test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("******************************\n");
printf("****** 1.play **********\n");
printf("****** 0.exit **********\n");
printf("******************************\n");
}
void game()
{
char mineboard[ROWS][COLS] = { 0 };
char showboard[ROWS][COLS] = { 0 };
Initboard(mineboard, ROWS, COLS, '0');
Initboard(showboard, ROWS, COLS, '*');
setmine(mineboard, ROW, COL);//布置雷
displayboard(showboard, ROW, COL);
findboard(mineboard, showboard, ROW, COL);
}
void test()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
}
int main()
{
srand((unsigned int)time(NULL));
test();
return 0;
}
game.h
```c
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROWS 11
#define COLS 11
#define ROW ROWS-2
#define COL COLS-2
#define easy_count 10 //雷的个数
void Initboard(char board[ROWS][COLS], int rows,int cols, char set);
void setmine(char board[ROWS][COLS], int row, int col);
void displayboard(char board[ROWS][COLS], int row, int col);
void findboard(char mine[ROWS][COLS],char show[ROWS][COLS] ,int row, int col);
## game.c
```c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void Initboard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void setmine(char board[ROWS][COLS], int row, int col)
{
//布雷的话 是在下标为1——9行,列
int x = 0;
int y = 0;
int count = easy_count;
while (count)
{
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
void displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= 9; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x][y - 1] + mine[x][y + 1]
+ mine[x + 1][y] + mine[x - 1][y]
+ mine[x - 1][y - 1] + mine[x - 1][y + 1]
+ mine[x + 1][y - 1] + mine[x + 1][y + 1] - 8 * '0';
}
void findboard(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (col * row - easy_count)
{
printf("请输入要排查的坐标;>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
if (mine[x][y] == '1')
{
printf("很遗憾老铁,你被炸没了\n");
displayboard(mine, row, col);
break;
}
else
{
int ret = get_mine_count(mine,x,y);
show[x][y] = ret + '0';
displayboard(show, row, col);
win++;
}
}
else
{
printf("输入非法坐标,无法排雷\n");
displayboard(show, row, col);
}
}
if (win == row * col - easy_count)
{
printf("排雷成功\n");
displayboard(mine, row, col);
}
}
个人思维
1需要两个棋盘mine和show 一个是给别人看的,另外一个是机器内部
2机器内部用字符0来控制,很方便
然后机器内部多两行两列 就可以简单找的周围雷的个数
3然后是打印棋盘的技巧