[学习笔记]JavaScript基础--任意值运动框架

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
    <title></title>
	<meta charset="utf-8" />
    <style>
        div {width:200px; height:200px; margin:20px; float:left;
             background:yellow; border:10px solid black; filter:alpha(opacity:30);
             opacity:0.3;
        }
    </style>
    <script>
        
        window.onload = function ()
        {
            var oDiv1 = document.getElementById('div1');
            oDiv1.onmouseover = function ()
            {
                startMove(this,'opacity',100);
            };
            oDiv1.onmouseout = function () {
                startMove(this, 'opacity', 30);
            };
        };
        function getStyle(obj, name) {
            if (obj.currentStyle) {
                return obj.currentStyle[name];
            }
            else {
                return getComputedStyle(obj, false)[name];
            }
        }
        function startMove(obj,attr,iTarget)
        {
            clearInterval(obj.timer);
            obj.timer = setInterval(function ()
            {
                var cur = 0;
                if (attr == 'opacity')
                {
                    cur = Math.round(parseFloat(getStyle(obj, attr)) * 100);
                }
                else
                {
                    cur = parseInt(getStyle(obj, attr));
                }
                var speed = (iTarget - cur) / 6;
                speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed);

                if(cur==iTarget)
                {
                    clearInterval(obj.timer);
                }
                else
                {
                    if (attr == 'opacity')
                    {
                        obj.style.filter = 'alpha(opacity:' + (cur + speed) + ')';
                        obj.style.opacity = (cur + speed) / 100;
                        document.getElementById('txt1').value = obj.style.opacity;
                    }
                    obj.style[attr] = cur + speed + 'px';
                }
            }, 30);
        }
    </script>
</head>
<body>
    <div id="div1"></div>
    <input type="text" id="txt1" />
</body>
</html>

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