贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧,60帧。连起来是动画,拆开就是静态的图片!
键盘监听
定时器Timer
package com.kuang.Snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 / 相当于当前的项目
public static URL headerURL = Data.class.getResource("Statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("Statics/up.png");
public static URL downURL = Data.class.getResource("Statics/down.png");
public static URL leftURL = Data.class.getResource("Statics/left.png");
public static URL rightURL = Data.class.getResource("Statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("Statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("Statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
package com.kuang.Snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇长度
int[] snakex = new int[600];//蛇的x坐标 25*25
int[] snakey = new int[500];//蛇的y坐标 25*25
String fx;//初始方向
//游戏当前状态:开始 停止
boolean isStart = false;//默认是不开始
boolean isFail = false;//游戏状态失败
//食物的坐标
int foodx;
int foody;
Random random = new Random();
//成绩
int score;
//定时器,以毫秒为单位 1000ms=1s
Timer timer = new Timer(100,this);//100毫秒执行一次
// 构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始就启动
}
//初始化方法
public void init(){
length = 3;
snakex[0]=100;snakey[0]=100;//脑袋的坐标
snakex[1]=75;snakey[1]=100;//第一个身体坐标
snakex[2]=50;snakey[2]=100;//第二个身体坐标
fx = "R";
//把食物随机分布在界面上
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
score = 0;
}
//绘制面板,游戏中所有的东西,都是用这个画笔来实现
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
g.fillRect(25,75,850,600);//默认游戏界面
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度:"+length,750,35);
g.drawString("分数:"+score,750,50);
//把小蛇画上去
if(fx.equals("R")){
Data.right.paintIcon(this,g,snakex[0],snakey[0]);//蛇头初始化向右,需要通过方向来判断
}else if(fx.equals("L")) {
Data.left.paintIcon(this, g, snakex[0], snakey[0]);//蛇头初始化向右,需要通过方向来判断
}else if(fx.equals("U")) {
Data.up.paintIcon(this, g, snakex[0], snakey[0]);//蛇头初始化向右,需要通过方向来判断
}else if(fx.equals("D")) {
Data.down.paintIcon(this, g, snakex[0], snakey[0]);//蛇头初始化向右,需要通过方向来判断
}
for(int i=1;i<length;i++){
Data.body.paintIcon(this,g,snakex[i],snakey[i]);//蛇第一个身体坐标
}
//游戏状态
if(isStart == false){
g.setColor(Color.WHITE);
//设置字体
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏!",300,300);
}
if(isFail == true){
g.setColor(Color.RED);
//设置字体
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("失败,按下空格开始游戏!",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获取键盘按键是哪一个
if(keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键
if(isFail){
//重新开始
isFail = false;
init();
}else{
isStart = !isStart;
}
repaint();
}
//小蛇移动
if(keyCode==KeyEvent.VK_UP){
fx = "U";
}else if(keyCode==KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode==KeyEvent.VK_LEFT) {
fx = "L";
}else if(keyCode==KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听-------需要通过固定的事件来刷新
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && isFail == false){//如果游戏是开始状态,就让小蛇动起来
//吃食物
if(snakex[0] == foodx && snakey[0] == foody){
length++;//长度加一
//分数+10
score = score + 10;
//重新生成食物
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//移动
for(int i = length-1;i>0;i--){//后一节移动到前一节的位置 snake[1] = snake[0];
snakex[i] = snakex[i-1];//向前移动一节
snakey[i] = snakey[i-1];
}
//走向需要改变
if(fx.equals("R")){
snakex[0] = snakex[0]+25;
//边界判断
if(snakex[0]>850){ snakex[0] = 25; }
}else if(fx.equals("L")){
snakex[0] = snakex[0]-25;
//边界判断
if(snakex[0]<25){ snakex[0] = 850; }
}else if(fx.equals("U")){
snakey[0] = snakey[0]-25;
//边界判断
if(snakey[0]<75){ snakey[0] = 650; }
}else if(fx.equals("D")){
snakey[0] = snakey[0]+25;
//边界判断
if(snakey[0]>650){ snakey[0] = 75;}
}
//失败判断,撞到自己就算失败
for(int i=1;i<length;i++){
if(snakex[0]==snakex[i] && snakey[0]==snakey[i]){
isFail = true;
}
}
repaint();//重画页面
}
timer.start();//定时器开启
}
@Override
public void keyTyped(KeyEvent e) { }
@Override
public void keyReleased(KeyEvent e) { }
}
package com.kuang.Snake;
import javax.swing.*;
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面板上
frame.add(new GamePanel());
frame.setVisible(true);
}
}