一、头文件引用
#pragma once
#define _CRT_SECURE_NO_WARNINGS
//头文件引用
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
//数据定义
#define ROWS 4
#define COLS 4
#define ROW ROWS-2
#define COL COLS-2
#define count_mine 3
#define RETURN ROW*COL
//棋盘初始化
Initboard(char board[ROWS][COLS], int rows, int cols, char c);
//棋盘打印
Displayboard(char board[ROWS][COLS], int row, int col);
//放置雷
void Setmine(char board[ROWS][COLS], int row, int col);
//排查雷
int Findmine(char board[ROWS][COLS]);
二、游戏逻辑实现
#include"game.h"
void menu()
{
printf("****************************\n");
printf("******* 1.player **********\n");
printf("******* 0.exit **********\n");
printf("****************************\n");
}
void game()
{
int RET = 0;//判断游戏是否结束的标志
char mine[ROWS][COLS]; //放置雷的棋盘
char show[ROWS][COLS]; //展示结果的棋盘
Initboard(mine,ROWS,COLS,'0');//棋盘初始化
Initboard(show,ROWS,COLS,'*');//棋盘初始化
//Displayboard(mine, ROW, COL);//棋盘打印
Setmine(mine, ROW, COL); //放置雷
Displayboard(mine, ROW, COL);
while (1)
{
printf("---------------------\n");
Displayboard(show, ROW, COL);
RET = Findmine(mine, show) + RET; // 排查雷
if (RET == (4-count_mine))
{
printf("you win!\n");
break;
}
}
}
int main()
{
int input;
srand((unsigned int)time(NULL)); //放置雷时生成随机坐标
do
{
menu();
printf("请选择是否游戏:1开始 0退出\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("游戏退出\n");
break;
default:
printf("输入错误!请重新输入\n");
break;
}
} while (input);
return 0;
}
三、游戏内部函数实现
#include"game.h"
//棋盘初始化
Initboard(char board[ROWS][COLS], int rows, int cols, char c)
{
int i, j;
for (i = 0;i < rows;i++)
{
for (j = 0;j < cols;j++)
{
board[i][j] = c;
}
}
}
//棋盘的打印
Displayboard(char board[ROWS][COLS], int row, int col)
{
int i, j;
for (i = 0;i <= row;i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1;i <= row;i++)
{
printf("%d ", i);
for (j = 1;j <= col;j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
//放置雷
void Setmine(char board[ROWS][COLS], int row, int col)
{
int count = count_mine;
while (count)
{
int x, y;
x = rand() % row + 1;
y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//计数雷的个数
int Count_mine(char boardmine[ROWS][COLS], int x, int y)
{
return boardmine[x - 1][y - 1] +
boardmine[x - 1][y] +
boardmine[x - 1][y + 1] +
boardmine[x][y - 1] +
boardmine[x][y + 1] +
boardmine[x + 1][y - 1] +
boardmine[x + 1][y] +
boardmine[x + 1][y + 1] - 8*'0';
}
//排查雷
int Findmine(char boardmine[ROWS][COLS], char boardshow[ROWS][COLS])
{
printf("请输入坐标\n");
int x, y;
scanf("%d%d", &x, &y);
if (boardmine[x][y] == '1')
{
printf("you die!\n");
return 0;
}
else
{
boardshow[x][y] = Count_mine(boardmine, x, y) + '0';
return 1;
}
}