Unity替换 图集

两个图集中有大量同名资源要替换

using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;

public class ReplaceArt : EditorWindow
{
   
    private class SpritesData
    {
   
        public string oldFileID, newFileID;
    }

    private static UnityEngine.Texture2D targetOld, targetNew;
    private static ReplaceArt Replaceart;
    static string oldGuid, newGuid, limitedPath, limitedPath_show;
    private static string[] oldSpriteArry;
    private static Dictionary<string, SpritesData> spriteDic;
    [MenuItem("Assets/ReplaceArt", false, 13)]
    private static void Open()
    {
   
        oldGuid = string.Empty;
        newGuid = string.Empty;
        limitedPath_show = "Assets/";
        limitedPath = Application.dataPath;
        targetOld = null;
        targetNew = null;
        Replaceart = null;
        Replaceart = GetWindow<ReplaceArt>();
        Replaceart.Show();
        if (Selection.activeObject && Selection.activeObject.GetType() == typeof(UnityEngine.Texture2D)) targetOld = Selection.activeObject as UnityEngine.Texture2D;
    }
    private static bool InitSpriteDic(string path)
    {
   
        Object[] objs = AssetDatabase.LoadAllAssetsAtPath(path);
        if (objs.Length <= 1) return false;
        List<string> temp = new List<string>();
        for (int i = 0; i < objs.Length; i++)
        {
   
            if (objs[i].GetType() != typeof(UnityEngine.Sprite)) continue;
            string spriteName = objs[i].name;
            if (spriteDic == null) spriteDic = new Dictionary<string, SpritesData>();
            temp.Add(spriteName)
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