一、头文件引用
#pragma once
//数据初始化
#define ROW 3
#define COL 3
//头文件声明
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//游戏子程序
void Initboard(char board[ROW][COL], int row, int col); //棋盘的初始化
void displayboard(char board[ROW][COL],int row, int col);//棋盘打印
void playermove(char board[ROW][COL], int row, int col); //玩家走
void computermove(char board[ROW][COL], int row, int col); //电脑走
char Isonewin(char board[ROW][COL],int row, int col);//判断游戏状态
二、游戏逻辑实现
#define _CRT_SECURE_NO_WARNINGS
#include"game1.h"
//游戏菜单
void menu()
{
printf("***********************\n");
printf("***********************\n");
printf("******* 1.player ******\n");
printf("******* 0.exit ******\n");
printf("***********************\n");
printf("***********************\n");
}
//游戏逻辑
void game()
{
char ret;
char board[ROW][COL];
Initboard(board, ROW, COL);//棋盘初始化
displayboard(board, ROW, COL);//棋盘打印
while (1)
{
playermove(board, ROW, COL); //玩家走
displayboard(board, ROW, COL);//棋盘打印
ret = Isonewin(board, ROW, COL);//判断游戏状态
if (ret != 'c')
{
break;
}
printf("\n");
printf("\n");
printf("\n");
computermove(board, ROW, COL);//电脑走
displayboard(board, ROW, COL);//棋盘打印
ret = Isonewin(board, ROW, COL);//判断游戏状态
if (ret != 'c')
{
break;
}
}
if (ret == '#') //规定返回ret为'#'则玩家赢
{
printf("you win!\n");
}
else if (ret == '*') // 返回ret为'*'则电脑赢
{
printf("you lose!\n");
}
else if (ret == 'e') //返回ret为'e'则为平局
{
printf("平局\n");
}
}
//主程序
int main()
{
srand((unsigned int)time(NULL));
int input;
do
{
menu();
printf("请选择 1开始游戏 0退出游戏\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("游戏退出\n");
break;
default:
printf("输入错误 请重新输入\n");
break;
}
} while (input);
}
三、游戏内部函数实现
#define _CRT_SECURE_NO_WARNINGS
#include"game1.h"
void Initboard(char board[ROW][COL], int row, int col) //棋盘的初始化
{
int i, j;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
board[i][j] = ' ';
}
}
}
void displayboard(char board[ROW][COL],int row, int col) //棋盘打印
{
int i, j;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
printf("%c ", board[i][j]);
if (j < col-1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
printf("--|--|--\n");
}
}
}
void playermove(char board[ROW][COL], int row, int col) //玩家走
{
printf("请输入坐标\n\n");
int x, y;
scanf("%d%d", &x, &y);
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
}
else
{
printf("输入错误 请重新输入");
playermove(board, ROW, COL);
}
}
void computermove(char board[ROW][COL], int row, int col)//电脑走
{
int x = rand() % ROW;
int y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '*';
}
else
{
computermove(board, ROW, COL);
}
}
int Isfull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char Isonewin(char board[ROW][COL], int row, int col)//判断游戏状态
{
int i;
for (i = 0;i < row;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0]!=' ')
{
return board[i][0];
}
}
for (i = 0;i < col;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
else if (board[0][2] == board[1][1] && board[1][1] == board[0][2] && board[0][2] != ' ')
{
return board[0][2];
}
int ret = Isfull(board, ROW, COL); //判断是否平局 返回1代表棋盘满(平局) 返回0代表继续游戏
if (ret == 1)
{
return 'e';
}
else
{
return 'c';
}
}