修改Cocos2d-X-3.2中的setup.py, 使其能用python3

Cocos2d-x的最新版是v3.2,下载地址为:http://cn.cocos2d-x.org/download/

在运行setup.py时,他会提示你安装python2.7,因为这个版本是他们"well tested"。

 

但是我电脑上已经安装了python3.3,又不想因为这事而卸载python3.3再重新安装python2.7, 于是就尝试修改setup.py文件。修改后的setup.py如下:

 

#!/usr/bin/python
#coding=utf-8
"""****************************************************************************
Copyright (c) 2014 cocos2d-x.org

http://www.cocos2d-x.org

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************"""

'''
This script will install environment variables needed to by cocos2d-x. It will set these envrironment variables:
* COCOS_CONSOLE_ROOT: used to run cocos console tools, more information about cocos console tools please refer to 
https://github.com/cocos2d/cocos2d-console
* NDK_ROOT: used to build android native codes
* ANDROID_SDK_ROOT: used to generate applicatoin on Android through commands
* ANT_ROOT: used to generate applicatoin on Android through commands

On Max OS X, when start a shell, it will read these files and execute commands in sequence:

~/.bash_profile
~/.bash_login
~/.profile

And it will read only one of them. So we will add environment variable in the same sequence.
Which means that
* add environment variables into ~/.bash_profile if it exists
* otherwise it will the add environment variables into ~/.bash_login if it exists
* otherwise it will the add environment variables into ~/.profile if it exists

Will create ~/.bash_profile when none of them exist, and add environment variables into it.

'''

import os
import sys
import fileinput
import shutil
import subprocess
from optparse import OptionParser

COCOS_CONSOLE_ROOT = 'COCOS_CONSOLE_ROOT'
NDK_ROOT = 'NDK_ROOT'
ANDROID_SDK_ROOT = 'ANDROID_SDK_ROOT'
ANT_ROOT = 'ANT_ROOT'

def _check_python_version():
	major_ver = sys.version_info[0]
	print ("The python version is %d.%d" % (major_ver, sys.version_info[1]))

	return True

class SetEnvVar(object):

	RESULT_UPDATE_FAILED = -2
	RESULT_ADD_FAILED = -1
	RESULT_DO_NOTHING = 0
	RESULT_UPDATED = 1
	RESULT_ADDED = 2

	MAC_CHECK_FILES = [ '.bash_profile', '.bash_login', '.profile' ]
	LINUX_CHECK_FILES = [ '.bashrc' ]
	ZSH_CHECK_FILES = ['.zshrc' ]
	RE_FORMAT = r'^export[ \t]+%s=(.+)'

	def __init__(self):
		self.need_backup = True
		self.backup_file = None
		self.current_absolute_path = os.path.dirname(os.path.realpath(__file__))
		self.file_used_for_setup = ''

	def _isWindows(self):
		return sys.platform == 'win32'

	def _isLinux(self):
		return sys.platform.startswith('linux')

	def _is_mac(self):
		return sys.platform == 'darwin'

	def _is_zsh(self):
		shellItem = os.environ.get('SHELL')
		if shellItem is not None:
			if len(shellItem) >= 3:
				return shellItem[-3:] == "zsh"
		return False

	def _get_unix_file_list(self):
		file_list = None

		if self._is_zsh():
			file_list = SetEnvVar.ZSH_CHECK_FILES
		elif self._isLinux():
			file_list = SetEnvVar.LINUX_CHECK_FILES
		elif self._is_mac():
			file_list = SetEnvVar.MAC_CHECK_FILES
		
		return file_list

	def _get_filepat
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