File I/O in Unity3D

At the moment, there is no platform-independent way to save data inUnity3D.

If you want to open a file for reading or writing, you need to use the proper path. This code will do the trick and works on PC, Mac, iOS and Android:

       string fileName = "";
#if UNITY_IPHONE			
	string fileNameBase = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/'));
	fileName = fileNameBase.Substring(0, fileNameBase.LastIndexOf('/')) + "/Documents/" + FILE_NAME;
#elif UNITY_ANDROID
	fileName = Application.persistentDataPath + "/" + FILE_NAME ;
#else
	fileName = Application.dataPath + "/" + FILE_NAME;
#endif
 
fileWriter = File.CreateText(fileName);
fileWriter.WriteLine("Hello world");
fileWriter.Close();

[edit]

Since Unity 3.3, it is no longer necessary to use platform-specific code for simple file I/O. Use Application.persistentDataPath to do the trick.

This code would replace the code above:

	string fileName = Application.persistentDataPath + "/" + FILE_NAME;
	fileWriter = File.CreateText(fileName);
	fileWriter.WriteLine("Hello world");
	fileWriter.Close();

Thanks, erique, for pointing this out on the Unity forum.

  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值