脚本的主要作用是解决,unity3d下,预制不能相互引用的问题。
脚本在EditMode下,支持编辑时查看。
using System.Collections.Generic;
using UnityEngine;
namespace ExtraFoundation.Components
{
//===============================================================================
[ExecuteInEditMode]
[AddComponentMenu("Pokemon/DuplicatorElement")]
public sealed class DuplicatorElement : MonoBehaviour
{
#region Public Methods
//---------------------------------------------------------------------------
public GameObject[] GetCloneObjects()
{
if (cloneObjects.Count == 0)