一 前言
扫雷游戏想必大家都玩过,排除所有的雷,取得胜利,那么今天我就分享一下我的思路!!!!
一起加油
二 扫雷玩法
1 点到雷,游戏结束
2 掀开所有非雷格子,胜利
三基本框架
建game.c 函数定义
game.h 函数声明
test.c :游戏逻辑实现
这是游戏的基本逻辑
直接贴代码
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("从新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
1. 菜单
直接贴代码喽
函数的功能会在代码下解释
void menu()
{
printf("######################\n");
printf("###### 开始游戏>1 ####\n");
printf("###### 退出游戏>0 ####\n");
printf("######################\n");
}
菜单不需要返回值,是游戏主界面
2. 棋盘
1.首先用2维数组构建棋盘
char mine[rows][cols] = { '0' };
char show[rows][cols] = { '0' };
#define row 9
#define col 9
#define rows row+2
#define cols col+2
使用宏定义方便更改棋盘大小
建立2个棋盘。show是玩家看的,mine是埋雷的
3. 棋盘初始化
InitBoard(mine, rows, cols, '0');
InitBoard(show, rows, cols, '*');
void InitBoard(char arr[rows][cols], int a, int b, char c)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
arr[i][j] = c;
}
}
}
字符0是雷
字符*用来覆盖
4. 打印
DisplayBoard(mine, rows, cols);
DisplayBoard(show, rows, cols);
void DisplayBoard(char arr[rows][cols], int a, int b)
{
printf("-------扫雷启动-------\n");
int i = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
}
用for循环访问数组来打印
5. 埋雷
SetMine(mine, row, col);
void SetMine(char arr[rows][cols], int a, int b)
{
int count = lei;
while (count)
{
int x = rand() % a + 1;
int y = rand() % b + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
埋雷是随机的需要包含time.h和stdlib.h
6. 排查(递归展开)
int GetMine(char mine[rows][cols], int x, int y)
{
return mine[x + 1][y - 1] +
mine[x][y - 1] +
mine[x - 1][y - 1] +
mine[x + 1][y] +
mine[x - 1][y] +
mine[x + 1][y - 1] +
mine[x][y - 1] +
mine[x - 1][y - 1] - 8 * '0';
}
void FindMine(char mine[rows][cols], char show[rows][cols], int a, int b)
{
int x = 0;
int y = 0;
int win = 0;
while (1)
{
printf("请输入坐标:");
scanf("%d %d", &x, &y);
//排雷坐标
if (x >= 1 && x <= a && y >= 1 && y <= b)
{
//判断
if (show[x][y] == '*')
{
if (mine[x][y] == '0')
{
//正确
int count = GetMine(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, rows, cols);
win++;
}
else
{
//错误
printf("炸死你\n蠢蛋让你看看怎么死的\n");
DisplayBoard(mine, rows, cols);
printf("\n");
break;
}
}
else
{
printf("该坐标已被排查,请重输");
}
}
else
{
printf("错误坐标,请重输");
}
if (win == row * col - lei)
{
printf("恭喜你赢了\n");
break;
}
}
}
排查雷需要用到递归,递归就是函数套函数;
全代码(test.c)
# include "game.h"
void game()
{
//棋盘
char mine[rows][cols] = { '0' };
char show[rows][cols] = { '0' };
//初始化
InitBoard(mine, rows, cols, '0');
InitBoard(show, rows, cols, '*');
//埋雷
SetMine(mine, row, col);
//打印
DisplayBoard(mine, rows, cols);
DisplayBoard(show, rows, cols);
//排查
FindMine(mine, show, row, col);
}
void menu()
{
printf("######################\n");
printf("###### 开始游戏>1 ####\n");
printf("###### 退出游戏>0 ####\n");
printf("######################\n");
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("从新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
void add(int x, int y, int z)
{
z = x + y;
x = x * x;
y = y * y;
printf("%d%d%d", x, y, z);
}
void main()
{
int x = 2,y = 3,z = 0;
printf("%d%d%d", x, y, z);
add(x, y, z);
printf("%d%d%d", x, y, z);
}
全代码(game.c)
# include"game.h"
void InitBoard(char arr[rows][cols], int a, int b, char c)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
arr[i][j] = c;
}
}
}
void DisplayBoard(char arr[rows][cols], int a, int b)
{
printf("-------扫雷启动-------\n");
int i = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
}
void SetMine(char arr[rows][cols], int a, int b)
{
int count = lei;
while (count)
{
int x = rand() % a + 1;
int y = rand() % b + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
int GetMine(char mine[rows][cols], int x, int y)
{
return mine[x + 1][y - 1] +
mine[x][y - 1] +
mine[x - 1][y - 1] +
mine[x + 1][y] +
mine[x - 1][y] +
mine[x + 1][y - 1] +
mine[x][y - 1] +
mine[x - 1][y - 1] - 8 * '0';
}
void FindMine(char mine[rows][cols], char show[rows][cols], int a, int b)
{
int x = 0;
int y = 0;
int win = 0;
while (1)
{
printf("请输入坐标:");
scanf("%d %d", &x, &y);
//排雷坐标
if (x >= 1 && x <= a && y >= 1 && y <= b)
{
//判断
if (show[x][y] == '*')
{
if (mine[x][y] == '0')
{
//正确
int count = GetMine(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, rows, cols);
win++;
}
else
{
//错误
printf("炸死你\n蠢蛋让你看看怎么死的\n");
DisplayBoard(mine, rows, cols);
printf("\n");
break;
}
}
else
{
printf("该坐标已被排查,请重输");
}
}
else
{
printf("错误坐标,请重输");
}
if (win == row * col - lei)
{
printf("恭喜你赢了\n");
break;
}
}
}
全代码(game.h)
# define _CRT_SECURE_NO_WARNINGS
# include <stdio.h>
#define row 9
#define col 9
#define rows row+2
#define cols col+2
#define lei 10
#include <stdlib.h>
#include <time.h>
void InitBoard(char arr[rows][cols], int a, int b, char c);
void DisplayBoard(char arr[rows][cols], int a, int b);
void SetMine(char arr[rows][cols], int a, int b);
void FindMine(char mine[r*/ows][cols], char show[rows][cols], int x, int y);