GUI------贪吃蛇

项目结构

 

Data代码

package snake;

import sun.net.www.content.image.png;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {

    public static URL headerURL=Data.class.getResource("statics/header.png");
    public static URL upURL=Data.class.getResource("statics/up.png");
    public static URL downURL=Data.class.getResource("statics/down.png");
    public static URL leftURL=Data.class.getResource("statics/left.png");
    public static URL rightURL=Data.class.getResource("statics/right.png");
    public static URL bodyURL=Data.class.getResource("statics/body.png");
    public static URL foodURL=Data.class.getResource("statics/food.png");

    public static ImageIcon header=new ImageIcon(headerURL);
    public static ImageIcon up=new ImageIcon(upURL);
    public static ImageIcon down=new ImageIcon(downURL);
    public static ImageIcon left=new ImageIcon(leftURL);
    public static ImageIcon right=new ImageIcon(rightURL);
    public static ImageIcon body=new ImageIcon(bodyURL);
    public static ImageIcon food=new ImageIcon(foodURL);





}

主界面StartGame

package snake;

import javax.swing.*;
public class StartGame{
    public static void main(String[] args) {
        JFrame frame = new JFrame();
        frame.setBounds(10,10,900,720);
        frame.setResizable(false);//不可改变大小
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        //正常游戏应该在面板上
        GamePanel gamePanel = new GamePanel();
        frame.add(gamePanel);
        frame.setVisible(true);

    }
}

panel

package snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

public class GamePanel extends JPanel implements KeyListener, ActionListener {

    int length;//蛇的长度
    int[] snakeX = new int[600];//蛇的x坐标
    int[] snakeY = new int[500];//蛇的y坐标
    String fx;//初始方向向右
    boolean isstart = false;//默认不开始
    boolean isfail=false;//默认胜利
    Timer timer=new Timer(100,this);//时间
    int score; //成绩
    boolean iswin;
    //食物
    Random random=new Random();
    int foodx=0;
    int foody=0;

    public GamePanel()
    {
        init();
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);//获得键盘监听事件
        timer.start();//游戏一开始定时器就启动
    }

    //初始化方法
    public void init() {
        length = 3;
        snakeX[0] = 100;
        snakeX[1] = 75;
        snakeX[2] = 50;

        snakeY[0] = 100;
        snakeY[1] = 100;
        snakeY[2] = 100;
        fx = "R";
        score=0;
        iswin=false;
        foodx=25+25*random.nextInt(34);
        foody=75+25*random.nextInt(24);
    }

    //绘制面板,游戏中的所有东西,都由画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        //绘制静态面板
        //头部广告栏画上去
        this.setBackground(Color.white);
        Data data = new Data();
        data.header.paintIcon(this, g, 25, 11);
        //默认的游戏界面
        g.fillRect(25, 75, 850, 600);
        //画积分
        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑", Font.BOLD, 20));
        g.drawString("长度"+length, 750, 35);
        g.drawString("分数"+score, 750, 55);
        //判断方向
        if (fx.equals("R")) {
            Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (fx.equals("L")) {
            Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (fx.equals("U")) {
            Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (fx.equals("D")) {
            Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
        }
        //身体
        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
        }
        //画食物
        Data.food.paintIcon(this,g,foodx,foody);
        //游戏状况
         if (iswin){
            g.setColor(Color.GREEN);
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("恭喜通关!按空格再次挑战", 300, 300);
            init();

        }
         else if (isstart == false) {
            g.setColor(Color.white);
            //设置字体
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("是男人就吃500分!", 300, 300);
        }
        //判断胜负
        else if (isfail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("游戏失败!按下空格开始游戏", 300, 300);

        }

    }
    //键盘监听器
    @Override
    public void actionPerformed(ActionEvent e) {
        if (isstart&&isfail==false){
            if (snakeX[0]==foodx&&snakeY[0]==foody)
            {
                if (score<500){
                    length++;//长度加一
                    score=score+5;
                    //再次随机食物
                    foodx=25+25*random.nextInt(34);
                    foody=75+25*random.nextInt(24);
                    iswin=false;
                }
                //胜利判断
                else {
                    iswin=true;
                    isstart=false;
                }
            }
            for (int i=length-1;i>0;i--)
            {
                snakeX[i]=snakeX[i-1];
                snakeY[i]=snakeY[i-1];
            }
            if (fx.equals("R"))
            {
                snakeX[0]=snakeX[0]+25;
                //边界判断
                if (snakeX[0]>850)
                {
                    snakeX[0]=25;
                }
            }
            else if(fx.equals("L"))
            {
                snakeX[0]=snakeX[0]-25;
                //边界判断
                if (snakeX[0]<25)
                {
                    snakeX[0]=850;
                }
            }
            else if(fx.equals("U"))
            {
                snakeY[0]=snakeY[0]-25;
                //边界判断
                if (snakeY[0]<75)
                {
                    snakeY[0]=650;
                }
            }
            else if(fx.equals("D"))
            {
                snakeY[0]=snakeY[0]+25;
                if (snakeY[0]>650)
                {
                    snakeY[0]=75;
                }
            }
            //失败判定
            for (int i=1;i<length;i++)
            {
                if (snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i])
                {
                    isfail=true;
                }
            }
            repaint();
        }
        timer.start();
    }

    @Override
    public void keyPressed(KeyEvent e) {
        int keycode = e.getKeyCode();//获得键盘是哪一个
        if (keycode == KeyEvent.VK_SPACE)//如果按下的是空格
        {
            if (isfail){
                //重新开始
                isfail=false;
                init();//初始化
            }
            else if (iswin){
                //重新开始
                iswin=false;
                init();//初始化
            }
            else {
                isstart = !isstart;
            }

            repaint();
        }
        //小蛇移动
        else if (keycode==KeyEvent.VK_UP){
            fx="U";
        }
        else if (keycode==KeyEvent.VK_DOWN){
            fx="D";
        }
        else if (keycode==KeyEvent.VK_RIGHT){
            fx="R";
        }
        else if (keycode==KeyEvent.VK_LEFT){
            fx="L";
        }

    }

    @Override
    public void keyReleased(KeyEvent e) {

    }
    @Override
    public void keyTyped(KeyEvent e) {

    }


}





游戏截图

 

 

 

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