#version 130
smooth in vec4 vVaryingColor;
void main(void)
{
gl_FragData[0] = vVaryingColor * 0.5 ;
gl_FragData[1] = vVaryingColor * 0.6 ;
}
ADSGouraud.fp
最新推荐文章于 2017-06-09 16:20:55 发布
#version 130
smooth in vec4 vVaryingColor;
void main(void)
{
gl_FragData[0] = vVaryingColor * 0.5 ;
gl_FragData[1] = vVaryingColor * 0.6 ;
}