1.生成一组扑克牌的牌面名称,放于一个一维向量中
> hand<-c("ace","king","queen","jack","ten")
> hand
[1] "ace" "king" "queen" "jack" "ten"
2.生成一个二维的表格型数据,其中既有扑克牌牌面的信息,也有花色的信息。
做法:以原子型向量为基础,赋予它一些属性和类
> puck<-c("ace","king","queen","jack","ten","spades","spades","spades","spades","spades")
> dim(puck)<-c(5,2) #用dim
> puck
[,1] [,2]
[1,] "ace" "spades"
[2,] "king" "spades"
[3,] "queen" "spades"
[4,] "jack" "spades"
[5,] "ten" "spades"
> puck<-c("ace","king","queen","jack","ten","spades","spades","spades","spades","spades")
> matrix(puck,nrow=5) #用matrix
[,1] [,2]
[1,] "ace" "spades"
[2,] "king" "spades"
[3,] "queen" "spades"
[4,] "jack" "spades"
[5,] "ten" "spades"
> matrix(puck,ncol=2)
[,1] [,2]
[1,] "ace" "spades"
[2,] "king" "spades"
[3,] "queen" "spades"
[4,] "jack" "spades"
[5,] "ten" "spades"
>
3.用导入数据,将数据变成一个数据框的方法生成了一副虚拟扑克牌