注:设置成员变量
private:
cocos2d::Sprite* sprite;
1.移动
auto moveto =MoveTo::create(2, Vec2(40, 80));
sprite->runAction(moveto);
2.动作组(Sequence)
auto hideAction = Hide::create();
auto moveTo = MoveTo::create(2.0f, Point(40, 80));
auto action = Sequence::create(moveTo, hideAction, NULL);
sprite->runAction(action);
3.跳跃
auto jump =JumpTo::create(2, Vec2(40, 80), 25, 25);
sprite->runAction(jump);