using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class ZoomUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
//改变的大小
public float zoomSize;
public void OnPointerEnter(PointerEventData pointerEventData)
{
transform.localScale = new Vector3(zoomSize, zoomSize, 1.0f);
}
public void OnPointerExit(PointerEventData pointerEventData)
{
transform.localScale = Vector3.one;
}
}
将该脚本挂载到对应的物体上即可