#version 130
in vec4 vVertex;
in vec2 vTexCoords;
smooth out vec2 vVaryingTexCoords;
void main(void)
{
vVaryingTexCoords = vTexCoords;
gl_Position = vVertex;
}
texturedTriangle.vp
最新推荐文章于 2024-06-29 23:59:27 发布
#version 130
in vec4 vVertex;
in vec2 vTexCoords;
smooth out vec2 vVaryingTexCoords;
void main(void)
{
vVaryingTexCoords = vTexCoords;
gl_Position = vVertex;
}