<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>Babylon Template</title>
<style>
html, body {
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
#renderCanvas {
width: 100%;
height: 100%;
touch-action: none;
}
</style>
<script src="https://cdn.babylonjs.com/babylon.js"></script>
<script src="https://cdn.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>
<script src="https://code.jquery.com/pep/0.4.3/pep.js"></script>
</head>
<body>
<canvas id="renderCanvas" touch-action="none"></canvas> <!-- touch-action="none" for best results from PEP -->
<script>
const canvas = document.getElementById("renderCanvas"); // Get the canvas element
const engine = new BABYLON.Engine(canvas, true); // Generate the BABYLON 3D engine
// 创建场景
//三要素1场景2相机3光源
const createScene = function () {
const scene = new BABYLON.Scene(engine);
BABYLON.MeshBuilder.CreateBox("box", {})
const camera = new BABYLON.ArcRotateCamera("camera", -Math.PI / 2, Math.PI / 2.5, 15, new BABYLON.Vector3(0, 0, 0));
//添加控制器
camera.attachControl(canvas, true);
const light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(1, 1, 0));
return scene;
};
const scene = createScene(); //Call the createScene function
// 循环渲染每帧
engine.runRenderLoop(function () {
scene.render();
});
// Watch for browser/canvas resize events
window.addEventListener("resize", function () {
engine.resize();
});
</script>
</body>
</html>
这是一个最基础的WEB显示模型的代码逻辑,你需要花一点时间看看构建一个场景最基础的元素。
这是你打开WEB3D大门的第一步。