JavaScript Math Object

JavaScript Math Object

Math Object

The Math object allows you to perform mathematical tasks.

Math is not a constructor. All properties/methods of Math can be called by using Math as an object, without creating it.

Syntax

var x = Math.PI; // Returns PI
var y = Math.sqrt(16); // Returns the square root of 16

For a tutorial about the Math object, read our JavaScript Math Object tutorial.


Math Object Properties

PropertyDescription
EReturns Euler's number (approx. 2.718)
LN2Returns the natural logarithm of 2 (approx. 0.693)
LN10Returns the natural logarithm of 10 (approx. 2.302)
LOG2EReturns the base-2 logarithm of E (approx. 1.442)
LOG10EReturns the base-10 logarithm of E (approx. 0.434)
PIReturns PI (approx. 3.14159)
SQRT1_2Returns the square root of 1/2 (approx. 0.707)
SQRT2Returns the square root of 2 (approx. 1.414)

Math Object Methods

MethodDescription
abs(x)Returns the absolute value of x
acos(x)Returns the arccosine of x, in radians
asin(x)Returns the arcsine of x, in radians
atan(x)Returns the arctangent of x as a numeric value between -PI/2 and PI/2 radians
atan2(y,x)Returns the arctangent of the quotient of its arguments
ceil(x)Returns x, rounded upwards to the nearest integer
cos(x)Returns the cosine of x (x is in radians)
exp(x)Returns the value of Ex
floor(x)Returns x, rounded downwards to the nearest integer
log(x)Returns the natural logarithm (base E) of x
max(x,y,z,...,n)Returns the number with the highest value
min(x,y,z,...,n)Returns the number with the lowest value
pow(x,y)Returns the value of x to the power of y
random()Returns a random number between 0 and 1
round(x)Rounds x to the nearest integer
sin(x)Returns the sine of x (x is in radians)
sqrt(x)Returns the square root of x
tan(x)Returns the tangent of an angle
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