yolov5代码及原理解析
一、代码及原理解析
1、输入端
(1) letterbox
此模块作用为将原始图片统一缩放到一个标准尺寸,再送入检测网络中。
def letterbox(im, new_shape=(640, 640), color=(114, 114, 114), auto=True, scaleFill=False, scaleup=True, stride=32):
# Resize and pad image while meeting stride-multiple constraints
shape = im.shape[:2] # current shape [height, width]
if isinstance(new_shape, int):
new_shape = (new_shape, new_shape)
# Scale ratio (new / old)
r = min(new_shape[0] / shape[0], new_shape[1] / shape[1])
if not scaleup: # only scale down, do not scale up (for better val mAP)
r = min(r, 1.0)
# Compute padding
ratio = r, r # width, height ratios
new_unpad = int(round(shape[1] * r)), int(round(shape[0] * r))
dw, dh = new_shape[1] - new_unpad[0], new_shape[0] - new_unpad[1] # wh padding
if auto: # minimum rectangle
dw, dh = np.mod(dw, stride), np.mod(dh, stride) # wh padding
elif scaleFill: # stretch
dw, dh = 0.0, 0.0
new_unpad = (new_shape[1], new_shape[0])
ratio = new_shape[1] / shape[1], new_shape[0] / shape[0] # width, height ratios
dw /= 2 # divide padding into 2 sides
dh /= 2
if shape[::-1] != new_unpad: # resize
im = cv2.resize(im, new_unpad, interpolation=cv2.INTER_LINEAR)
top, bottom = int(round(dh - 0.1)), int(round(dh + 0.1))
left, right = int(round(dw - 0.1)), int(round(dw + 0.1))
im = cv2.copyMakeBorder(im, top, bottom, left, right, cv2.BORDER_CONSTANT, value=color) # add border
return im, ratio, (dw, dh)
步骤为:
1)计算new_shape[0] / shape[0]和new_shape[1] / shape[1],选取其最小值r。
2)将原图像resize为int(round(shape[1] * r)), int(round(shape[0] * r))。
3)分别计算new_shape[1] - new_unpad[0]对stride(默认是32)取余数和new_shape[0] - new_unpad[1]对stride(默认是32)取余数的结果,记为dw和dh。
4)在resize后的图像的基础上填充dw和dh大小像素的空白边界像素。
(2) Mosaic增强
首先介绍一下load_image函数
def load_image(self, i):
# Loads 1 image from dataset index 'i', returns (im, original hw, resized hw)
im, f, fn = self.ims[i], self.im_files[i], self.npy_files[i],
if im is None: # not cached in RAM
if fn.exists(): # load npy
im = np.load(fn)
else: # read image
im = cv2.imread(f) # BGR
assert im is not None, f'Image Not Found {f}'
h0, w0 = im.shape[:2] # orig hw
r = self.img_size / max(h0, w0) # ratio
if r != 1: # if sizes are not equal
im = cv2.resize(im,
(int(w0 * r), int(h0 * r)),
interpolation=cv2.INTER_LINEAR if (self.augment or r > 1) else cv2.INTER_AREA)
return im, (h0, w0), im.shape[:2] # im, hw_original, hw_resized
else:
return self.ims[i], self.im_hw0[i], self.im_hw[i] # im, hw_original, hw_resized
其类似于letterbox,只是缺少了填充边缘的步骤。此函数将图像进行resize并输出resize前后的图像大小。
接下来看一下四张图进行Mosaic增强的函数load_mosaic:
def load_mosaic(self, index):
# YOLOv5 4-mosaic loader. Loads 1 image + 3 random images into a 4-image mosaic
labels4, segments4 = [], []
s = self.img_size
yc, xc = (int(random.uniform(-x, 2 * s + x)) for x in self.mosaic_border) # mosaic center x, y
indices = [index] + random.choices(self.indices, k=3) # 3 additional image indices
random.shuffle(indices)
for i, index in enumerate(indices):
# Load image
img, _, (h, w) = self.load_image(index)
# place img in img4
if i == 0: # top left
img4 = np.full((s * 2, s * 2, img.shape[2]), 114, dtype=np.uint8) # base image with 4 tiles
x1a, y1a, x2a, y2a = max(xc - w, 0), max(yc - h, 0), xc, yc # xmin, ymin, xmax, ymax (large image)
x1b, y1b, x2b, y2b = w - (x2a - x1a), h - (y2a - y1a), w, h # xmin, ymin, xmax, ymax (small image)
elif i == 1: # top right
x1a, y1a, x2a, y2a = xc, max(yc - h, 0), min(xc + w, s * 2), yc
x1b, y1b, x2b, y2b = 0, h - (y2a - y1a), min(w, x2a - x1a), h
elif i == 2: # bottom left
x1a, y1a, x2a, y2a = max(xc - w, 0), yc, xc, min(s * 2, yc + h)
x1b, y1b, x2b, y2b = w - (x2a - x1a), 0, w, min(y2a - y1a, h)
elif i == 3: # bottom right
x1a, y1a, x2a, y2a = xc, yc, min(xc + w, s * 2), min(s * 2, yc + h)
x1b, y1b, x2b, y2b = 0, 0, min(w, x2a - x1a), min(y2a - y1a, h)
img4[y1a:y2a, x1a:x2a] = img[y1b:y2b, x1b:x2b] # img4[ymin:ymax, xmin:xmax]
padw = x1a - x1b
padh = y1a - y1b
# Labels
labels, segments = self.labels[index].copy(), self.segments[index].copy()
if labels.size:
labels[:, 1:] = xywhn2xyxy(labels[:, 1:], w, h, padw, padh) # normalized xywh to pixel xyxy format
segments = [xyn2xy(x, w, h, padw, padh) for x in segments]
labels4.append(labels)
segments4.extend(segments)
# Concat/clip labels
labels4 = np.concatenate(labels4, 0)
for x in (labels4[:, 1:], *segments4):
np.clip(x, 0, 2 * s, out=x) # clip when using random_perspective()
# img4, labels4 = replicate(img4, labels4) # replicate
# Augment
img4, labels4, segments4 = copy_paste(img4, labels4, segments4, p=self.hyp['copy_paste'])
img4, labels4 = random_perspective(img4, labels4, segments4,
degrees=self.hyp['degrees'],
translate=self.hyp['translate'],
scale=self.hyp['scale'],
shear=self.hyp['shear'],
perspective=self.hyp['perspective'],
border=self.mosaic_border) # border to remove
return img4, labels4
步骤如下:
1)确定拼接的四张图片的相接的点yc, xc,其为(img_size//2,3img_size//2)中的随机点。
2)随机抽取序列号为index的图片,通过load_image函数将其resize并读取resize后的h和w。
3)生成(2img_size,2*img_size)的空白图片,并将resize后的小图片复制到大空白图片中。
注意:由于yc, xc是随机的,最终填充的图片中可能存在大量空白。
由上述程序可以看到,load_mosaic函数中还存在random_perspective函数,此函数中包含了一些其它的图像增强操作,包括degrees:旋转;translate:水平和垂直转换;scale:缩放;shear:图片裁剪;perspective:透视变换。
相应程序如下所示:
def random_perspective(im, targets=(), segments=(), degrees=10, translate=.1, scale=.1, shear=10, perspective=0.0,
border=(0, 0)):
# torchvision.transforms.RandomAffine(degrees=(-10, 10), translate=(0.1, 0.1), scale=(0.9, 1.1), shear=(-10, 10))
# targets = [cls, xyxy]
height = im.shape[0] + border[0] * 2 # shape(h,w,c)
width = im.shape[1] + border[1] * 2
# Center
C = np.eye(3)
C[0, 2] = -im.shape[1] / 2 # x translation (pixels)
C[1, 2] = -im.shape[0] / 2 # y translation (pixels)
# Perspective
P = np.eye(3)
P[2, 0] = random.uniform(-perspective, perspective) # x perspective (about y)
P[2, 1] = random.uniform(-perspective, perspective) # y perspective (about x)
# Rotation and Scale
R = np.eye(3)
a = random.uniform(-degrees, degrees)
# a += random.choice([-180, -90, 0, 90]) # add 90deg rotations to small rotations
s = random.uniform(1 - scale, 1 + scale)
# s = 2 ** random.unifoonMatrix2D(angle=a, center=(0, 0), scale=s)
rm(-scale, scale)
R[:2] = cv2.getRotati
# Shear
S = np.eye(3)
S[0, 1] = math.tan(random.uniform(-shear, shear) * math.pi / 180) # x shear (deg)
S[1, 0] = math.tan(random.uniform(-shear, shear) * math.pi / 180) # y shear (deg)
# Translation
T = np.eye(3)
T[0, 2] = random.