#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class DebugUILine : MonoBehaviour {
void OnDrawGizmos ()
{
foreach (MaskableGraphic g in GameObject.FindObjectsOfType<MaskableGraphic>()) {
if (g.raycastTarget) {
Transform transform = g.transform;
RectTransform rectTransform = transform as RectTransform;
float xOffset = transform.position.x - transform.localPosition.x;
float yOffset = transform.position.y - transform.localPosition.y;
float x1 = (transform.localPosition.x - (rectTransform.sizeDelta.x * rectTransform.pivot.x) * transform.lossyScale.x) + xOffset;
float x2 = (transform.localPosition.x + (rectTransform.sizeDelta.x * (1f - rectTransform.pivot.x) * transform.lossyScale.x)) + xOffset;
float y1 = (transform.localPosition.y - (rectTransform.sizeDelta.y * rectTransform.pivot.y) * transform.lossyScale.y) + yOffset;
float y2 = (transform.localPosition.y + (rectTransform.sizeDelta.y * (1f - rectTransform.pivot.y) * transform.lossyScale.y)) + yOffset;
Gizmos.color = Color.blue;
Gizmos.DrawLine (new Vector3 (x1, y1, 100f), new Vector3 (x1, y2, 100f));
Gizmos.DrawLine (new Vector3 (x2, y1, 100f), new Vector3 (x2, y2, 100f));
Gizmos.DrawLine (new Vector3 (x1, y1, 100f), new Vector3 (x2, y1, 100f));
Gizmos.DrawLine (new Vector3 (x1, y2, 100f), new Vector3 (x2, y2, 100f));
}
}
}
}
#endif
把有交互功能的UI显示出来
最新推荐文章于 2024-05-07 09:53:55 发布