在unity editor中加载东西
AssetDatabase.LoadAssetAtPath<>()
AssetDatabase.Refresh();
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在unity里面加载东西
Resources.Load(endPath);
相当于在assetbundle里面加载asset。因为resources文件夹的东西会被自动打包成assetbundle
获取assetbundle
1www
2 assetbundle.createformmemory
3 assetbundle.createformfile
4 assetbundle.createformmemoryimmediate
从assetbundle加载asset
assetbundle.loadasset()
加载过程
www ->www.assetbundle->assetbundle.loadasset->instantiate
卸载过程
www.dipose->assetbundle.unload()->resource.unloadasset()->Destroy
AssetDatabase.LoadAssetAtPath<>()
AssetDatabase.Refresh();
=====================================================================
在unity里面加载东西
Resources.Load(endPath);
相当于在assetbundle里面加载asset。因为resources文件夹的东西会被自动打包成assetbundle
获取assetbundle
1www
2 assetbundle.createformmemory
3 assetbundle.createformfile
4 assetbundle.createformmemoryimmediate
从assetbundle加载asset
assetbundle.loadasset()
加载过程
www ->www.assetbundle->assetbundle.loadasset->instantiate
卸载过程
www.dipose->assetbundle.unload()->resource.unloadasset()->Destroy