用数组能写一个扫雷?!跟着写就对啦!!!

在开始前,我们要明白。总共要设计三个文件,分别是:
test.c //文件中写游戏的测试逻辑
game.c //文件中写游戏中函数的实现等
game.h //文件中写游戏需要的数据类型和函数声明等

game.h

#pragma once

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define EASY_COUNT 10

#define ROW 9
#define COL 9

#define ROWS ROW+2
#difine COLS COL+2

//初始化棋盘
void InitBoard(char board [ROWS][COLS], int rows, int cols, char set);

//打印棋盘
viod DisplayBoard(char board[ROWS][COLS], int row, int col);

//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game.c

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
    int i = 0;
    for(i =0; i < rows; i++)
    {
        int j = 0;
        for (j == 0; j < cols; j++)
        {
            board[i][j] = set;
        }
    }
}

void DisplayBoard(char board[ROWS][cols], int row, int col)
{
    int i = 0;
    printf("---------扫雷游戏---------\n");
    for (i = 0; i <= col; i++)
    {
        printf("%d", i);
    }
    printf("\n");
    for (i =1; i <= row; i++)
    {
        printf("%d", i);
        int j = 0;
        for (j = 1; j <= col; j++)
        {
            printf("%c", board[i][j]);
        }
        printf("\n");
    }

void SwtMine(char board[ROWS][COLS], int row, int col)
{    
    //布置十个雷
    //生成随机的坐标,布置雷
    int count = EASY_COUNT;
    while (count)
    {
        int x = rand() % row + 1;
        int y = rand() % col + 1;
        
        if(board[x][y] =='0')
        {
            board[x][y] == '1';
            count--;
        }        
    }
}

int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
    return (mine[x-1][y]+mine[x-1][y-1]+mine[x][y-1]+mine[x+1][y-1]+mine[x+1][y]+mine[x+1][y+1]+mine[x][y+1]+mine[x-1][y+1] - 8 * '0');
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][cols], int row, int col)
{
    int x = 0;
    int y = 0;
    int win = 0;
    while(win < row*col - EASY_COUNT)
    {
        printf("请输入要排查的坐标:>");
        scanf('%d %d', &x, &y);
        if (x >= 1 && x <= row && y >= 1 && y <= col)
        {
             if(mine[x][y] == '1');
               {
                   printf("很遗憾,你被炸死了\n");
                   DisplayBoard(mine, ROW, COL);
                   break;
               }
               else
               {    
                   //该位置不是雷,就统计这个坐标周围有几个雷
                   int count = GetMineCount(mine, x,  y);
                   show[x][y] = count + '0';
                   DisplayBoard(mine, ROW, COL);
                   win++;
               }
          else
          {
              printf("坐标非法,重新输入\n");
          }
        }
        if(win == row * col - EASY_COUNT)
        {
            printf("恭喜你,排雷成功\n");
            DisplayBoard(mine, ROW, COL);
        }
    }

test.c

#include "game.h"

void menu()
{
    printf("***************************\n");
    printf("*********1.play***********\n");
    printf("*********2.exit************\n");
    printf("***************************\n");
}

void game()
{
    char mine[ROWS][COLS];      //存放布置好的雷
    char show[ROWS][COLS];     //存放排查出的雷的信息
    //初始化棋盘
    //1. mine数组最开始全是‘0’
    //2. show数组最开始全是‘*’

    InitBoard(mine, ROWS, COLS, '0');
    InitBoard(mine, ROWS, COLS, '*');
    //打印棋盘

    DisplayBoard(show, ROW,  COL );
    //1. 布置雷

    setMine(mine, show, ROW, COL);    
    //2. 排查雷

    FindMine(mine , show, ROW, COL);
}

int main()
{
    int input = 0;
    srand((unsigned int)time(NULL));
    do
    {
        menu();
        printf("请选择:>");
        scanf("%d", &input);
        switch(input)
        {
        case 1:
            game();
            break;
        case 0:
            printf("退出游戏\n");
            break;
        defalt:
            printf("选择错误,请重新选择\n");
            break;
        }
    }while (input);
    return 0;
}

扫雷游戏功能说明
1.使用控制带实现经典的扫雷游戏
2.游戏可以通过菜单实现继续游玩或者退出游戏
3.扫雷的棋盘是9*9的格子
4.默认随机布局十个雷
如果位置不是雷,那么就会显示周围有几个雷
如果位置是雷,就炸死,结束游戏
把除10个雷之外的所有雷找出来,排雷成功,游戏结束

  • 4
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
当然可以!以下是一个简单的扫雷游戏实现: ```python import random # 雷区大小 ROWS = 10 COLS = 10 MINES = 10 # 定义格子状态 HIDDEN = 0 VISIBLE = 1 MARKED = 2 # 定义雷区 minefield = [[0 for j in range(COLS)] for i in range(ROWS)] # 安放地雷 count = 0 while count < MINES: row = random.randint(0, ROWS - 1) col = random.randint(0, COLS - 1) if minefield[row][col] == 0: minefield[row][col] = -1 count += 1 # 计算周围雷的数量 for i in range(ROWS): for j in range(COLS): if minefield[i][j] == -1: continue for x in range(max(0, i - 1), min(ROWS, i + 2)): for y in range(max(0, j - 1), min(COLS, j + 2)): if minefield[x][y] == -1: minefield[i][j] += 1 # 定义游戏状态 game_over = False game_win = False # 显示雷区 def show_minefield(): for i in range(ROWS): for j in range(COLS): if minefield[i][j] == -1: print("*", end=" ") elif minefield[i][j] == HIDDEN: print(".", end=" ") elif minefield[i][j] == VISIBLE: print(minefield[i][j], end=" ") elif minefield[i][j] == MARKED: print("P", end=" ") print() # 点击格子 def click(row, col): global game_over, game_win if minefield[row][col] == -1: game_over = True else: minefield[row][col] = VISIBLE if minefield[row][col] == 0: for x in range(max(0, row - 1), min(ROWS, row + 2)): for y in range(max(0, col - 1), min(COLS, col + 2)): if minefield[x][y] == HIDDEN: click(x, y) if all(minefield[i][j] != HIDDEN for i in range(ROWS) for j in range(COLS) if minefield[i][j] != -1): game_win = True # 标记格子 def mark(row, col): if minefield[row][col] == HIDDEN: minefield[row][col] = MARKED elif minefield[row][col] == MARKED: minefield[row][col] = HIDDEN # 游戏循环 while not game_over and not game_win: show_minefield() row = int(input("请输入行号(0~{}): ".format(ROWS - 1))) col = int(input("请输入列号(0~{}): ".format(COLS - 1))) action = input("请输入操作(C表示标记,其他表示点击): ") if action == "C": mark(row, col) else: click(row, col) # 游戏结束 show_minefield() if game_win: print("恭喜你,你赢了!") else: print("很遗憾,你输了!") ``` 此程序包含了一个简单的命令行界面,可以让玩家点击格子来揭开地图或标记可能的地雷位置。游戏结束后会显示整个雷区,告诉玩家是否胜利。
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值