2020-11-20

 

 

上图是生成点的位置代码

 

 

上图是线出现的位置

 

上图为竖着的效果

 

 

 

上图是横线的效果

上图是斜线的效果

 

一下代码为效果代码

 

    /// <summary>
    /// 查看点数
    /// </summary>
    public void ChaKanShuRuDian()
    {
        DianDianShu = 0;
        #region  线
        //if (heng == 1)
        //{

        //    SYXL_ChaKanDianShu[0].SetActive(true);
        //}
        //if (heng == 2)
        //{

        //    SYXL_ChaKanDianShu[1].SetActive(true);
        //}
        //if (heng == 3)
        //{

        //    SYXL_ChaKanDianShu[2].SetActive(true);
        //}
        //if (heng == 4)
        //{

        //    SYXL_ChaKanDianShu[3].SetActive(true);
        //}
        //if (heng == 5)
        //{

        //    SYXL_ChaKanDianShu[4].SetActive(true);
        //}
        #endregion
        //起始点
        ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].SetActive(true);
        //终点
        ChaKanQiShiDianZhongDian[qishiAndzhingdian_Two - 1].SetActive(true);

        PanDuanCeXianWeiZhi_Two();
        // 线
       // SYXL_ChaKanDianShu[heng - 1].SetActive(true);
        //点点父物体打开
       // DianDianShuZu_Five[heng - 1].SetActive(true);


        //终点跟起始点的距离
           float pianyiliang = 
        ChaKanQiShiDianZhongDian[qishiAndzhingdian_Two-1].transform.localPosition.x
               - ChaKanQiShiDianZhongDian[qishiAndzhingdian-1].transform.localPosition.x;
        //print(ChaKanQiShiDianZhongDian[qishiAndzhingdian_Two].transform.localPosition.x + "终点");
        //print(ChaKanQiShiDianZhongDian[qishiAndzhingdian].transform.localPosition.x + "起点");

        float pianyiliang = zhongdian.x - qidian.x;
        print(pianyiliang + "数值");
        float A = pianyiliang / (int.Parse(CeDianShuZhi.text) + (-1));
        //print(A + "a");
        float qishiX = ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.x;

        float ShuZhouWeiZhi = zhongdian.y - qidian.y;
        float B = ShuZhouWeiZhi / (int.Parse(CeDianShuZhi.text) + (-1));


        double C = ZXie / (int.Parse(CeDianShuZhi.text) );
        print(C + "斜线");
        ///横线
        if (zhongdian.y == qidian.y)
        {
            for (int i = 0; i < int.Parse(CeDianShuZhi.text); i++)
            {
                One_AllDianDian[i].transform.Rotate(0, 0, 0, 0);


                One_AllDianDian[i].SetActive(true);

                    One_AllDianDian[i].transform.localPosition = new Vector3(
     qidian.x + (A * i), qidian.y + 30, qidian.z);
                

            }
        }
        //竖线
        if (zhongdian.x == qidian.x)
        {
            for (int i = 0; i < int.Parse(CeDianShuZhi.text); i++)
            {
                //B
                One_AllDianDian[i].transform.Rotate(0, 0, 0, 0);
                One_AllDianDian[i].SetActive(true);

                One_AllDianDian[i].transform.localPosition = new Vector3(
 qidian.x - 30, qidian.y+(B * i), qidian.z);

                //One_AllDianDian[i].transform.localRotation= new Quaternion(0,0,180,0);
                One_AllDianDian[i].transform.Rotate(0, 0, -270,0);
            }
        }
        if (zhongdian.x != qidian.x && zhongdian.y != qidian.y)
        {

            for (int i = 0; i < int.Parse(CeDianShuZhi.text); i++)
            {
                // GetPos(qidian/2, zhongdian/2, C*i);
                One_AllDianDian[i].SetActive(true);
                
                double jiaodu = Math.Sin(XHeng/ ZXie);
                One_AllDianDian[i].transform.Rotate(0, 0, (float)jiaodu, 0);
               
                One_AllDianDian[i].transform.localPosition =
                    GetPos(xiebianqidian, xiebianzhongdian, (float)C*i);
            }
            
           
        }
     

        #region zhiqian
        //if (heng == 1)
        //{
        //    for (int i = 0; i < int.Parse(CeDianShuZhi.text); i++)
        //    {


        //        One_AllDianDian[i].transform.localPosition = new Vector3(
        //       ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.x + (A * i),
        //            ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.y,
        //            ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.z);
        //        One_AllDianDian[i].SetActive(true);


        //    }
        //}
        //if (heng == 2)
        //{

        //    for (int i = 0; i < int.Parse(CeDianShuZhi.text); i++)
        //    {

        //        Two_AllDianDian[i].transform.localPosition = new Vector3(
        //       ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.x + (A * i),
        //         ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.y,
        //         ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.z);
        //        Two_AllDianDian[i].SetActive(true);

        //    }
        //}
        //if (heng == 3)
        //{

        //    for (int i = 0; i < int.Parse(CeDianShuZhi.text); i++)
        //    {

        //        Three_AllDianDian[i].transform.localPosition = new Vector3(
        //      ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.x + (A * i),
        //         ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.y,
        //         ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.z);
        //        Three_AllDianDian[i].SetActive(true);

        //    }
        //}
        //if (heng == 4)
        //{

        //    for (int i = 0; i < int.Parse(CeDianShuZhi.text); i++)
        //    {

        //        Four_AllDianDian[i].transform.localPosition = new Vector3(
        //     ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.x + (A * i),
        //      ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.y,
        //      ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.z);
        //        Four_AllDianDian[i].SetActive(true);

        //    }
        //}
        //if (heng == 5)
        //{

        //    for (int i = 0; i < int.Parse(CeDianShuZhi.text); i++)
        //    {

        //        Five_AllDianDian[i].transform.localPosition = new Vector3(
        //        ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.x + (A * i),
        //        ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.y,
        //        ChaKanQiShiDianZhongDian[qishiAndzhingdian - 1].transform.localPosition.z);
        //        Five_AllDianDian[i].SetActive(true);

        //    }
        //}
        #endregion


    }
    /// <summary>
    /// 斜边
    /// </summary>
    /// <param name="post1">开始位置</param>
    /// <param name="post2">结束位置</param>
    /// <param name="rand">距离</param>
    /// <returns></returns>
    public Vector3 GetPos(Vector3 post1, Vector3 post2, float rand)
    {
        Vector3 pos = Vector3.zero;
        float dis = Vector3.Distance(post1, post2);//计算距离
        Vector3 vector = (post2 - post1).normalized; //向量单位化

        pos = vector * rand; //得到新坐标
        pos += post1; //使新的坐标点在 post1与 post2之间
        return pos;
    }
    /// <summary>
    /// 判断测线位置
    /// </summary>
    public void PanDuanCeXianWeiZhi_Two()
    {
        float hengzhouqianx = (zhongdian.x / 2) + (qidian.x / 2);
        float shuzhouxiany = (zhongdian.y / 2) + (qidian.y / 2);
        print(hengzhouqianx + "横轴X");
        print(shuzhouxiany + "数轴Y");
        ///横线
        if (zhongdian.y == qidian.y)
        {
            print(hengzhouqianx + "横轴X");
            HengShu_Xie_Two[0].SetActive(true);
            HengShu_Xie_Two[1].SetActive(false);
            HengShu_Xie_Two[2].SetActive(false);
            HengShu_Xie_Two[0].transform.localPosition = new Vector3(hengzhouqianx, zhongdian.y, 0);

            HengShu_Xie_Two[0].GetComponent<RectTransform>().sizeDelta = new Vector2(Math.Abs(XHeng), 5);// XHeng
        }
        //竖线
        if (zhongdian.x == qidian.x)
        {
            HengShu_Xie_Two[1].SetActive(true);
            HengShu_Xie_Two[0].SetActive(false);
            HengShu_Xie_Two[2].SetActive(false);
            HengShu_Xie_Two[1].GetComponent<RectTransform>().sizeDelta = new Vector2(Math.Abs(YShu), 5);// XHeng
            HengShu_Xie_Two[1].transform.localPosition = new Vector3(zhongdian.x, shuzhouxiany, 90);

        }
        //斜线
        if (zhongdian.x != qidian.x && zhongdian.y != qidian.y)
        {
            print("xb skjibdjes");
            HengShu_Xie_Two[0].SetActive(false);
            HengShu_Xie_Two[1].SetActive(false);
            HengShu_Xie_Two[2].SetActive(true);
            HengShu_Xie_Two[2].GetComponent<RectTransform>().sizeDelta = new Vector2(Math.Abs(XHeng), Math.Abs(YShu));// XHen
            float Xiex = (qidian.x / 2) + (zhongdian.x / 2);
            float xiey = (qidian.y / 2) + (zhongdian.y / 2);
            //HengShu_Xie[1].transform.localPosition = new Vector3(Math.Abs( Xiex), Math.Abs( xiey), qidian.z);
            if (qidian.x < zhongdian.x)
            {
                HengShu_Xie_Two[2].transform.localPosition = new Vector3(Xiex, xiey, qidian.z);
                HengShu_Xie_Two[2].transform.Rotate(0, 0, 0, 0);
                xiebianqidian = new Vector3(qidian.x+40, qidian.y, qidian.z);
                xiebianzhongdian = new Vector3(zhongdian.x+40, zhongdian.y, zhongdian.z);
            }
            else
            {
                HengShu_Xie_Two[2].transform.localPosition = new Vector3(Xiex, xiey, qidian.z);
                HengShu_Xie_Two[2].transform.Rotate(0, 180, 0, 0);
                xiebianqidian = new Vector3(qidian.x-40, qidian.y, qidian.z);
                xiebianzhongdian = new Vector3(zhongdian.x-40, zhongdian.y, zhongdian.z);
            }

        }

    }

 

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