一、扫雷需要的基本步骤
1.打印菜单
2.创建棋盘
3.布置地雷
4.打印棋盘
5.玩家下棋
6.棋盘展开
打印菜单
void menu()
{
printf("********************\n");
printf("*****1.开始游戏*****\n");
printf("*****0.退出游戏*****\n");
printf("********************\n");
}
创建棋盘
在创建棋盘这里,我创建了两个棋盘,一个是用来设置雷的,一个是打印棋盘,展示给玩家看的。
void InitBoard(char board[ROWS][COLS], int rows, int cols, char ret)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = ret;
}
}
}
布置地雷
在棋盘上将有雷的坐标改为'1',没有雷的是'0'
void SetBoard(char board[ROWS][COLS], int row, int col)
{
int count = Easy_count;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("----- 扫雷游戏 -----\n");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
for (i = 1; i <= row; i++)
{
printf("\n%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
}
printf("\n");
}
玩家下棋
之所以说扫雷为进阶版,是因为增加了将大面积空白区域展开的功能。
void Player(char board[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
while (1)
{
int x = 0;
int y = 0;
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (board[x][y] == '0')
{
Openboard(board, show, x, y);//棋盘展开功能
DisplayBoard(show, ROW, COL);
}
else if (board[x][y] == '1')
{
printf("你被炸死了\n");
return;
}
}
else
{
printf("坐标无效,请重新输入\n");
}
int i = 1;
int j = 1;
int count = 0;
for (i = 1; i <= ROW; i++)
{
for (j = 1; j <= COL; j++)
{
if (show[i][j] == '*')
{
count++;
}
}
}
if (count == Easy_count)
{
printf("恭喜你,成功了!\n");
break;
}
}
棋盘展开
if (i >= 1 && i <= ROW && j >= 1 && j <= COL),在棋盘展开功能中这个判断语句是必不可少的,我所创建的两个棋盘大小,比打印展示的棋盘大了两行两列,这是为了方便计算棋盘边缘的雷的个数,不用挨个举例。
int sum(char board[ROWS][COLS], char show[ROWS][COLS], int x, int y)//计算周围雷的个数
{
int count= board[x + 1][y + 1] + board[x - 1][y - 1] + board[x - 1][y] + board[x - 1][y + 1] + board[x][y - 1]
+ board[x][y + 1] + board[x + 1][y - 1] + board[x + 1][y] - 8 * '0';
return count;
}
void Openboard(char board[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int count = sum(board, show, row, col);
if (count != 0)
{
show[row][col] = count + '0';
}
else
{
show[row][col] = ' ';
int i = 0;
int j = 0;
for (i = row - 1; i <= row + 1; i++)
{
for (j = col - 1; j <= col + 1; j++)
{
if (i >= 1 && i <= ROW && j >= 1 && j <= COL)//防止元素超出打印棋盘
{
if (show[i][j] != ' ')
{
Openboard(board, show, i, j);//使用递归展开
}
}
}
}
}
}
总结