按钮的点击时类似果冻Q弹的效果
local function generate_action(params)
local scale_action = cc.ScaleTo:create(params.time, params.scale_x, params.scale_y, params.scale_z)
local fade_action = cc.FadeIn:create(params.time)
return cc.Spawn:create(scale_action, fade_action)
end
local spawn_action1 = generate_action({time = 0.06, scale_x = 0.63, scale_y = 1.3, scale_z = 1})
local spawn_action2 = generate_action({time = 0.12, scale_x = 1.1, scale_y = 0.7, scale_z = 1})
local spawn_action3 = generate_action({time = 0.07, scale_x = 0.8, scale_y = 1.1, scale_z = 1})
local spawn_action4 = generate_action({time = 0.07, scale_x = 1.1, scale_y = 0.95, scale_z = 1})
local spawn_action5 = generate_action({time = 0.07, scale_x = 1, scale_y = 1, scale_z = 1})
local seq_actions = cc.Sequence:create(cc.DelayTime:create(delay_show)
,spawn_action1, spawn_action2, spawn_action3
,spawn_action4, spawn_action5
,cc.CallFunc:create(function() self:handler_action_finished_logic(index) end))