#include<iostream>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<windows.h>
#include<conio.h>
#include<time.h>
#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77
using namespace std;
string a[21][20]= {"■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■",
"■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■",
"■","■","□","□","□","□","□","□","□","□","□","□","□","□","□","▓","▓","▲","■","■",
"■","□","□","□","■","■","□","■","□","■","■","■","■","■","■","▓","▓","▓","■","■",
"■","□","□","□","□","□","∷","□","□","■","∷","∷","∷","□","□","□","▓","▓","■","■",
"■","□","■","□","□","□","□","■","□","■","∷","∷","■","□","□","□","■","□","■","■",
"■","□","■","□","□","□","□","■","□","■","∷","■","□","□","□","□","■","□","■","■",
"■","□","□","∷","□","□","□","□","□","■","□","□","□","□","■","∷","■","□","■","■",
"■","□","■","□","■","■","□","□","■","■","□","□","□","■","∷","∷","■","□","■","■",
"■","□","□","□","□","□","□","■","□","□","□","□","□","∷","∷","∷","■","□","■","■",
"■","□","■","■","■","■","■","■","□","■","□","■","■","■","■","■","■","□","■","■",
"■","□","■","∷","∷","∷","□","□","□","□","□","■","□","□","□","□","□","□","■","■",
"■","□","■","∷","∷","■","□","□","□","■","■","□","□","■","■","□","■","□","■","■",
"■","□","■","∷","■","□","□","□","□","■","□","□","□","□","□","∷","□","□","■","■",
"■","□","■","□","□","□","□","■","∷","■","□","■","□","□","□","□","■","□","■","■",
"■","□","■","□","□","□","■","∷","∷","■","□","■","□","□","□","□","■","□","■","■",
"■","▓","▓","□","□","□","∷","∷","∷","■","□","□","∷","□","□","□","□","□","■","■",
"■","▓","▓","▓","■","■","■","■","■","■","□","■","□","■","■","□","□","□","■","■",
"■","●","▓","▓","□","□","□","□","□","□","□","□","□","□","□","□","□","■","■","■",
"■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■",
"■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■","■",
}; //地图
string jz[8]; //用来加载的变量
int xxxx,i,j,lev1=0,lev2=0; //一堆没用的变量=.=
int n1=1000,m1=10,l1=1; //玩家1相关信息
int n2=1000,m2=10,l2=1; //玩家2相关信息
int t,t1,t2,t3,t4; //计算时间的变量
double t5,t6; //计算时间的变量
int x=18,y=1; //玩家1坐标
int p=2,q=17; //玩家2坐标
int p2=2,q2=7; //玩家2辅助坐标
char ch,ch1,ch2; //输入字符,玩家1保留字符,玩家2保留字符
int gbdw1(); //光标定位1函数
int gbdw2(); //光标定位2函数
int gbdw3(); //光标定位3函数
int gbdw4(); //光标定位4函数
int hpzy(); //获取资源函数
int jzz(); //加载中函数
int p1kz(); //玩家1w控制函数
int p2kz(); //玩家2控制函数
int zcd(); //主菜单函数
void draw(); //画图函数
void hidden(); //隐藏光标函数
void zanting(); //暂停函数
void renji(); //人机模式
void renji_suiji(); //人机模式(防bug)
void renji_gress(); //吃草
void zanting() {
system("cls");
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
cout<<"■■■■■■■■■■■■■■■■■■■"<<endl;
return;
}
int gbdw1() {
COORD pos = {0, 22};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
int gbdw2() {
COORD pos = {40, 22};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
int gbdw3() {
COORD pos = {0, 23};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
int gbdw4() {
COORD pos = {40, 23};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void draw() {
if(n1>=1000) n1=1000;
if(n2>=1000) n2=1000;
if(n1<=0) n1=0;
if(n2<=0) n2=0;
if(m1>=500) m1=500;
if(m2>=500) m2=500;
if(m1<=0) m1=0;
if(m2<=0) m2=0;
if(l1>=20) l1=20;
if(l1>=20) l1=20;
COORD pos = {0, 0};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"Already start "<<((int)time(NULL)-t)/60<<" minute for "<<((int)time(NULL)-t)%60<<" seconds"<<endl;
for(i=1; i<=19; i++) {
for(j=0; j<=18; j++) {
if(a[i][j]=="■") {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
cout<<a[i][j];
}
if(a[i][j]=="∷") {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<a[i][j];
}
if(a[i][j]=="▓") {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<a[i][j];
}
if(a[i][j]=="□") {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
cout<<a[i][j];
}
if(a[i][j]=="●"||a[i][j]=="▲") {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<a[i][j];
}
}
cout<<endl;
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
printf("●player 1: ▲player 2:\n");
printf("Lv:%2d HP:%4d mana:%3d Lv:%2d HP:%4d mana:%3d\n",l1,n1,m1,l2,n2,m2);
gbdw1();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
printf("HP: ");
for(j=1; j<=n1/10/8; j++)
printf("█");
xxxx=n1/10%8;
cout<<jz[xxxx];
printf("%d",n1);
printf(" ");
gbdw2();
printf("HP: ");
for(j=1; j<=n2/10/8; j++)
printf("█");
xxxx=n2/10%8;
cout<<jz[xxxx];
printf("%d",n2);
printf(" \n");
gbdw3();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
printf("moon:");
for(j=1; j<=m1/5/8; j++)
printf("█");
xxxx=m1/5%8;
cout<<jz[xxxx];
printf("%d",m1);
printf(" ");
gbdw4();
printf("moon:");
for(j=1; j<=m2/5/8; j++)
printf("█");
xxxx=m2/5%8;
cout<<jz[xxxx];
printf("%d",m2);
printf(" \n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
return;
}
int zcd() {
while(1) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
system("cls");
printf("Welcome to square in the world!\n");
printf("-------------------------------\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
printf("S.[Start the game]\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED | FOREGROUND_GREEN);
printf("T.[The program diagram]\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
printf("H.[Help]\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
printf("Q.[Quit the game]\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
printf("-------------------------------\n");
ch=getch();
if(ch=='s'||ch=='S') {
system("cls");
for(i=1; i<=136; i++) {
xxxx=i%8;
COORD pos = {0, 0};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
printf("Being parsed~ Loading...\n");
printf("----------------------------------\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
for(j=1; j<=i/8; j++)
printf("█");
cout<<jz[xxxx]<<endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
printf("----------------------------------\n");
}
printf("Initialize the...");
Sleep(1000);
break;
}
if(ch=='t'||ch=='T') {
COORD pos = {0, 0};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
printf("┏━━━━━━━━━━━━━━━━┓\n");
printf("┃[square big showdown 4.11] ┃\n");
printf("┃[Human-machine version] ┃\n");
printf("┃┃ ┃\n");
printf("┃┣[Start the game] ┃\n");
printf("┃┃ ┃\n");
printf("┃┣[The program tree diagram] ┃\n");
printf("┃┃┃ ┃\n");
printf("┃┃┗[The current] ┃\n");
printf("┃┃ ┃\n");
printf("┃┣[Help] ┃\n");
printf("┃┃┃ ┃\n");
printf("┃┃┣[Look at the map] ┃\n");
printf("┃┃┃ ┃\n");
printf("┃┃┣[Operation to help] ┃\n");
printf("┃┃┃ ┃\n");
printf("┃┃┗[The developer] ┃\n");
printf("┃┃ ┃\n");
printf("┃┗[Quit the game] ┃\n");
printf("┗━━━━━━━━━━━━━━━━┛\n");
ch=getch();
}
if(ch=='h'||ch=='H') {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
printf("Do you need any help?\n");
printf("---------------------\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
printf("1.[Look at the map]\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED | FOREGROUND_GREEN);
printf("2.[Operation to help]\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
printf("3.[The developer]\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
printf("---------------------\n");
ch=getch();
if(ch=='1') {
draw();
printf("●player 1;\n");
printf("▲Player 2;\n");
printf("■Is a wall, do not walk;\n");
printf("□Is a way, you can walk;\n");
printf("∷The grass;\n");
printf("▓Is the birth place of both parties.\n");
printf("Two lines are at the bottom of the both sides of the case;\n");
printf(" Press any key to return;\n");
ch=getch();
continue;
}
if(ch=='2') {
system("cls");
printf("player 1:\n");
printf(" w.up s.down a.left d.right\n");
printf(" v.attack b.Respond to health n.vampire\n");
printf(" f.flash g.To attract\n");
printf("-----------------------------------------------\n");
printf("player 2:\n");
printf(" ↑.up ↓.down ←.left →.right\n");
printf(" 1.attack 2.Respond to health 3.crit\n");
printf(" 4.flash 5.Back to home\n");
printf("-----------------------------------------------\n");
printf("Click on the x for details!\n");
ch=getch();
if(ch=='x'||ch=='X') {
system("cls");
printf("player 1:---------------------------------\n");
printf("---control--- P1HP moon P2HP moon\n");
printf(" w.up ---- +1 ---- ----\n");
printf(" s.down ---- +1 ---- ----\n");
printf(" a.left ---- +1 ---- ----\n");
printf(" d.right ---- +1 ---- ----\n");
printf(" \n");
printf(" v.attack ---- +2 -20 ----\n");
printf(" b.Respond to health +200 -50 ---- ----\n");
printf(" n.vampire +150 -100 -150 -20\n");
printf(" f.flash ---- -20 ---- ----\n");
printf(" g.To attract ---- -70 -100 ----\n");
printf("player 2:---------------------------------\n");
printf("---control--- P1HP moon P2HP moon\n");
printf(" ↑.up ---- ---- ---- +1\n");
printf(" ↓.down ---- ---- ---- +1\n");
printf(" ←.left ---- ---- ---- +1\n");
printf(" →.right ---- ---- ---- +1\n");
printf(" \n");
printf(" 1.attack -20 ---- ---- +2\n");
printf(" 2.Respond to health ---- ---- +200 -50\n");
printf(" 3.crit -200 ---- ---- -100\n");
printf(" 4.flash ---- ---- ---- -20\n");
printf(" 5.Back to home ---- ---- ---- -70\n");
printf("------------------------------------------");
ch=getch();
}
continue;
}
if(ch=='3') {
system("cls");
printf("The development team:\n");
printf(" Alliance primary school\n");
printf("Development date:\n");
printf(" 16/11/17 18:35\n");
printf("Belonging to:\n");
printf(" China's fujian province\n");
ch=getch();
continue;
}
}
if(ch=='q'||ch=='Q') {
if(1) {
system("cls");
printf("Really want to quit?\n");
printf("--------------------\n");
printf("Y.[Yes] N.[No]\n");
printf("--------------------\n");
while(ch!='y'&&ch!='Y'&&ch!='N'&&ch!='n')
ch=getch();
}
if(ch=='Y'||ch=='y') {
system("cls");
for(i=1; i<=136; i++) {
xxxx=i%8;
COORD pos = {0, 0};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
printf("Deleting records~ \n");
printf("----------------------------------\n");
for(j=1; j<=i/8; j++)
printf("█");
cout<<jz[xxxx]<<endl;
printf("----------------------------------\n");
}
printf("Delete the success.");
Sleep(1000);
exit(0);
}
if(ch=='N'||ch=='n')
continue;
}
}
return 0;
}
void hidden() {
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO cci;
GetConsoleCursorInfo(hOut,&cci);
cci.bVisible=0;
SetConsoleCursorInfo(hOut,&cci);
return;
}
int hqzy() {
MessageBox(NULL,"The game need to get access to local resources \n agree? (I am bored!)","Access to resources",MB_ICONEXCLAMATION|MB_OK);
return 0;
}
int p1kz() {
if(ch=='w'||ch=='s'||ch=='a'||ch=='d'
||ch=='W'||ch=='S'||ch=='A'||ch=='D')
ch1=ch;
if(ch=='a'||ch=='A') {
if(x==2&&y==15||x==2&&y==16||x==2&&y==17
||x==3&&y==15||x==3&&y==16||x==3&&y==17
||x==4&&y==16||x==4&&y==17
||x==16&&y==1||x==16&&y==2
||x==17&&y==1||x==17&&y==2||x==17&&y==3
||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
if(a[x][y-1]!="■"&&a[x][y-1]!="▲") {
a[x][y]="▓";
y--;
a[x][y]="●";
m1++;
draw();
}
} else {
if(a[x][y-1]!="■"&&a[x][y-1]!="▲") {
a[x][y]="□";
if(a[x][y-1]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n1+=50;
}
case 1: {
m1+=20;
}
}
}
y--;
a[x][y]="●";
m1++;
draw();
}
}
}
if(ch=='d'||ch=='D') {
if(x==2&&y==15||x==2&&y==16||x==2&&y==17
||x==3&&y==15||x==3&&y==16||x==3&&y==17
||x==4&&y==16||x==4&&y==17
||x==16&&y==1||x==16&&y==2
||x==17&&y==1||x==17&&y==2||x==17&&y==3
||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
if(a[x][y+1]!="■"&&a[x][y+1]!="▲") {
a[x][y]="▓";
y++;
a[x][y]="●";
m1++;
draw();
}
} else {
if(a[x][y+1]!="■"&&a[x][y+1]!="▲") {
a[x][y]="□";
if(a[x][y+1]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n1+=50;
}
case 1: {
m1+=20;
}
}
}
y++;
a[x][y]="●";
m1++;
draw();
}
}
}
if(ch=='w'||ch=='W') {
if(x==2&&y==15||x==2&&y==16||x==2&&y==17
||x==3&&y==15||x==3&&y==16||x==3&&y==17
||x==4&&y==16||x==4&&y==17
||x==16&&y==1||x==16&&y==2
||x==17&&y==1||x==17&&y==2||x==17&&y==3
||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
if(a[x-1][y]!="■"&&a[x-1][y]!="▲") {
a[x][y]="▓";
x--;
a[x][y]="●";
m1++;
draw();
}
} else {
if(a[x-1][y]!="■"&&a[x-1][y]!="▲") {
a[x][y]="□";
if(a[x-1][y]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n1+=50;
}
case 1: {
m1+=20;
}
}
}
x--;
a[x][y]="●";
m1++;
draw();
}
}
}
if(ch=='s'||ch=='S') {
if(x==2&&y==15||x==2&&y==16||x==2&&y==17
||x==3&&y==15||x==3&&y==16||x==3&&y==17
||x==4&&y==16||x==4&&y==17
||x==16&&y==1||x==16&&y==2
||x==17&&y==1||x==17&&y==2||x==17&&y==3
||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
if(a[x+1][y]!="■"&&a[x+1][y]!="▲") {
a[x][y]="▓";
x++;
a[x][y]="●";
m1++;
draw();
}
} else {
if(a[x+1][y]!="■"&&a[x+1][y]!="▲") {
a[x][y]="□";
if(a[x+1][y]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n1+=50;
}
case 1: {
m1+=20;
}
}
}
x++;
a[x][y]="●";
m1++;
draw();
}
}
}
if(ch=='v'||ch=='V') {
if(a[x][y-2]=="▲"
||a[x][y+2]=="▲"
||a[x-2][y]=="▲"
||a[x+2][y]=="▲"
||a[x-1][y-1]=="▲"
||a[x+1][y-1]=="▲"
||a[x-1][y+1]=="▲"
||a[x+1][y+1]=="▲"
||a[x][y-1]=="▲"
||a[x][y+1]=="▲"
||a[x-1][y]=="▲"
||a[x+1][y]=="▲") {
n2-=20;
m1+=2;
n2-=(l1-1)*2;
if(lev1==l1) {
lev1=0;
l1++;
}
lev1++;
draw();
}
}
if(ch=='b'||ch=='B') {
if(m1>=50) {
n1+=200;
m1-=50;
draw();
}
}
if(ch=='n'||ch=='N') {
if(m1>=100) {
n2-=150;
n1+=150;
m1-=100;
n2-=(l1-1)*10;
n1+=(l1-1)*10;
m1+=20;
m2-=20;
if(lev1==l1) {
lev1=0;
l1++;
}
lev1++;
draw();
}
}
if(ch=='f'||ch=='F') {
if(m1>=20) {
if(ch1=='w'||ch1=='W') {
if(x==2&&y==15||x==2&&y==16||x==2&&y==17
||x==3&&y==15||x==3&&y==16||x==3&&y==17
||x==4&&y==16||x==4&&y==17
||x==16&&y==1||x==16&&y==2
||x==17&&y==1||x==17&&y==2||x==17&&y==3
||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
if(a[x-2][y]=="▓"||a[x-2][y]=="□") {
a[x][y]="▓";
x-=2;
a[x][y]="●";
m1-=20;
draw();
}
} else {
if(a[x-2][y]=="▓"||a[x-2][y]=="□"||a[x-2][y]=="∷") {
a[x][y]="□";
if(a[x-2][y]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n1+=50;
m1+=30;
}
case 1: {
m1+=30;
}
}
}
x-=2;
a[x][y]="●";
m1-=20;
draw();
}
}
}
if(ch1=='s'||ch1=='S') {
if(x==2&&y==15||x==2&&y==16||x==2&&y==17
||x==3&&y==15||x==3&&y==16||x==3&&y==17
||x==4&&y==16||x==4&&y==17
||x==16&&y==1||x==16&&y==2
||x==17&&y==1||x==17&&y==2||x==17&&y==3
||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
if(a[x+2][y]=="▓"||a[x+2][y]=="□") {
a[x][y]="▓";
x+=2;
a[x][y]="●";
m1-=20;
draw();
}
} else {
if(a[x+2][y]=="▓"||a[x+2][y]=="□"||a[x+2][y]=="∷") {
a[x][y]="□";
if(a[x+2][y]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n1+=50;
m1+=30;
}
case 1: {
m1+=30;
}
}
}
x+=2;
a[x][y]="●";
m1-=20;
draw();
}
}
}
if(ch1=='a'||ch1=='A') {
if(x==2&&y==15||x==2&&y==16||x==2&&y==17
||x==3&&y==15||x==3&&y==16||x==3&&y==17
||x==4&&y==16||x==4&&y==17
||x==16&&y==1||x==16&&y==2
||x==17&&y==1||x==17&&y==2||x==17&&y==3
||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
if(a[x][y-2]=="▓"||a[x][y-2]=="□") {
a[x][y]="▓";
y-=2;
a[x][y]="●";
m1-=20;
draw();
}
} else {
if(a[x][y-2]=="▓"||a[x][y-2]=="□"||a[x][y-2]=="∷") {
a[x][y]="□";
if(a[x][y-2]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n1+=50;
m1+=30;
}
case 1: {
m1+=30;
}
}
}
y-=2;
a[x][y]="●";
m1-=20;
draw();
}
}
}
if(ch1=='d'||ch1=='D') {
if(x==2&&y==15||x==2&&y==16||x==2&&y==17
||x==3&&y==15||x==3&&y==16||x==3&&y==17
||x==4&&y==16||x==4&&y==17
||x==16&&y==1||x==16&&y==2
||x==17&&y==1||x==17&&y==2||x==17&&y==3
||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
if(a[x][y+2]=="▓"||a[x][y+2]=="□") {
a[x][y]="▓";
y+=2;
a[x][y]="●";
m1-=20;
draw();
}
} else {
if(a[x][y+2]=="▓"||a[x][y+2]=="□"||a[x][y+2]=="∷") {
a[x][y]="□";
if(a[x][y+2]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n1+=50;
m1+=30;
}
case 1: {
m1+=30;
}
}
}
y+=2;
a[x][y]="●";
m1-=20;
draw();
}
}
}
}
}
if(ch=='g'||ch=='G') {
if(m1>=70) {
if(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17
||p==16&&q==1||p==16&&q==2
||p==17&&q==1||p==17&&q==2||p==17&&q==3
||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
if(a[x+1][y]!="■") {
a[p][q]="▓";
p=x+1;
q=y;
a[p][q]="▲";
m1-=70;
n2-=100;
return 0;
}
if(a[x-1][y]!="■") {
a[p][q]="▓";
p=x-1;
q=y;
a[p][q]="▲";
m1-=70;
n2-=100;
return 0;
}
if(a[x][y+1]!="■") {
a[p][q]="▓";
p=x;
q=y+1;
a[p][q]="▲";
m1-=70;
n2-=100;
return 0;
}
if(a[x][y-1]!="■") {
a[p][q]="▓";
p=x;
q=y-1;
a[p][q]="▲";
m1-=70;
n2-=100;
return 0;
}
} else {
if(a[x+1][y]!="■") {
a[p][q]="□";
p=x+1;
q=y;
a[p][q]="▲";
m1-=70;
n2-=100;
return 0;
}
if(a[x-1][y]!="■") {
a[p][q]="□";
p=x-1;
q=y;
a[p][q]="▲";
m1-=70;
n2-=100;
return 0;
}
if(a[x][y+1]!="■") {
a[p][q]="□";
p=x;
q=y+1;
a[p][q]="▲";
m1-=70;
n2-=100;
return 0;
}
if(a[x][y-1]!="■") {
a[p][q]="□";
p=x;
q=y-1;
a[p][q]="▲";
m1-=70;
n2-=100;
return 0;
}
}
}
}
return 0;
}
int p2kz() {
if(ch==72||ch==80||ch==75||ch==77)
ch2=ch;
if(ch==72) {
if(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17
||p==16&&q==1||p==16&&q==2
||p==17&&q==1||p==17&&q==2||p==17&&q==3
||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
if(a[p-1][q]!="■"&&a[p-1][q]!="●") {
a[p][q]="▓";
p--;
a[p][q]="▲";
m2++;
draw();
}
} else {
if(a[p-1][q]!="■"&&a[p-1][q]!="●") {
a[p][q]="□";
if(a[p-1][q]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n2+=50;
}
case 1: {
m2+=20;
}
}
}
p--;
a[p][q]="▲";
m2++;
draw();
}
}
}
if(ch==75) {
if(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17
||p==16&&q==1||p==16&&q==2
||p==17&&q==1||p==17&&q==2||p==17&&q==3
||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
if(a[p][q-1]!="■"&&a[p][q-1]!="●") {
a[p][q]="▓";
q--;
a[p][q]="▲";
m2++;
draw();
}
} else {
if(a[p][q-1]!="■"&&a[p][q-1]!="●") {
a[p][q]="□";
if(a[p][q-1]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n2+=50;
}
case 1: {
m2+=20;
}
}
}
q--;
a[p][q]="▲";
m2++;
draw();
}
}
}
if(ch==80) {
if(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17
||p==16&&q==1||p==16&&q==2
||p==17&&q==1||p==17&&q==2||p==17&&q==3
||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
if(a[p+1][q]!="■"&&a[p+1][q]!="●") {
a[p][q]="▓";
p++;
a[p][q]="▲";
m2++;
draw();
}
} else {
if(a[p+1][q]!="■"&&a[p+1][q]!="●") {
a[p][q]="□";
if(a[p+1][q]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n2+=50;
}
case 1: {
m2+=20;
}
}
}
p++;
a[p][q]="▲";
m2++;
draw();
}
}
}
if(ch==77) {
if(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17
||p==16&&q==1||p==16&&q==2
||p==17&&q==1||p==17&&q==2||p==17&&q==3
||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
if(a[p][q+1]!="■"&&a[p][q+1]!="●") {
a[p][q]="▓";
q++;
a[p][q]="▲";
m2++;
draw();
}
} else {
if(a[p][q+1]!="■"&&a[p][q+1]!="●") {
a[p][q]="□";
if(a[p][q+1]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n2+=50;
}
case 1: {
m2+=20;
}
}
}
q++;
a[p][q]="▲";
m2++;
draw();
}
}
}
if(ch=='1') {
if(a[p][q-1]=="●"
||a[p][q+1]=="●"
||a[p-1][q]=="●"
||a[p+1][q]=="●") {
n1-=20;
m2+=2;
n1-=(l2-1)*2;
if(lev2==l2) {
lev2=0;
l2++;
}
lev2++;
draw();
}
}
if(ch=='2') {
if(m2>=50) {
n2+=200;
m2-=50;
draw();
}
}
if(ch=='3') {
if(m2>=100) {
n1-=200;
m2-=100;
n1-=(l2-1)*20;
if(lev2==l2) {
lev2=0;
l2++;
}
lev2++;
draw();
}
}
if(ch=='4') {
if(m2>=20) {
if(ch2==72) {
if(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17
||p==16&&q==1||p==16&&q==2
||p==17&&q==1||p==17&&q==2||p==17&&q==3
||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
if(a[p-2][q]=="▓"||a[p-2][q]=="□") {
a[p][q]="▓";
p-=2;
a[p][q]="▲";
m1++;
m2-=20;
draw();
}
} else {
if(a[p-2][q]=="▓"||a[p-2][q]=="□"||a[p-2][q]=="∷") {
a[p][q]="□";
if(a[p-2][q]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n2+=50;
m2+=30;
}
case 1: {
m2+=30;
}
}
}
p-=2;
a[p][q]="▲";
m1++;
m2-=20;
draw();
}
}
}
if(ch2==80) {
if(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17
||p==16&&q==1||p==16&&q==2
||p==17&&q==1||p==17&&q==2||p==17&&q==3
||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
if(a[p+2][q]=="▓"||a[p+2][q]=="□") {
a[p][q]="▓";
p+=2;
a[p][q]="▲";
m1++;
m2-=20;
draw();
}
} else {
if(a[p+2][q]=="▓"||a[p+2][q]=="□"||a[p+2][q]=="∷") {
a[p][q]="□";
if(a[p+2][q]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n2+=50;
m2+=30;
}
case 1: {
m2+=30;
}
}
}
p+=2;
a[p][q]="▲";
m1++;
m2-=20;
draw();
}
}
}
if(ch2==75) {
if(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17
||p==16&&q==1||p==16&&q==2
||p==17&&q==1||p==17&&q==2||p==17&&q==3
||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
if(a[p][q-2]=="▓"||a[p][q-2]=="□") {
a[p][q]="▓";
q-=2;
a[p][q]="▲";
m1++;
m2-=20;
draw();
}
} else {
if(a[p][q-2]=="▓"||a[p][q-2]=="□"||a[p][q-2]=="∷") {
a[p][q]="□";
if(a[p][q-2]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n2+=50;
m2+=30;
}
case 1: {
m2+=30;
}
}
}
q-=2;
a[p][q]="▲";
m1++;
m2-=20;
draw();
}
}
}
if(ch2==77) {
if(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17
||p==16&&q==1||p==16&&q==2
||p==17&&q==1||p==17&&q==2||p==17&&q==3
||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
if(a[p][q+2]=="▓"||a[p][q+2]=="□") {
a[p][q]="▓";
q+=2;
a[p][q]="▲";
m1++;
m2-=20;
draw();
}
} else {
if(a[p][q+2]=="▓"||a[p][q+2]=="□"||a[p][q+2]=="∷") {
a[p][q]="□";
if(a[p][q+2]=="∷") {
srand((unsigned)time(NULL));
switch(rand()%2) {
case 0: {
n2+=50;
m2+=30;
}
case 1: {
m2+=30;
}
}
}
q+=2;
a[p][q]="▲";
m1++;
m2-=20;
draw();
}
}
}
}
}
if(ch=='5') {
if(m2>=70) {
if(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17
||p==16&&q==1||p==16&&q==2
||p==17&&q==1||p==17&&q==2||p==17&&q==3
||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
a[p][q]="▓";
p=2;
q=17;
a[p][q]="▲";
m2-=70;
draw();
} else {
a[p][q]="□";
p=2;
q=17;
a[p][q]="▲";
m2-=70;
draw();
}
}
}
return 0;
}
void renji() {
if(n2<=200) {
if(!(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17)) {
if(m2>=70) {
ch='5';
p2kz();
return;
}
} else {
return;
}
}
if(a[p][q-1]=="●"
||a[p][q+1]=="●"
||a[p-1][q]=="●"
||a[p+1][q]=="●") {
ch='1';
p2kz();
return;
}
if(n2<=900) {
if(m2>=50) {
ch='2';
p2kz();
return;
}
}
if(n2>=600) {
if(m2>=100) {
ch='3';
p2kz();
return;
}
}
renji_gress();
if(x<p) {
if(a[p-1][q]=="■") {
if(m2>=20) {
ch2=UP;
ch='4';
}
} else {
ch=UP;
}
p2kz();
if(p!=p2||q!=q2) {
p2=p;
q2=q;
return;
} else {
renji_suiji();
return;
}
}
if(x>p) {
if(a[p+1][q]=="■") {
if(m2>=20) {
ch2=DOWN;
ch='4';
}
} else {
ch=DOWN;
}
p2kz();
if(p!=p2||q!=q2) {
p2=p;
q2=q;
return;
} else {
renji_suiji();
return;
}
}
if(y<q) {
if(a[p][q-1]=="■") {
if(m2>=20) {
ch2=LEFT;
ch='4';
}
} else {
ch=LEFT;
}
p2kz();
if(p!=p2||q!=q2) {
p2=p;
q2=q;
return;
} else {
renji_suiji();
return;
}
}
if(y>q) {
if(a[p][q+1]=="■") {
if(m2>=20) {
ch2=RIGHT;
ch='4';
}
} else {
ch=RIGHT;
}
p2kz();
if(p!=p2||q!=q2) {
p2=p;
q2=q;
return;
} else {
renji_suiji();
return;
}
}
return;
}
void renji_suiji() {
srand((unsigned)time(NULL));
switch(rand()%4) {
case 0: {
ch=UP;
p2kz();
p2kz();
break;
}
case 1: {
ch=DOWN;
p2kz();
p2kz();
break;
}
case 2: {
ch=LEFT;
p2kz();
p2kz();
break;
}
case 3: {
ch=RIGHT;
p2kz();
p2kz();
break;
}
}
}
void renji_gress() {
if(a[p-2][q]=="∷") {
if(a[p-1][q]=="■") {
if(m2>=30) {
ch2=UP;
ch='4';
p2kz();
return;
}
}
}
if(a[p+2][q]=="∷") {
if(a[p+1][q]=="■") {
if(m2>=30) {
ch2=DOWN;
ch='4';
p2kz();
return;
}
}
}
if(a[p][q-2]=="∷") {
if(a[p][q-1]=="■") {
if(m2>=30) {
ch2=LEFT;
ch='4';
p2kz();
return;
}
}
}
if(a[p][q+2]=="∷") {
if(a[p][q+1]=="■") {
if(m2>=30) {
ch2=RIGHT;
ch='4';
p2kz();
return;
}
}
}
if(a[p-1][q]=="∷") {
ch=UP;
p2kz();
return;
}
if(a[p+1][q]=="∷") {
ch=DOWN;
p2kz();
return;
}
if(a[p][q-1]=="∷") {
ch=LEFT;
p2kz();
return;
}
if(a[p][q+1]=="∷") {
ch=RIGHT;
p2kz();
return;
}
}
int main() {
if(1) {
hidden();
jz[1]="▏";
jz[2]="▎";
jz[3]="▍";
jz[4]="▌";
jz[5]="▋";
jz[6]="▊";
jz[7]="▉";
jz[0]="";
}
hqzy();
for(i=1; i<=136; i++) {
xxxx=i%8;
COORD pos = {0, 0};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
printf("Are entering a square in the world~ Loading...\n");
printf("-------------------------------------------------\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
for(j=1; j<=i/8; j++)
printf("█");
cout<<jz[xxxx]<<endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);
printf("----------------------------------\n");
}
printf("Initialize the...");
Sleep(1000);
while(1) {
n1=1000;
m1=10;
n2=1000;
m2=10;
l1=1;
l2=1;
lev1=0;
lev2=0;
zcd();
if(x==2&&y==15||x==2&&y==16||x==2&&y==17
||x==3&&y==15||x==3&&y==16||x==3&&y==17
||x==4&&y==16||x==4&&y==17
||x==16&&y==1||x==16&&y==2
||x==17&&y==1||x==17&&y==2||x==17&&y==3
||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
a[x][y]="▓";
} else {
a[x][y]="□";
}
if(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17
||p==16&&q==1||p==16&&q==2
||p==17&&q==1||p==17&&q==2||p==17&&q==3
||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
a[p][q]="▓";
} else {
a[p][q]="□";
}
x=18;
y=1;
p=2;
q=17;
a[4][6]=a[4][10]=a[4][11]=a[4][12]=a[5][10]=a[5][11]=a[6][10]=a[7][3]=a[7][15]=a[8][14]=a[8][15]=a[9][13]=a[9][14]=a[9][15]=a[13][3]=a[12][3]=a[12][4]=a[11][3]=a[11][4]=a[11][5]=a[14][8]=a[15][7]=a[15][8]=a[16][6]=a[16][7]=a[16][8]=a[16][12]=a[13][15]="∷";
a[x][y]="●";
a[p][q]="▲";
t=time(NULL); //开始时间
t1=(int)time(NULL); //当前时间
t2=(int)time(NULL)-t; //扣血时间
t3=(int)time(NULL)-t; //当前时间-开始时间:1 or 0
t5=(double)time(NULL); //
draw();
while(n1>0&&n2>0) {
t1=(int)time(NULL);
t3=(int)time(NULL)-t;
t6=(double)time(NULL)-t5;
if((time(NULL)-t)/60==10) {
draw();
printf(" Game over");
while(1) {
ch=getch();
if(ch=='=') {
return 0;
}
}
}
if(t2!=(int)time(NULL)-t) {
draw();
t2=(int)time(NULL)-t;
if(x==2&&y==15||x==2&&y==16||x==2&&y==17
||x==3&&y==15||x==3&&y==16||x==3&&y==17
||x==4&&y==16||x==4&&y==17) {
n1-=50;
}
if(x==16&&y==1||x==16&&y==2
||x==17&&y==1||x==17&&y==2||x==17&&y==3
||x==18&&y==1||x==18&&y==2||x==18&&y==3) {
n1+=50;
}
if(p==2&&q==15||p==2&&q==16||p==2&&q==17
||p==3&&q==15||p==3&&q==16||p==3&&q==17
||p==4&&q==16||p==4&&q==17) {
n2+=50;
}
if(p==16&&q==1||p==16&&q==2
||p==17&&q==1||p==17&&q==2||p==17&&q==3
||p==18&&q==1||p==18&&q==2||p==18&&q==3) {
n2-=50;
}
}
if(t3%60==0) {
srand((unsigned)time(NULL));
switch(rand()%28) {
case 0:
if(a[4][6]=="□")a[4][6]="∷";
case 1:
if(a[4][10]=="□")a[4][10]="∷";
case 2:
if(a[4][11]=="□")a[4][11]="∷";
case 3:
if(a[4][12]=="□")a[4][12]="∷";
case 4:
if(a[5][10]=="□")a[5][10]="∷";
case 5:
if(a[5][11]=="□")a[5][11]="∷";
case 6:
if(a[6][10]=="□")a[6][10]="∷";
case 7:
if(a[7][3]=="□")a[7][3]="∷";
case 8:
if(a[7][15]=="□")a[7][15]="∷";
case 9:
if(a[8][14]=="□")a[8][14]="∷";
case 10:
if(a[8][15]=="□")a[8][15]="∷";
case 11:
if(a[9][13]=="□")a[9][13]="∷";
case 12:
if(a[9][14]=="□")a[9][14]="∷";
case 13:
if(a[9][15]=="□")a[9][15]="∷";
case 14:
if(a[13][3]=="□")a[13][3]="∷";
case 15:
if(a[12][3]=="□")a[12][3]="∷";
case 16:
if(a[12][4]=="□")a[12][4]="∷";
case 17:
if(a[11][3]=="□")a[11][3]="∷";
case 18:
if(a[11][4]=="□")a[11][4]="∷";
case 19:
if(a[11][5]=="□")a[11][5]="∷";
case 20:
if(a[14][8]=="□")a[14][8]="∷";
case 21:
if(a[15][7]=="□")a[15][7]="∷";
case 22:
if(a[15][8]=="□")a[15][8]="∷";
case 23:
if(a[16][6]=="□")a[16][6]="∷";
case 24:
if(a[16][7]=="□")a[16][7]="∷";
case 25:
if(a[16][8]=="□")a[16][8]="∷";
case 26:
if(a[16][12]=="□")a[16][12]="∷";
case 27:
if(a[13][15]=="□")a[13][15]="∷";
}
draw();
}
if(t6>=0.125) {//速度调节
renji();
t5+=0.125;
}
if(kbhit()) {
ch=getch();
p1kz();
if(ch=='p') {
zanting();
t4=t1;
do {
ch=getch();
} while(ch!='p');
t=t+(int)time(NULL)-t4;
system("cls");
draw();
continue;
}
if(ch=='=') {
exit(0);
}
if(ch=='q') {
m1++;
draw();
}
if(ch=='6') {
m2++;
draw();
}
}
}
draw();
if(n2==0) {
printf(" ●Player 1 -");
while(1) {
ch=getch();
if(ch=='=') {
break;
}
}
} else {
printf(" ▲Player 2 -");
while(1) {
ch=getch();
if(ch=='=') {
break;
}
}
}
}
return 0;
}
人机大战(c++)
最新推荐文章于 2024-08-03 20:39:35 发布