Cocos2d-x V2.2.2 性能分析和透明处理

1. 性能影响分析

1.1 setEGLConfigChooser

      其参数对性能影响极大,下面的代码在同样的Android设备上运行,其fps变化相当大。

      注:FrameBuffer Resolution为1080P。

public class Demo2 extends Cocos2dxActivity{
	
    protected void onCreate(Bundle savedInstanceState){
		super.onCreate(savedInstanceState);	
	}

    public Cocos2dxGLSurfaceView onCreateView() {
    	Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
    	// Demo2 should create stencil buffer
    	//glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8); // fps: 56
	    glSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);   // fps: 41
    	
    	return glSurfaceView;
    }

    static {
        System.loadLibrary("cocos2dcpp");
    }     
}

1.2 android:theme对fps的影响

    前提条件为:glSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);

     Theme.Translucent:                  FPS(12.6)

     Theme.NoTitleBar.Fullscreen:  FPS(41)

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      package="com.test.game2"
      android:versionCode="1"
      android:versionName="1.0">

    <uses-sdk android:minSdkVersion="8"/>
    <uses-feature android:glEsVersion="0x00020000" />

    <application android:label="@string/app_name"
        android:icon="@drawable/icon">

        <activity android:name=".Demo2"
                  android:label="@string/app_name"
                  android:screenOrientation="landscape"
                  ###android:theme="@android:style/Theme.Translucent"  ###fps:12.6
		  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"  ###fps:41	
                  android:configChanges="orientation">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>
    <supports-screens android:largeScreens="true"
                      android:smallScreens="true"
                      android:anyDensity="true"
                      android:normalScreens="true"/>
                         
    <uses-permission android:name="android.permission.INTERNET"/>
</manifest> 


2. Video+3D

    背景层:Video

    前景层:3D (其背景透明)

2.1 Cocos2dxActivity.java

    其主要功能为:

     1) 增加一个SurfaceView用于显示Video,其代码如下:

         public SurfaceView mediaPlayView;  //成员变量,可供其子类访问

         mediaPlayView = new SurfaceView(this);
         framelayout.addView(mediaPlayView);

     2) 使GLSurfaceView背景透明并置于前景,其代码如下:

          this.mGLSurfaceView.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);
          this.mGLSurfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
          this.mGLSurfaceView.setZOrderOnTop(true);

    相关关键代码如下:

  

import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.graphics.PixelFormat;


	public void init() {
		
    	// FrameLayout
        ViewGroup.LayoutParams framelayout_params =
            new ViewGroup.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT,
                                       ViewGroup.LayoutParams.FILL_PARENT);
        FrameLayout framelayout = new FrameLayout(this);
        framelayout.setLayoutParams(framelayout_params);

        // Cocos2dxEditText layout
        ViewGroup.LayoutParams edittext_layout_params =
            new ViewGroup.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT,
                                       ViewGroup.LayoutParams.WRAP_CONTENT);
        Cocos2dxEditText edittext = new Cocos2dxEditText(this);
        edittext.setLayoutParams(edittext_layout_params);

        // ...add to FrameLayout
        framelayout.addView(edittext);

		// Added by Luoxx for video player on 2014-2-25
		mediaPlayView = new SurfaceView(this);
		framelayout.addView(mediaPlayView);
		

        // Cocos2dxGLSurfaceView
        this.mGLSurfaceView = this.onCreateView();

        // ...add to FrameLayout
        framelayout.addView(this.mGLSurfaceView);

        // Switch to supported OpenGL (ARGB888) mode on emulator
        if (isAndroidEmulator())
           this.mGLSurfaceView.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);

		// Added by Luoxx on 2014-2-25
        this.mGLSurfaceView.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);
		this.mGLSurfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
		this.mGLSurfaceView.setZOrderOnTop(true);

        this.mGLSurfaceView.setCocos2dxRenderer(new Cocos2dxRenderer());
        this.mGLSurfaceView.setCocos2dxEditText(edittext);


        // Set framelayout as the content view
		setContentView(framelayout);
	}

2.2 Demo2.java

      其主要功能为:进行视频播放,其完整代码如下:

package com.test.game2;

import org.cocos2dx.lib.Cocos2dxActivity;
import org.cocos2dx.lib.Cocos2dxGLSurfaceView;

import android.os.Bundle;

// Added by Luoxx for video player
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.media.MediaPlayer;
import android.util.Log;
import java.io.IOException;



public class Demo2 extends Cocos2dxActivity{
	private static final String TAG="MyMP";
	
	private SurfaceHolder mediaSurfaceHolder = null;
	private MediaPlayer  mediaPlayer;
	private boolean isMediaPlay = false;
	
    protected void onCreate(Bundle savedInstanceState){
		super.onCreate(savedInstanceState);	
		initVideo();
	}

    public Cocos2dxGLSurfaceView onCreateView() {
    	Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
    	// Demo2 should create stencil buffer
    	glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
    	
    	return glSurfaceView;
    }

    static {
        System.loadLibrary("cocos2dcpp");
    }     

	private void initVideo(){
    	mediaSurfaceHolder = mediaPlayView.getHolder();
    	mediaSurfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
    	mediaSurfaceHolder.addCallback(new MediaSurfaceHolderCallBack());
	}
	
	MediaPlayer.OnPreparedListener mPreparedListener = new MediaPlayer.OnPreparedListener() {
		@Override
		public void onPrepared(MediaPlayer mp) {
			Log.d(TAG,"onPrepared...");
			int mVideoWidth = 0;
			int mVideoHeight = 0;
			mVideoWidth = mp.getVideoWidth();
			mVideoHeight = mp.getVideoHeight();
			mediaSurfaceHolder.setFixedSize(mVideoWidth, mVideoHeight);
			
			mp.start();
			
			isMediaPlay = true;
			

			// test
			/*
	    	try{
	    		// startup Get Pos Thread
	    		mPosThread = new GetPosThread();
	    		mPosThread.start(); 
		    } catch (Exception e) {
		    	e.printStackTrace();
		    }*/
		}
	};
	
	private MediaPlayer.OnCompletionListener mCompletionListener = new MediaPlayer.OnCompletionListener() {
		public void onCompletion(MediaPlayer mp) {
			Log.d(TAG,"onCompletion...");
			//isMediaPlay = false;
			mp.seekTo(0);
			mp.start();
		}
	};
	
	private class MediaSurfaceHolderCallBack implements SurfaceHolder.Callback{

		@Override
		public void surfaceChanged(SurfaceHolder holder, int format, int width,
				int height) {
			Log.d(TAG,"surfaceChanged...,width="+width+", height="+height);
			
		}

		@Override
		public void surfaceCreated(SurfaceHolder holder) {

			Log.d(TAG,"surfaceCreated...");
			
			mediaPlayer = new MediaPlayer();
	    	mediaPlayer.setOnPreparedListener(mPreparedListener);
			mediaPlayer.setOnCompletionListener(mCompletionListener);
			
			try {
				mediaPlayer.setDataSource("/sdcard/NativeMedia.ts");
				//mediaPlayer.setDataSource("/sdcard/video/aoa.mp4");
			} catch (IllegalArgumentException e) {
				e.printStackTrace();
			} catch (IllegalStateException e) {
				e.printStackTrace();
			} catch (IOException e) {
				e.printStackTrace();
			}
			mediaPlayer.setDisplay(mediaSurfaceHolder);
			
			try {
				mediaPlayer.prepareAsync(); 
			} catch (IllegalStateException e) {
				e.printStackTrace();
			} 
		}

		@Override
		public void surfaceDestroyed(SurfaceHolder holder) {
			if( mediaPlayer.isPlaying() ){
				mediaPlayer.stop();
				mediaPlayer.release();
				mediaPlayer = null;
			}

			if( mediaSurfaceHolder != null ){
				mediaSurfaceHolder = null;
			}
		}
    }
}

       

2.3 CCDirector.cpp

      在render每一帧之前,调用glClearColor(0.0f,0.0f,0.0f,0.0f); 以使3D层透明,其详细代码如下:

// Draw the Scene
void CCDirector::drawScene(void)
{
    // calculate "global" dt
    calculateDeltaTime();

    //tick before glClear: issue #533
    if (! m_bPaused)
    {
        m_pScheduler->update(m_fDeltaTime);
    }
    
    glClearColor(0.0f,0.0f,0.0f,0.0f); // add it to make 3D transparent
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    /* to avoid flickr, nextScene MUST be here: after tick and before draw.
     XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */
    if (m_pNextScene)
    {
        setNextScene();
    }

    kmGLPushMatrix();

    // draw the scene
    if (m_pRunningScene)
    {
        m_pRunningScene->visit();
    }

    // draw the notifications node
    if (m_pNotificationNode)
    {
        m_pNotificationNode->visit();
    }
    
    if (m_bDisplayStats)
    {
        showStats();
    }
    
    kmGLPopMatrix();

    m_uTotalFrames++;

    // swap buffers
    if (m_pobOpenGLView)
    {
        m_pobOpenGLView->swapBuffers();
    }
    
    if (m_bDisplayStats)
    {
        calculateMPF();
    }
}

或如下代码:

void CCDirector::setGLDefaultValues(void)
{
    // This method SHOULD be called only after openGLView_ was initialized
    CCAssert(m_pobOpenGLView, "opengl view should not be null");

    setAlphaBlending(true);
    // XXX: Fix me, should enable/disable depth test according the depth format as cocos2d-iphone did
    // [self setDepthTest: view_.depthFormat];
    setDepthTest(false);
    setProjection(m_eProjection);

    // set other opengl default values
    //glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // to make 3D Layer transparent
}









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