#version 130
in vec4 vVertex;
uniform mat4 mvpMatrix;
varying vec3 vVaryingTexCoord;
void main(void)
{
vVaryingTexCoord = normalize(vVertex.xyz);
gl_Position = mvpMatrix * vVertex;
}
SkyBox.vp
最新推荐文章于 2023-05-19 14:51:38 发布