Unity 对接Chat GPT 3.5

数据类

发送的数据

[Serializable]
public class PostData
{
    public string model;
    public List<PostMessage> messages;
}

[Serializable]
public class PostMessage
{
    public string role;
    public string content;

    public PostMessage() { }
    public PostMessage(string role, string content)
    {
        this.role = role;
        this.content = content;
    }
}

接收的数据

[Serializable]
public class RespondedData
{
    public string id;
    public string created;
    public string model;
    public List<Choice> choices;
}

[Serializable]
public class Choice
{
    public RespondedMessage message;
    public string finish_reason;
    public int index;
}

[Serializable]
public class RespondedMessage
{
    public string role;
    public string content;
}

role 的可选值:system || user || assistant

system:AI的角色设定,可在初始化时设置

user:用户发送的数据角色

assistant:返回信息的角色

管理类

private string url = "https://api.openai.com/v1/chat/completions";

private string model = "gpt-3.5-turbo";

private string apiKey = "*************";

private List<PostMessage> postMessages = new List<PostMessage>();

public void SendMessage(string message, Action<bool, string> callBack)
{
    postMessages.Add(new PostMessage("user", message));

    PostData postData = new PostData
    {
        model = model,
        messages = postMessages
    };

    StartCoroutine(PostDataByJson(postData, callBack));
}

IEnumerator PostDataByJson(PostData postData, Action<bool, string> callBack)
{
    UnityWebRequest request = new UnityWebRequest(url, "POST");

    string postJson = JsonUtility.ToJson(postData);
    byte[] dataBytes = Encoding.UTF8.GetBytes(postJson);

    request.uploadHandler = new UploadHandlerRaw(dataBytes);
    request.downloadHandler = new DownloadHandlerBuffer();
    request.SetRequestHeader("Content-Type", "application/json");
    request.SetRequestHeader("Authorization", string.Format("Bearer {0}", apiKey));

    yield return request.SendWebRequest();

    if (request.responseCode.Equals(200))
    {
        string responded = request.downloadHandler.text;
        Debug.Log(responded);

        RespondedData respondedData = JsonUtility.FromJson<RespondedData>(responded);
        if (respondedData != null && respondedData.choices.Count > 0)
        {
            string message = respondedData.choices[0].message.content;
            callBack?.Invoke(true, message);
        }
        else
        {
            callBack?.Invoke(false, "获取失败");
        }
    }
    else if (request.responseCode.Equals(404))
    {
        callBack?.Invoke(false, "未找到");
    }
    else if (request.responseCode.Equals(500))
    {
        callBack?.Invoke(false, "服务器内部错误");
    }
    else
    {
        Debug.Log(request.downloadHandler.text);
        callBack?.Invoke(false, "获取失败");
    }
}
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