游戏本体:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void Player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家请输入要占用的坐标:\n");
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && y >= 1 && x <= row && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用,请重新输入!\n");
printf(">:\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
printf(">:\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("棋盘占用情况:\n");
while (1)
{
// 应该放到棋盘里,不然怎么更新坐标!
x = rand() % row;//保证输入在棋盘的横向内
y = rand() % col;//保证输入在棋盘的纵向内
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int Deuce(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < col; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;//通过返回真假值来判断平局
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断一行相等
for (i = 0; i < row; i++)
{
if (board[i][0] == '*' && board[i][1] == '*' && board[i][2] == '*' && board[i][1] != ' ')
{
return '*';
}
if (board[i][0] == '#' && board[i][1] == '#' && board[i][2] == '#' && board[i][1] != ' ')
{
return '#';
}
}
//判断一列相等
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//判断斜线上的相等
if (board[0][0] == board[1][1] && board[1][1]== board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1]== board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
//平局,棋已占满棋盘
if (Deuce(board, ROW, COL))
{
return 'q';
}
return 'c';
}
游戏逻辑代码:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void cls()
{
printf("如果上述规则明白以后请按规则输入 1 后进入游戏\n");
printf("(确保一定要记住规则)\n");
int i = 0;
scanf("%d", &i);
if (i == 1)
{
system("cls");
}
}
void ruler()
{
printf(" 三子棋游戏规则\n");
printf("1. 本游戏所有的输入均在后按回车才起效果!\n");
printf("\n");
printf("如下:\n");
printf("如果我想开始游戏,我应该输入完 1 以后就按回车键\n");
printf(" 1. play\n");
printf(" 0. exit\n");
printf("\n");
printf("2. *代表玩家坐标\n");
printf(" #代表电脑坐标\n");
printf("\n");
printf("3. 请在选择的坐标中按空格!\n");
printf("\n");
printf("如下:\n");
printf("如果我想选择第一个坐标,那我应该这样输入:\n");
printf("1 1\n");
printf("注意两个1的中间是有空格的哦!\n");
printf("\n");
printf("\n");
cls();
}
void menu()
{
printf("请选择:\n");
printf("1. play\n");
printf("0. exit\n");
}
void game()
{
char board[ROW][COL] = { 0 };
//初始化棋盘
Initboard(board, ROW, COL);
//打印棋盘
Displayboard(board, ROW, COL);
char temp = 0;
while (1)
{
Player_move(board, ROW, COL);
Displayboard(board, ROW, COL);
system("cls");
temp = is_win(board, ROW, COL);
if (temp != 'c')
{
break;
}
computer_move(board, ROW, COL);
Displayboard(board, ROW, COL);
temp = is_win(board, ROW, COL);
if (temp != 'c')
{
break;
}
}
if (temp == '*')
{
printf("You are win!\n");
Sleep(4000);
system("cls");
}
else if (temp == '#')
{
Sleep(500);
system("cls");
printf("You are lost!\n");
Sleep(5000);
system("cls");
}
else
{
Sleep(500);
system("cls");
printf("A dead heat!\n");
Sleep(5000);
system("cls");
}
}
void test()
{
int input = 0;
int n = 0;
ruler();
menu();
scanf("%d", &input);
system("cls");
switch (input)
{
case 1:
there: game();
printf("请选择是否要继续游戏?\n");
printf("1. Yes 2. NO\n");
scanf("%d", &n);
system("cls");
if (n == 2)
{
goto here;
}
else
{
goto there;
}
break;
case 0:
here: printf("game over!\n");
break;
default:
printf("Please input again\n");
}
}
int main()
{
srand((unsigned int)time(NULL));
test();
return 0;
}
游戏需要的头文件:
#pragma once
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#define ROW 3
#define COL 3
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col);
//打印棋盘
void Displayboard(char board[ROW][COL], int row, int col);
//玩家移动
void Player_move(char board[ROW][COL], int row, int col);
//电脑移动
void computer_move(char board[ROW][COL], int row, int col);
//判断胜利
char is_win(char board[ROW][COL], int row, int col);
//'*'代表玩家
//'#'代表电脑
//'c'代表继续
//'q'代表停止