Fire 游戏AC代码

/*注意以下几点*/

1-在控制谁先攻击的时候准确运用标记变量。

2-break的运用。

3-特殊情况特判别。


#include <stdio.h>

#include <stdlib.h>
#include <string.h>
#define blue 1
#define stone -1
int main()
{
    int g1,f1,s1,x1,g2,f2,s2,x2;
    char weap1[200],weap2[200],fj1[200],fj2[200];
    while(scanf("%d %d %d %d %s %s %d %d %d %d %s %s",&g1,&f1,&s1,&x1,weap1,fj1,&g2,&f2,&s2,&x2,weap2,fj2)!=EOF)
    {
        if(strcmp(weap1,"DevineRapier")==0)
        {
            g1+=10;
            s1-=5;
        }
        if(strcmp(weap1,"InfinityBlade")==0)
        {
            g1+=25;
            s1-=25;
        }
        if(strcmp(weap1,"TheSwordOfPBH")==0)
        {
            g1+=50;
            s1-=10;
        }
        if(strcmp(fj1,"Immortal")==0)
        {
            f1+=15;
            s1-=5;
        }
        if(strcmp(fj1,"Ragnarok")==0)
        {
            f1+=25;
            s1-=25;
        }
        if(strcmp(fj1,"HuaJiShield")==0)
        {
            f1+=50;
            s1-=1;
        }
        if(strcmp(weap2,"DevineRapier")==0)
        {
            g2+=10;
            s2-=5;
        }
        if(strcmp(weap2,"InfinityBlade")==0)
        {
            g2+=25;
            s2-=25;
        }
        if(strcmp(weap2,"TheSwordOfPBH")==0)
        {
            g2+=50;
            s2-=10;
        }
        if(strcmp(fj2,"Immortal")==0)
        {
            f2+=15;
            s2-=5;
        }
        if(strcmp(fj2,"Ragnarok")==0)
        {
            f2+=25;
            s2-=25;
        }
        if(strcmp(fj2,"HuaJiShield")==0)
        {
            f2+=50;
            s2-=1;
        }
        if((g1-f2<0)&&(g2-f1<0))
        {
            printf("bLue Stone have to give up!\n");
        }
        else
        {
            int turn=blue;
            while(x1>0&&x2>0)
            {
                if(turn==blue)
                {
                    x2-=(g1-f2);
                    if(x2<=0) break;
                    x1-=(g2-f1);
                    if(x1<=0) break;
                }
                if(turn==stone)
                {
                    x1-=(g2-f1);
                    if(x1<=0) break;
                    x2-=(g1-f2);
                    if(x2<=0) break;
                }
                turn*=-1;
                if(s1>s2)
                {
                    x2-=(g1-f2);
                    if(x2<=0) break;
                }
                if(s2>s1)
                {
                    x1-=(g2-f1);
                    if(x1<=0) break;
                }
            }
            if(x1<=0) printf("Stone wins!\n");
            else if(x2<=0) printf("bLue wins!\n");
        }
    }
    return 0;
}

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