#version 150
uniform mat4 mvpMatrix;
in vec4 vVertex;
in vec2 texCoord0;
out vec2 vTexCoord;
void main(void)
{
vTexCoord = texCoord0;
gl_Position = mvpMatrix * vVertex;
}
writeScreen.vs
最新推荐文章于 2021-11-30 10:41:33 发布