import java.util.Random;
import java.util.Scanner;
public class SWE23070 {
private static final int MAX_HEALTH = 4;
private static int playerHealth = MAX_HEALTH;
private static int dealerHealth = MAX_HEALTH;
private static boolean isPlayerTurn = true;
private static int playerHasCigarette = 0;
private static int playerHasBeer = 0;
private static int playerHasHandcuffs = 0;
private static int playerHasSaw = 0;
private static int playerHasMagnifyingGlass = 0;
private static int playerSawCharge = 1;
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
Random random = new Random();
System.out.println("欢迎来到恶魔轮盘赌游戏!");
while (playerHealth > 0 && dealerHealth > 0) {
if (isPlayerTurn) {
System.out.println("\n你的回合开始!");
useItems();
playerTurn(scanner, random);
} else {
System.out.println("\n庄家回合开始!");
dealerTurn(random);
}
if(playerHealth > 0 && dealerHealth > 0)lifeForce();
}
scanner.close();
}
private static void playerTurn(Scanner scanner, Random random) {
boolean isBullet = random.nextBoolean();
isPlayerTurn = !isPlayerTurn;
while (playerHasCigarette>0&&playerHealth<4) {//香烟
System.out.print("请问要使用香烟吗?使用:1,不使用:0");
int isC = scanner.nextInt();
if(isC==1){
playerHasCigarette--;
playerHealth++;
lifeForce();
}else{
break;
}
}
if (playerHasMagnifyingGlass>0) {
System.out.print("请问要使用放大镜吗?使用:1,不使用:0");
int isfdj = scanner.nextInt();
if(isfdj==1){
playerHasMagnifyingGlass--;
System.out.println("你使用了放大镜,查看到下一发子弹是 " + (isBullet ? "实弹" : "空弹"));
}
}
while(playerHasBeer>0)
{
System.out.print("请问要使用啤酒吗?使用:1,不使用:0");
int isBeer = scanner.nextInt();
if(isBeer==1){
playerHasBeer--;
isBullet = random.nextBoolean();
if (playerHasMagnifyingGlass>0) {
System.out.print("请问要使用放大镜吗?使用:1,不使用:0");
int isfdj = scanner.nextInt();
if(isfdj==1){
playerHasMagnifyingGlass--;
System.out.println("你使用了放大镜,查看到下一发子弹是 " + (isBullet ? "实弹" : "空弹"));
}
}
}else{
break;
}
}
if(playerHasSaw>0)
{
System.out.print("请问要使用SAW吗?使用:1,不使用:0");
int isSAW = scanner.nextInt();
if(isSAW==1){
playerHasSaw--;
playerSawCharge = 2 ; // 手锯效果
}else{
playerSawCharge = 1;
}
}
System.out.print("选择攻击对象 (1-玩家, 2-庄家): ");
int target = scanner.nextInt();
if (target == 1) {
if (isBullet) {
playerHealth-= playerSawCharge;
System.out.println("你朝自己开了一枪,造成了 " + playerSawCharge + " 点伤害。");
if (playerHealth == 0) {
lifeForce();
System.out.println("你死了。");
deathSequence();
}
}
else {
System.out.println("虚弹没有造成伤害。");
}
}
else if (target == 2) {
if (isBullet) {
dealerHealth -= playerSawCharge;
System.out.println("你朝庄家开了一枪,造成了 " + playerSawCharge + " 点伤害。");
if (dealerHealth <= 0) {
lifeForce();
System.out.println("庄家死了。");
victorySequence();
}
}
else {
System.out.println("虚弹没有造成伤害。");
}
}
if(playerHasHandcuffs>0&&playerHealth > 0 && dealerHealth > 0)
{
System.out.print("请问要使用手铐吗?使用:1,不使用:0");
int isHand = scanner.nextInt();
if(isHand==1){
isPlayerTurn = true;
playerHasHandcuffs--;
}
else{
isPlayerTurn = false;
}
}
playerSawCharge = 1;
}
private static void dealerTurn(Random random) {
boolean isBullet = random.nextBoolean();
isPlayerTurn = !isPlayerTurn;
System.out.println(isBullet ? "枪里是实弹" : "枪里是空弹");
if (isBullet) {
playerHealth--;
System.out.println("庄家朝你开了一枪,造成了一点伤害。");
if (playerHealth <= 0) {
lifeForce();
System.out.println("你死了。");
deathSequence();
}
} else {
System.out.println("没有造成伤害。");
}
playerSawCharge = 1;
}
private static void useItems() {
// 每回合开始时抽取两个道具
Random random = new Random();
int item1 = random.nextInt(5);
int item2 = random.nextInt(5);
switch (item1) {
case 0:
playerHasCigarette++;
System.out.println("你抽取的第一个道具是:香烟 ");
break;
case 1:
playerHasBeer ++;
System.out.println("你抽取的第一个道具是:啤酒 ");
break;
case 2:
playerHasHandcuffs ++;
System.out.println("你抽取的第一个道具是:手铐 ");
break;
case 3:
playerHasSaw ++;
System.out.println("你抽取的第一个道具是:锯子 ");
break;
case 4:
playerHasMagnifyingGlass ++;
System.out.println("你抽取的第一个道具是:放大镜 ");
break;
}
switch (item2) {
case 0:
playerHasCigarette ++;
System.out.println("你抽取的第二个道具是:香烟 ");
break;
case 1:
playerHasBeer++;
System.out.println("你抽取的第二个道具是:啤酒 ");
break;
case 2:
playerHasHandcuffs ++;
System.out.println("你抽取的第二个道具是:手铐 ");
break;
case 3:
playerHasSaw ++;
System.out.println("你抽取的第二个道具是:锯子 ");
break;
case 4:
playerHasMagnifyingGlass++;
System.out.println("你抽取的第二个道具是:放大镜 ");
break;
}
System.out.println("你现在拥有的道具为:香烟 *"+playerHasCigarette+" 啤酒*"+playerHasBeer+" 手铐*"+playerHasHandcuffs+" 锯子*"+playerHasSaw+" 放大镜*"+playerHasMagnifyingGlass);
}
private static void victorySequence() {
System.out.println("你赢了!你获得了一个装满钱的箱子!");
}
private static void deathSequence() {
System.out.println("你死了... ");
}
private static void lifeForce() {
System.out.println("你剩余的血量为:"+playerHealth);
System.out.println("庄家剩余的血量为:"+dealerHealth);
}
}
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