项目2:玩扑克牌

1.生成一组扑克牌的牌面名称,放于一个一维向量

> hand<-c("ace","king","queen","jack","ten")
> hand
[1] "ace"   "king"  "queen" "jack"  "ten"  

2.生成一个二维的表格型数据,其中既有扑克牌牌面的信息,也有花色的信息。

做法:以原子型向量为基础,赋予它一些属性和类

> puck<-c("ace","king","queen","jack","ten","spades","spades","spades","spades","spades")
> dim(puck)<-c(5,2)  #用dim
> puck
     [,1]    [,2]    
[1,] "ace"   "spades"
[2,] "king"  "spades"
[3,] "queen" "spades"
[4,] "jack"  "spades"
[5,] "ten"   "spades"
> puck<-c("ace","king","queen","jack","ten","spades","spades","spades","spades","spades")
> matrix(puck,nrow=5)  #用matrix
     [,1]    [,2]    
[1,] "ace"   "spades"
[2,] "king"  "spades"
[3,] "queen" "spades"
[4,] "jack"  "spades"
[5,] "ten"   "spades"
> matrix(puck,ncol=2)
     [,1]    [,2]    
[1,] "ace"   "spades"
[2,] "king"  "spades"
[3,] "queen" "spades"
[4,] "jack"  "spades"
[5,] "ten"   "spades"
> 

3.用导入数据,将数据变成一个数据框的方法生成了一副虚拟扑克牌

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