项目结构
Data代码
package snake;
import sun.net.www.content.image.png;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
public static URL headerURL=Data.class.getResource("statics/header.png");
public static URL upURL=Data.class.getResource("statics/up.png");
public static URL downURL=Data.class.getResource("statics/down.png");
public static URL leftURL=Data.class.getResource("statics/left.png");
public static URL rightURL=Data.class.getResource("statics/right.png");
public static URL bodyURL=Data.class.getResource("statics/body.png");
public static URL foodURL=Data.class.getResource("statics/food.png");
public static ImageIcon header=new ImageIcon(headerURL);
public static ImageIcon up=new ImageIcon(upURL);
public static ImageIcon down=new ImageIcon(downURL);
public static ImageIcon left=new ImageIcon(leftURL);
public static ImageIcon right=new ImageIcon(rightURL);
public static ImageIcon body=new ImageIcon(bodyURL);
public static ImageIcon food=new ImageIcon(foodURL);
}
主界面StartGame
package snake;
import javax.swing.*;
public class StartGame{
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//不可改变大小
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏应该在面板上
GamePanel gamePanel = new GamePanel();
frame.add(gamePanel);
frame.setVisible(true);
}
}
panel
package snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的x坐标
int[] snakeY = new int[500];//蛇的y坐标
String fx;//初始方向向右
boolean isstart = false;//默认不开始
boolean isfail=false;//默认胜利
Timer timer=new Timer(100,this);//时间
int score; //成绩
boolean iswin;
//食物
Random random=new Random();
int foodx=0;
int foody=0;
public GamePanel()
{
init();
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//初始化方法
public void init() {
length = 3;
snakeX[0] = 100;
snakeX[1] = 75;
snakeX[2] = 50;
snakeY[0] = 100;
snakeY[1] = 100;
snakeY[2] = 100;
fx = "R";
score=0;
iswin=false;
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
//绘制面板,游戏中的所有东西,都由画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态面板
//头部广告栏画上去
this.setBackground(Color.white);
Data data = new Data();
data.header.paintIcon(this, g, 25, 11);
//默认的游戏界面
g.fillRect(25, 75, 850, 600);
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 20));
g.drawString("长度"+length, 750, 35);
g.drawString("分数"+score, 750, 55);
//判断方向
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
//身体
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//游戏状况
if (iswin){
g.setColor(Color.GREEN);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("恭喜通关!按空格再次挑战", 300, 300);
init();
}
else if (isstart == false) {
g.setColor(Color.white);
//设置字体
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("是男人就吃500分!", 300, 300);
}
//判断胜负
else if (isfail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("游戏失败!按下空格开始游戏", 300, 300);
}
}
//键盘监听器
@Override
public void actionPerformed(ActionEvent e) {
if (isstart&&isfail==false){
if (snakeX[0]==foodx&&snakeY[0]==foody)
{
if (score<500){
length++;//长度加一
score=score+5;
//再次随机食物
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
iswin=false;
}
//胜利判断
else {
iswin=true;
isstart=false;
}
}
for (int i=length-1;i>0;i--)
{
snakeX[i]=snakeX[i-1];
snakeY[i]=snakeY[i-1];
}
if (fx.equals("R"))
{
snakeX[0]=snakeX[0]+25;
//边界判断
if (snakeX[0]>850)
{
snakeX[0]=25;
}
}
else if(fx.equals("L"))
{
snakeX[0]=snakeX[0]-25;
//边界判断
if (snakeX[0]<25)
{
snakeX[0]=850;
}
}
else if(fx.equals("U"))
{
snakeY[0]=snakeY[0]-25;
//边界判断
if (snakeY[0]<75)
{
snakeY[0]=650;
}
}
else if(fx.equals("D"))
{
snakeY[0]=snakeY[0]+25;
if (snakeY[0]>650)
{
snakeY[0]=75;
}
}
//失败判定
for (int i=1;i<length;i++)
{
if (snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i])
{
isfail=true;
}
}
repaint();
}
timer.start();
}
@Override
public void keyPressed(KeyEvent e) {
int keycode = e.getKeyCode();//获得键盘是哪一个
if (keycode == KeyEvent.VK_SPACE)//如果按下的是空格
{
if (isfail){
//重新开始
isfail=false;
init();//初始化
}
else if (iswin){
//重新开始
iswin=false;
init();//初始化
}
else {
isstart = !isstart;
}
repaint();
}
//小蛇移动
else if (keycode==KeyEvent.VK_UP){
fx="U";
}
else if (keycode==KeyEvent.VK_DOWN){
fx="D";
}
else if (keycode==KeyEvent.VK_RIGHT){
fx="R";
}
else if (keycode==KeyEvent.VK_LEFT){
fx="L";
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
游戏截图