其核心是基于材质可以使用canvas,这样所有的html元素都可以作为geometry的材质来使用
document.body.insertAdjacentHTML('beforeend', "<div class='capture'> Hello world!</div>")
const element = document.body.lastChild
element.style.zIndex = -1
html2canvas(element,{ backgroundColor: 'transparent' }).then(canvas => {
let html
html = new THREE.Sprite( new THREE.SpriteMaterial( {
map: new THREE.CanvasTexture(canvas),
blending: THREE.AdditiveBlending,
transparent: true,
sizeAttenuation: true
}))
html.scale.set(10,10,10)
html.position.set(10,5,10)
html.name = 'canvas-sprite'
scene.add(html)
document.body.removeChild(element)
})