Did not find a parameter that could receive our value of class
"'{{Message}}': Bad or missing property '{{PropertyName}}' when trying to call {{FunctionName}}"
2.PostRender
voidUGameViewportClient::DrawTransition(UCanvas* Canvas){if(bSuppressTransitionMessage ==false){switch(GetOuterUEngine()->TransitionType){case ETransitionType::Loading:DrawTransitionMessage(Canvas,NSLOCTEXT("GameViewportClient","LoadingMessage","LOADING").ToString());break;case ETransitionType::Saving:DrawTransitionMessage(Canvas,NSLOCTEXT("GameViewportClient","SavingMessage","SAVING").ToString());break;case ETransitionType::Connecting:DrawTransitionMessage(Canvas,NSLOCTEXT("GameViewportClient","ConnectingMessage","CONNECTING").ToString());break;case ETransitionType::Precaching:DrawTransitionMessage(Canvas,NSLOCTEXT("GameViewportClient","PrecachingMessage","PRECACHING").ToString());break;case ETransitionType::Paused:DrawTransitionMessage(Canvas,NSLOCTEXT("GameViewportClient","PausedMessage","PAUSED").ToString());break;case ETransitionType::WaitingToConnect:DrawTransitionMessage(Canvas,TEXT("Waiting to connect..."));// Temp - localization of the FString messages is broke atm. Loc this when its fixed.break;}}}