前言
经典数组游戏三子棋
一、整体的逻辑
1.创建菜单
2.创建棋盘
3.打印棋盘
3.玩家下棋
4.判断输赢
5.电脑下棋
6.再次判断输赢
7.返回菜单
创建菜单
void menu()
{
printf("*****************************\n");
printf("*********1.游戏开始**********\n");
printf("*********0.退出游戏**********\n");
printf("*****************************\n");
}
创建棋盘
三子棋需要一个3*3的棋盘,这里我们创建了一个Board[3][3]的二维数组来当棋盘,将数组中的元素全部初识化为空格。
void InitBoard(char Board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
Board[i][j] = ' ';
}
}
}
打印棋盘
将棋盘打印出来,这里我们用 | 将棋盘分割成一列列的,用 --- 将棋盘分割成每一行,方便我们观看。
void DisplayBoard(char Board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", Board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < row; j++)
{
printf("---");
if (j < row - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
玩家下棋
玩家将坐标输入,当坐标被占用或超出棋盘范围时,重新选择。
void PlayerMove(char Board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋,请选择坐标:>");
scanf("%d%d", &x, &y);
while (1)
{
if (x >= 0 && x < row && y >= 0 && y < col)
{
if (Board[x][y] == ' ')
{
Board[x][y] = '*';
break;
}
else
{
printf("坐标被占用,请重新选择!");
}
}
else
{
printf("坐标输入错误,请重新选择!");
}
}
}
电脑下棋
这个地方电脑下棋比较傻了,因为是随机生成的坐标,
void ComputerMove(char Board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (Board[x][y] == ' ')
{
Board[x][y] = '#';
break;
}
}
}
判断输赢
这里我将可能赢的情况列举了出来,当赢时,会返回三个坐标中的一个,然后再判断。
char IsWin(char Board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (Board[i][0] == Board[i][1] && Board[i][1] == Board[i][2] && Board[i][0] != ' ')
{
return Board[i][0];
break;
}
}
int j = 0;
for (j = 0; j < col; j++)
{
if (Board[0][j] == Board[1][j] && Board[1][j] == Board[2][j] && Board[0][j] != ' ')
{
return Board[0][j];
break;
}
}
if (Board[0][0] == Board[1][1] && Board[1][1] == Board[2][2] && Board[0][0] != ' ')
{
return Board[0][0];
}
if (Board[0][2] == Board[1][1] && Board[1][1] == Board[2][0] && Board[1][1] != ' ')
{
return Board[1][1];
}
if (IsFull(Board, row, col))
{
return 'Q';
}
return 'C';
}
ret = IsWin(Board, ROW, COL);
if (ret != 'C')
{
if (ret == '*')
{
printf("玩家赢!!!");
break;
}
else if (ret == '#')
{
printf("电脑赢!!!");
break;
}
else
{
printf("平局");
break;
}
}
整合代码
game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void InitBoard(char Board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
Board[i][j] = ' ';
}
}
}
void DisplayBoard(char Board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", Board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < row; j++)
{
printf("---");
if (j < row - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char Board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋,请选择坐标:>");
scanf("%d%d", &x, &y);
while (1)
{
if (x >= 0 && x < row && y >= 0 && y < col)
{
if (Board[x][y] == ' ')
{
Board[x][y] = '*';
break;
}
else
{
printf("坐标被占用,请重新选择!");
}
}
else
{
printf("坐标输入错误,请重新选择!");
}
}
}
void ComputerMove(char Board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (Board[x][y] == ' ')
{
Board[x][y] = '#';
break;
}
}
}
int IsFull(char Board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (Board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char Board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (Board[i][0] == Board[i][1] && Board[i][1] == Board[i][2] && Board[i][0] != ' ')
{
return Board[i][0];
break;
}
}
int j = 0;
for (j = 0; j < col; j++)
{
if (Board[0][j] == Board[1][j] && Board[1][j] == Board[2][j] && Board[0][j] != ' ')
{
return Board[0][j];
break;
}
}
if (Board[0][0] == Board[1][1] && Board[1][1] == Board[2][2] && Board[0][0] != ' ')
{
return Board[0][0];
}
if (Board[0][2] == Board[1][1] && Board[1][1] == Board[2][0] && Board[1][1] != ' ')
{
return Board[1][1];
}
if (IsFull(Board, row, col))
{
return 'Q';
}
return 'C';
}
test.c
#include"game.h"
void menu()
{
printf("*****************************\n");
printf("*********1.游戏开始**********\n");
printf("*********0.退出游戏**********\n");
printf("*****************************\n");
}
void game()
{
char ret = 0;
char Board[ROW][COL] = { 0 };
InitBoard(Board,ROW,COL);
DisplayBoard(Board,ROW,COL);
while (1)
{
PlayerMove(Board, ROW, COL);
DisplayBoard(Board, ROW, COL);
ret = IsWin(Board, ROW, COL);
if (ret != 'C')
{
if (ret == '*')
{
printf("玩家赢!!!\n");
break;
}
else if (ret == '#')
{
printf("电脑赢!!!\n");
break;
}
else
{
printf("平局\n");
break;
}
}
ComputerMove(Board, ROW, COL);
DisplayBoard(Board, ROW, COL);
ret = IsWin(Board, ROW, COL);
if (ret != 'C')
{
if (ret == '*')
{
printf("玩家赢!!!");
break;
}
else if (ret == '#')
{
printf("电脑赢!!!");
break;
}
else
{
printf("平局");
break;
}
}
}
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
game2();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("选择错误!请重新选择\n");
break;
}
}while (input);
return 0;
}
game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char Board[ROW][COL], int row, int col);
void DisplayBoard(char Board[ROW][COL], int row, int col);
void PlayerMove(char Board[ROW][COL], int row, int col);
void ComputerMove(char Board[ROW][COL], int row, int col);
char IsWin(char Board[ROW][COL], int row, int col);
总结
今天终于把三子棋写了出来,明天尝试一下,让电脑不这么麻瓜。