Cocos2d 2.x 运动中的速度效果

CCSize size = CCDirector::sharedDirector()->getWinSize();


CCSprite * sp = CCSprite::create("guang.png");
sp->setPosition(ccp(sp->getContentSize().width / 2, size.height/2));
addChild(sp);




//1.指数缓冲
//1.1 CCEaseExponentialIn
//CCEaseExponentialIn *exponentialIn = CCEaseExponentialIn::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(exponentialIn);


//1.2 CCEaseExponentialInOut
//CCEaseExponentialInOut *exponentialInOut = CCEaseExponentialInOut::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(exponentialInOut);


//1.3 CCEaseExponentialOut
//CCEaseExponentialOut *exponentialOut = CCEaseExponentialOut::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(exponentialOut);








//2.Sine缓冲
//2.1 CCEaseSineIn
//CCEaseSineIn *sineIn = CCEaseSineIn::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(sineIn);


//2.2 CCEaseSineInOut
//CCEaseSineInOut *sineInOut = CCEaseSineInOut::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(sineInOut);


//2.3 CCEaseSineOut
//CCEaseSineOut *sineOut = CCEaseSineOut::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(sineOut);








//3.弹性缓冲
//static CCEaseElasticInOut* create(CCActionInterval *pAction, float fPeriod);//fPeriod是弧度的周期,默认是0.3
//static CCEaseElasticInOut* create(CCActionInterval *pAction);


//3.1 CCEaseElastic
//CCEaseElastic *elastic = CCEaseElastic::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(elastic);


//3.2 CCEaseElasticIn 
//CCEaseElasticIn *elasticIn = CCEaseElasticIn::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(elasticIn);


//3.3 CCEaseElasticInOut
//CCEaseElasticInOut *elasticInOut = CCEaseElasticInOut::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(elasticInOut);


//3.4 CCEaseElasticOut //***
//CCEaseElasticOut *elasticOut = CCEaseElasticOut::create(CCMoveTo::create(5.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(elasticOut);










//4.跳跃缓冲
//4.1 CCEaseBounce
//CCEaseBounce *bounce = CCEaseBounce::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(bounce);


//4.2 CCEaseBounceIn
//CCEaseBounceIn *bounceIn = CCEaseBounceIn::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(bounceIn);


//4.3 CCEaseBounceInOut
//CCEaseBounceInOut *bounceInOut = CCEaseBounceInOut::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(bounceInOut);


//4.4 CCEaseBounceOut  //**********
CCEaseBounceOut *bounceOut = CCEaseBounceOut::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
sp->runAction(bounceOut);










//5.回震缓冲
//5.1 CCEaseBackIn
//CCEaseBackIn *backIn = CCEaseBackIn::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(backIn);


//5.2 CCEaseBackOut
//CCEaseBackOut *backOut = CCEaseBackOut::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(backOut);


//5.3 CCEaseBackInOut
//CCEaseBackInOut *backInOut = CCEaseBackInOut::create(CCMoveTo::create(3.0f, ccp(size.width - sp->getContentSize().width / 2, size.height / 2)));
//sp->runAction(backInOut);
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