AssetBundle-----资源加载(读取assetbundle)


using UnityEngine;using System.Collections;public class LoadAssetBundle : MonoBehaviour { public string path; public string file;void Start () { StartCoroutine(Load());} IEnumerator Load() { string _path ="file:///"+Application.dataPath + path; WWW www = WWW.LoadFromCacheOrDownload(_path,1); yield return www; AssetBundle bundle = www.assetBundle; AssetBundleRequest request = bundle.LoadAssetAsync(file); yield return request; GameObject obj = request.asset as GameObject; Instantiate(obj); bundle.Unload(false); www.Dispose(); }}


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TEST : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {
        string path =Application.dataPath + "/bundles/aaaa";


        AssetBundle assetbundle = AssetBundle.LoadFromFile(path);

        GameObject g = assetbundle.LoadAsset<GameObject>("Cube");
        GameObject.Instantiate(g);
    }

    // Update is called once per frame
    void Update()
    {

    }
}






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