#version 150
uniform sampler2D textureUnit0;
in vec2 vTexCoord;
void main(void)
{
gl_FragColor = texture(textureUnit0, vTexCoord) * 0.5;
}
writeScreen.fs
最新推荐文章于 2019-05-28 10:10:57 发布
#version 150
uniform sampler2D textureUnit0;
in vec2 vTexCoord;
void main(void)
{
gl_FragColor = texture(textureUnit0, vTexCoord) * 0.5;
}