设计模式学习笔记----装饰器模式

装饰器模式定义

 装饰模式 动态的给一个对象添加一些额外的职责,就增加功能来说,装饰模式比生成子类更为灵活

装饰器模式实现

在这里插入图片描述

public interface Troll {

  void attack();

  int getAttackPower();

  void fleeBattle();

}
public class SimpleTroll implements Troll {

  private static final Logger LOGGER = LoggerFactory.getLogger(SimpleTroll.class);

  @Override
  public void attack() {
    LOGGER.info("The troll tries to grab you!");
  }

  @Override
  public int getAttackPower() {
    return 10;
  }

  @Override
  public void fleeBattle() {
    LOGGER.info("The troll shrieks in horror and runs away!");
  }
}

public class ClubbedTroll implements Troll {

  private static final Logger LOGGER = LoggerFactory.getLogger(ClubbedTroll.class);

  private Troll decorated;

  public ClubbedTroll(Troll decorated) {
    this.decorated = decorated;
  }

  @Override
  public void attack() {
    decorated.attack();
    LOGGER.info("The troll swings at you with a club!");
  }

  @Override
  public int getAttackPower() {
    return decorated.getAttackPower() + 10;
  }

  @Override
  public void fleeBattle() {
    decorated.fleeBattle();
  }
}

public class App {

  private static final Logger LOGGER = LoggerFactory.getLogger(App.class);

  /**
   * Program entry point
   * 
   * @param args command line args
   */
  public static void main(String[] args) {

    // simple troll
    LOGGER.info("A simple looking troll approaches.");
    Troll troll = new SimpleTroll();
    troll.attack();
    troll.fleeBattle();
    LOGGER.info("Simple troll power {}.\n", troll.getAttackPower());

    // change the behavior of the simple troll by adding a decorator
    LOGGER.info("A troll with huge club surprises you.");
    Troll clubbedTroll = new ClubbedTroll(troll);
    clubbedTroll.attack();
    clubbedTroll.fleeBattle();
    LOGGER.info("Clubbed troll power {}.\n", clubbedTroll.getAttackPower());
  }
}

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