三子棋(可以设置n行n列)

  1. 初始化棋盘
  2. 打印棋盘
  3. 玩家走和电脑走
  4. 判断输赢、平局

一、test.c文件
1.在主函数中创建一个test函数;

int main()
{
	test();
	system("pause");
	return 0;
}

2.写test函数;(test函数包括:①游戏的菜单②调用电脑走时产生的随机数③调用game函数)

void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));//电脑走时随机数的产生
	do
	{
		menu();
		printf("请选择:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
		   game();
		   break;
		case 0:
			printf("退出游戏!\n");
			break;
		default:
			printf("输入错误,请重新输入\n");
			break;
		}
	} while (input);
}

3.三子棋的菜单

void menu()
{
	printf("********************\n");
	printf("***   1.play   *****\n");
	printf("***   0.exit   *****\n");
	printf("********************\n");
}

4.game函数

void game()
{
	char ret = 0;
	char board[ROW][COL] = { 0 };
	IntBoard(board, ROW, COL);
	DisplatBoard(board, ROW, COL);
	while (1)
	{
		player_move(board, ROW, COL);
		DisplatBoard(board, ROW, COL);
		ret = iswin(board, ROW, COL);
		if (ret != 'C')
		{
		  break;
		}
		computer_move(board, ROW, COL);
		DisplatBoard(board, ROW, COL);
		ret = iswin(board, ROW, COL);
		if (ret != 'C')
			{
			break;
			}
	}
	   if (ret == '#')
		{
			printf("玩家赢了\n");
		}
		else if(ret == '*')
		{
			printf("电脑赢了\n");
		}
		else if (ret == 'Q')
		{
			printf("平局\n");
		}
}

二、game.c文件
1.初始化棋盘(给了两种方法,未注释的较位优)

void IntBoard(char board[ROW][COL], int row, int col)
{
	//int i = 0;
	//int j = 0;
	//for (i = 0; i < row; i++)
	//{
	//	for (j = 0; j < col; j++)
	//	{
	//		board[i][j] = ' ';
	//	}
	//}
	memset(board, ' ', row*col);//这种直接调用meset,方法简单
}

2.打印棋盘(给了两种方法,未注释的较位优)

void  DisplatBoard(char board[ROW][COL], int row, int col)
{
	//int i = 0;
	//for (i = 0; i < row; i++)
	//{
	//	printf(" %c | %c | %c\n", board[i][0], board[i][1], board[i][2]);
	//	if (i < row - 1)
	//		printf("---|---|---\n");
	//}
		int i = 0;
		int j = 0;
		for (i = 0; i < row; i++)
		{
			for (j = 0; j < col; j++)
			{
				printf(" %c ", board[i][j]);
				if (j<col-1)
				  printf("!");

			}
			printf("\n");
			if (i < row - 1)
		 {
	        for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				printf("!");
			}	
		 }
			printf("\n");
	}
}

3.玩家走时

void player_move(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("玩家走\n");
	while (1)
	{
		printf("请输入坐标:");
		scanf("%d %d", &i, &j);
		if ((i >= 1 && i <=row) && (j >= 1 && j <= col))
		{
			if (board[i - 1][j - 1] == ' ')
			{
				board[i - 1][j - 1] = '#';
				break;
			}
			else
			{
				printf("坐标被占用\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入\n");
		}
	}
}

4.电脑走时

void computer_move(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("电脑走:\n");
	while (1)
  {
	i = rand() % row ;
	j = rand() % col ;
	if (board[i][j] == ' ')
	{
		board[i][j] = '*';
		break;
	}
  }
}

5.判断输赢

static int isfull(char board[ROW][COL],int row,int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] ==' ')
				return 0;
		}
	}
	return 1;
}
char iswin(char board[ROW][COL], int row,int col)//判断输赢
{
	int i = 0;
	int j = 0;
	int tmp = 0;
	//游戏输赢
	for (i = 0; i < row; i++)//横三行
	{
		tmp = 0;
		for (j = 0; j < col - 1; j++)
		{
			if (board[i][j] == board[i][j + 1] && board[i][j] != ' ')//判断三个字符相等但不能为空格
			{
				;
			}
			else
			{
			 tmp = 1;
			 break;
			}
		}
		if (tmp == 0)
		{
			return board[i][j];
		}
	}
	for (j = 0; j < col; j++)//竖三行
	{
		tmp = 0;
		for (i = 0; i<row - 1; i++)
		{
			if (board[i][j] == board[i + 1][j] && board[i][j] != ' ')
			{
				;
			}
			else
			{
				tmp = 1;
				break;
			}
		}
		if (tmp == 0)
		{
			return board[i][j];
		}
	}
	for (i = 0, j = 0; i < row - 1, j < col - 1; i++, j++)//左上到右下
	{
		tmp = 0;
		if ((tmp == 0) && (board[i][j] == board[i + 1][j + 1]) && board[i][j] != ' ')
		{
			;
		}
		else
		{
			tmp = 1;
			break;
		}
	}
	if (tmp == 0)
	{
		return board[i][j];
	}

	for (i = 0, j = row - 1; i < row - 1, j>0; i++, j--)//右上到左下
	{
		tmp = 0;
		if (board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
		{
			;
		}
		else
		{
			tmp = 1;
			break;
		}
	}
	if (tmp == 0)
	{
		return board[i][j];
	}
	if (isfull(board, ROW, COL) == 1)
	{
     return 'Q';
	}
	return 'C';
}


三、game.h

#include<stdio.h>
#include<string.h>
#define ROW 5
#define COL 5
void IntBoard(char board[ROW][COL], int row, int col);
void DisplatBoard(char board[ROW][COL], int row, int col);
void player_move(char board[ROW][COL], int row, int col);
void computer_move(char board[ROW][COL], int row, int col);
char iswin(char board[ROW][COL], int row, int col);

附加:
1.完整test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdlib.h>
#include<time.h>
#include"game.h"
void menu()
{
	printf("********************\n");
	printf("***   1.play   *****\n");
	printf("***   0.exit   *****\n");
	printf("********************\n");
}
void game()
{
	char ret = 0;
	char board[ROW][COL] = { 0 };
	IntBoard(board, ROW, COL);
	DisplatBoard(board, ROW, COL);
	while (1)
	{
		player_move(board, ROW, COL);
		DisplatBoard(board, ROW, COL);
		ret = iswin(board, ROW, COL);
		if (ret != 'C')
		{
		  break;
		}
		computer_move(board, ROW, COL);
		DisplatBoard(board, ROW, COL);
		ret = iswin(board, ROW, COL);
		if (ret != 'C')
			{
			break;
			}
	}
	   if (ret == '#')
		{
			printf("玩家赢了\n");
		}
		else if(ret == '*')
		{
			printf("电脑赢了\n");
		}
		else if (ret == 'Q')
		{
			printf("平局\n");
		}
}

void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));//电脑走时随机数的产生
	do
	{
		menu();
		printf("请选择:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
		   game();
		   break;
		case 0:
			printf("退出游戏!\n");
			break;
		default:
			printf("输入错误,请重新输入\n");
			break;
		}
	} while (input);
}
int main()
{
	test();
	system("pause");
	return 0;
}

2.完整game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void IntBoard(char board[ROW][COL], int row, int col)
{
	//int i = 0;
	//int j = 0;
	//for (i = 0; i < row; i++)
	//{
	//	for (j = 0; j < col; j++)
	//	{
	//		board[i][j] = ' ';
	//	}
	//}
	memset(board, ' ', row*col);//这种直接调用meset,方法简单
}
void  DisplatBoard(char board[ROW][COL], int row, int col)
{
	//int i = 0;
	//for (i = 0; i < row; i++)
	//{
	//	printf(" %c | %c | %c\n", board[i][0], board[i][1], board[i][2]);
	//	if (i < row - 1)
	//		printf("---|---|---\n");
	//}
		int i = 0;
		int j = 0;
		for (i = 0; i < row; i++)
		{
			for (j = 0; j < col; j++)
			{
				printf(" %c ", board[i][j]);
				if (j<col-1)
				  printf("!");

			}
			printf("\n");
			if (i < row - 1)
		 {
	        for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				printf("!");
			}	
		 }
			printf("\n");
	}
}
void player_move(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("玩家走\n");
	while (1)
	{
		printf("请输入坐标:");
		scanf("%d %d", &i, &j);
		if ((i >= 1 && i <=row) && (j >= 1 && j <= col))
		{
			if (board[i - 1][j - 1] == ' ')
			{
				board[i - 1][j - 1] = '#';
				break;
			}
			else
			{
				printf("坐标被占用\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入\n");
		}
	}
}
void computer_move(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("电脑走:\n");
	while (1)
  {
	i = rand() % row ;
	j = rand() % col ;
	if (board[i][j] == ' ')
	{
		board[i][j] = '*';
		break;
	}
  }
}
static int isfull(char board[ROW][COL],int row,int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] ==' ')
				return 0;
		}
	}
	return 1;
}
char iswin(char board[ROW][COL], int row,int col)//判断输赢
{
	int i = 0;
	int j = 0;
	int tmp = 0;
	//游戏输赢
	for (i = 0; i < row; i++)//横三行
	{
		tmp = 0;
		for (j = 0; j < col - 1; j++)
		{
			if (board[i][j] == board[i][j + 1] && board[i][j] != ' ')//判断三个字符相等但不能为空格
			{
				;
			}
			else
			{
			 tmp = 1;
			 break;
			}
		}
		if (tmp == 0)
		{
			return board[i][j];
		}
	}
	for (j = 0; j < col; j++)//竖三行
	{
		tmp = 0;
		for (i = 0; i<row - 1; i++)
		{
			if (board[i][j] == board[i + 1][j] && board[i][j] != ' ')
			{
				;
			}
			else
			{
				tmp = 1;
				break;
			}
		}
		if (tmp == 0)
		{
			return board[i][j];
		}
	}
	for (i = 0, j = 0; i < row - 1, j < col - 1; i++, j++)//左上到右下
	{
		tmp = 0;
		if ((tmp == 0) && (board[i][j] == board[i + 1][j + 1]) && board[i][j] != ' ')
		{
			;
		}
		else
		{
			tmp = 1;
			break;
		}
	}
	if (tmp == 0)
	{
		return board[i][j];
	}

	for (i = 0, j = row - 1; i < row - 1, j>0; i++, j--)//右上到左下
	{
		tmp = 0;
		if (board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
		{
			;
		}
		else
		{
			tmp = 1;
			break;
		}
	}
	if (tmp == 0)
	{
		return board[i][j];
	}
	if (isfull(board, ROW, COL) == 1)
	{
     return 'Q';
	}
	return 'C';
}


写到这里,突然想起来还可以实现玩家与电脑谁先走,emmmmm 下次再实现了。。。。。

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