接受字符的起始坐标、宽度、高度和字符数据作为参数,并将字符绘制到 OLED 屏幕上。
- 一旦确定了字符数据和字体大小,函数就调用
-
注意事项:
- 字体库(
OLED_F8x16
和OLED_F6x8
)需要预先定义,并且包含所有需要显示的字符的字模数据。这些数据通常以二维数组的形式存储,每个字符占据一个子数组,子数组的大小取决于字体大小(即宽度和高度)。 - 字体库中的数据通常是按照 ASCII 码的顺序排列的,从空格字符(ASCII 值 32)开始,直到其他字符。因此,通过减去空格字符的 ASCII 值,可以得到字符在字体库中的索引。
- 字体库(
-
扩展性:
- 函数的设计使得它可以很容易地支持其他字体大小和字体库。只需添加新的字体大小判断和相应的字体库,并在函数中添加相应的处理逻辑即可。
虽然代码量少,但浓缩的都是精华!
字符——>字符串
void OLED_ShowString(uint8_t X, uint8_t Y, char *String, uint8_t FontSize)
{
uint8_t i;
for (i = 0; String[i] != '\0'; i++) //遍历字符串的每个字符
{
/*调用OLED_ShowChar函数,依次显示每个字符*/
OLED_ShowChar(X + i * FontSize, Y, String[i], FontSize);
}
}
String
:指向要显示的字符串的指针。
函数使用一个 for
循环来遍历字符串中的每个字符。循环的终止条件是遇到字符串的结束符(即空字符 '\0'
)。在每次循环中,都会处理字符串中的一个字符。
在循环体内,函数调用 OLED_ShowChar
函数来显示当前字符。OLED_ShowChar
函数需要四个参数:字符的起始坐标(X
和 Y
),要显示的字符(String[i]
),以及字体大小(FontSize
)。
但是,请注意在 OLED_ShowString
函数中,X
坐标需要根据已经显示的字符数量进行更新。这是因为每个字符都会占用一定的屏幕空间(具体取决于字体大小),所以下一个字符应该显示在前一个字符之后的位置。因此,这里使用 X + i * FontSize
来计算每个字符的起始 X 坐标。这里假设字体大小(FontSize
)是字符宽度的度量,即每个字符的宽度都等于字体大小的值。这可能在某些情况下是合理的,但也可能需要根据具体的字体库进行调整。
不会自动换行,你需要自己换。但是举一反三一下,我相信你会写的!
算了吧,我给你写吧。
#define OLED_SCREEN_WIDTH 128 // 假设 OLED 屏幕宽度为 128 像素
// 假设 OLED_CharWidth 根据字体大小返回字符的宽度(像素)
uint8_t OLED_CharWidth(uint8_t FontSize) {
if (FontSize == OLED_8X16) {
return 8; // 假设 8x16 字体每个字符宽度为 8 像素
} else if (FontSize == OLED_6X8) {
return 6; // 假设 6x8 字体每个字符宽度为 6 像素
}
// 默认或错误处理
return 0;
}
void OLED_ShowString(uint8_t X, uint8_t Y, char *String, uint8_t FontSize) {
uint8_t i = 0;
uint8_t charWidth = OLED_CharWidth(FontSize);
uint8_t currentX = X; // 当前字符的 X 坐标
uint8_t lineHeight = (FontSize == OLED_8X16) ? 16 : 8; // 根据字体大小确定行高
while (String[i] != '\0') {
// 如果当前字符会导致超出屏幕宽度,则换行
if ((currentX + charWidth) > OLED_SCREEN_WIDTH) {
currentX = X; // 重置 X 坐标到行首
Y += lineHeight; // 移动到下一行
// 检查是否超出了 OLED 屏幕的高度(如果需要的话)
if (Y + lineHeight > OLED_SCREEN_HEIGHT) {
// 处理超出屏幕高度的情况,例如滚动、截断或返回错误
// 这里只是简单地返回,不再显示剩余的字符串
return;
}
}
// 显示当前字符
OLED_ShowChar(currentX, Y, String[i], FontSize);
// 更新当前字符的 X 坐标
currentX += charWidth;
// 移动到下一个字符
i++;
}
}
显示数字
void OLED_ShowNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize)
{
uint8_t i;
for (i = 0; i < Length; i++) //遍历数字的每一位
{
/*调用OLED_ShowChar函数,依次显示每个数字*/
/*Number / OLED_Pow(10, Length - i - 1) % 10 可以十进制提取数字的每一位*/
/*+ '0' 可将数字转换为字符格式*/
OLED_ShowChar(X + i * FontSize, Y, Number / OLED_Pow(10, Length - i - 1) % 10 + '0', FontSize);
}
}
uint32_t OLED_Pow(uint32_t X, uint32_t Y)
{
uint32_t Result = 1; //结果默认为1
while (Y --) //累乘Y次
{
Result *= X; //每次把X累乘到结果上
}
return Result;
}
下面超级重要!!!!!!!
-
提取数字的每一位:
Number / OLED_Pow(10, Length - i - 1) % 10
这部分代码用于提取Number
的每一位数字。OLED_Pow
函数,它返回 10 的某个整数次幂。例如,当i = 0
时,OLED_Pow(10, Length - 1)
会返回 10 的(Length-1)
次幂,用于提取Number
的最低位。% 10
操作符用于取得除法运算的余数,即当前位的数字。
-
将数字转换为字符:
- 提取出来的数字(0-9)是一个整数,但
OLED_ShowChar
函数需要一个字符作为参数。因此,通过加上字符'0'
(ASCII 码为 48),可以将整数转换为对应的字符。例如,数字5
会被转换为字符'5'
。
- 提取出来的数字(0-9)是一个整数,但
会显示无符号整数后,那么你也一定会看显示有符号小数了!
void OLED_ShowFloatNum(uint8_t X, uint8_t Y, double Number, uint8_t IntLength, uint8_t FraLength, uint8_t FontSize)
{
uint32_t PowNum, IntNum, FraNum;
if (Number >= 0) //数字大于等于0
{
OLED_ShowChar(X, Y, '+', FontSize); //显示+号
}
else //数字小于0
{
OLED_ShowChar(X, Y, '-', FontSize); //显示-号
Number = -Number; //Number取负
}
/*提取整数部分和小数部分*/
IntNum = Number; //直接赋值给整型变量,提取整数
Number -= IntNum; //将Number的整数减掉,防止之后将小数乘到整数时因数过大造成错误
PowNum = OLED_Pow(10, FraLength); //根据指定小数的位数,确定乘数
FraNum = round(Number * PowNum); //将小数乘到整数,同时四舍五入,避免显示误差
IntNum += FraNum / PowNum; //若四舍五入造成了进位,则需要再加给整数
/*显示整数部分*/
OLED_ShowNum(X + FontSize, Y, IntNum, IntLength, FontSize);
/*显示小数点*/
OLED_ShowChar(X + (IntLength + 1) * FontSize, Y, '.', FontSize);
/*显示小数部分*/
OLED_ShowNum(X + (IntLength + 2) * FontSize, Y, FraNum, FraLength, FontSize);
}
-
IntNum = Number;
- 这行代码将浮点数
Number
直接赋值给整型变量IntNum
。在C语言中,当浮点数赋值给整型变量时,小数部分会被丢弃,只保留整数部分。因此,IntNum
现在包含了Number
的整数部分。
- 这行代码将浮点数
-
Number -= IntNum;
- 这行代码从原始的
Number
中减去其整数部分(即IntNum
的值)。这样,Number
现在只包含小数部分。这个步骤是为了防止在后续处理小数部分时,由于整数部分的存在而导致计算错误或溢出。
- 这行代码从原始的
-
PowNum = OLED_Pow(10, FraLength);
- 这行代码调用了一个名为
OLED_Pow
的函数(这个函数应该返回10的FraLength
次幂)。FraLength
是指定的小数位数。例如,如果FraLength
是 2,那么PowNum
将是 100。这个值将用于将小数部分转换为整数,以便进行四舍五入和格式化。
- 这行代码调用了一个名为
-
FraNum = round(Number * PowNum);
- 这行代码首先将
Number
(现在只包含小数部分)乘以PowNum
,从而将小数部分转换为整数。然后,使用round
函数对结果进行四舍五入。四舍五入是一种常用的数值处理方式,用于确保数值在指定的小数位数内具有最佳的精度。FraNum
现在包含了四舍五入后的整数结果。
- 这行代码首先将
-
IntNum += FraNum / PowNum;
- 这行代码首先通过
FraNum / PowNum
将四舍五入后的整数结果转换回小数形式。然后,将这个小数加到原始的整数部分IntNum
上。这个步骤是为了处理四舍五入时可能产生的进位。例如,如果原始数字是3.995
并且FraLength
是 2,那么四舍五入后的小数部分将是100
(即 1.00 的整数形式)。将这个值除以 100(即PowNum
)得到 1.00,然后加到整数部分 3 上,得到最终的结果 4.00。
- 这行代码首先通过
好好理解,在所有数字问题中均会出现这几个算法的身影!
明天我将讲解如何构建中文库。其实更加简单!!!
明天见。