public Text t;
//DOMove()移动的是世界坐标
void Start() {
//<1>
//InvokeRepeating("Point1", 2, 2);
//<2>
//InvokeRepeating("Point2", 2, 5);
//<3>
//InvokeRepeating("Point3", 1, 3);
//<4>
//transform.DORotate(new Vector3(0, 0, 0), 3).OnComplete(()=>
//{
// transform.DORotate(new Vector3(0, -60, 0), 3);
//}
//);
//<5>
//Point5();
//<6>
//Point6();
//<7>
//Point7();
}
void Point1()
{
transform.DOMoveX(transform.position.x + 5, 1);
}
void Point2()
{
//float z = transform.rotation.z+10;
transform.DORotate(new Vector3(0, 0, 90), 2);
}
void Point3()
{
transform.DOScale(new Vector3(4, 1, 1), 1).OnComplete(() =>
{
transform.DOScale(new Vector3(1, 1, 1), 1);
}
);
}
void Point5()
{
t.DOText("<color=red>滚滚长江东逝水</color>,<color=blue>浪花淘尽英雄</color>。是非成败转头空,青山依旧在,几度夕阳红。白发渔礁江渚上,惯看秋月春风。一壶浊酒喜相逢,古今多少事,都付笑谈中。", 5);
//t.DOColor(Color.red, 5);
t.DOFade(0, 10);
}
void Point6()
{
transform.DORotate(new Vector3(0, 90, 0), 3).OnComplete(() =>
{
transform.DOShakePosition(5, 0.5f);
}
);
}
void Point7()
{
Sequence s = DOTween.Sequence();
s.Append(transform.DOMove(new Vector3(10, 0, 20), 5));
s.Append(transform.DORotate(new Vector3(0, 90, 0), 2));
}
void Update () {
}