Texture2D* StartLayer::addJpgMaskPng(const char* jpgName, const char* maskName)
{
CCImage *jpgImage = new CCImage();
jpgImage->initWithImageFile(jpgName);
unsigned char *jpgData = jpgImage->getData();
int lenJPGPerPixel = jpgImage->getBitPerPixel() / 8;
int width = jpgImage->getWidth();
int height = jpgImage->getHeight();
int len = width * height;
CCImage *alphaImage = new CCImage();
alphaImage->initWithImageFile(maskName);
unsigned c
{
CCImage *jpgImage = new CCImage();
jpgImage->initWithImageFile(jpgName);
unsigned char *jpgData = jpgImage->getData();
int lenJPGPerPixel = jpgImage->getBitPerPixel() / 8;
int width = jpgImage->getWidth();
int height = jpgImage->getHeight();
int len = width * height;
CCImage *alphaImage = new CCImage();
alphaImage->initWithImageFile(maskName);
unsigned c