获取图片指定点的RGBA

/**
 *  获取图片指定位置的color
 *
 *  @param point 需要获取位置的店
 *  @param img   需要获取颜色的图片
 *
 *  @return img的point处的位置
 */
- (UIColor*) getPixelColorAtLocation:(CGPoint)point image:(UIImage *)img {
    UIColor* color = nil;
    CGImageRef inImage = img.CGImage;
    CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
    if (cgctx == NULL) { return nil; /* error */ }

    size_t w = CGImageGetWidth(inImage);
    size_t h = CGImageGetHeight(inImage);
    CGRect rect = {{0,0},{w,h}};

        // Draw the image to the bitmap context. Once we draw, the memory
        // allocated for the context for rendering will then contain the
        // raw image data in the specified color space.
    CGContextDrawImage(cgctx, rect, inImage);

        // Now we can get a pointer to the image data associated with the bitmap
        // context.
    unsigned char* data = CGBitmapContextGetData (cgctx);
    if (data != NULL) {
            //offset locates the pixel in the data from x,y.
            //4 for 4 bytes of data per pixel, w is width of one row of data.
        int offset = 4*((w*round(point.y))+round(point.x));
        int alpha =  data[offset];
        int red = data[offset+1];
        int green = data[offset+2];
        int blue = data[offset+3];
        NSLog(@"offset: %i colors: RGB A %i %i %i  %i",offset,red,green,blue,alpha);
        color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
    }

        // When finished, release the context
    CGContextRelease(cgctx);
        // Free image data memory for the context
    if (data) { free(data); }

    LogRed(@"%@",color);
    return color;
}

- (CGContextRef) createARGBBitmapContextFromImage:(CGImageRef) inImage {

    CGContextRef    context = NULL;
    CGColorSpaceRef colorSpace;
    void *          bitmapData;
    int             bitmapByteCount;
    int             bitmapBytesPerRow;

        // Get image width, height. We'll use the entire image.
    size_t pixelsWide = CGImageGetWidth(inImage);
    size_t pixelsHigh = CGImageGetHeight(inImage);

        // Declare the number of bytes per row. Each pixel in the bitmap in this
        // example is represented by 4 bytes; 8 bits each of red, green, blue, and
        // alpha.
    bitmapBytesPerRow   = (int)(pixelsWide * 4);
    bitmapByteCount     = (int)(bitmapBytesPerRow * pixelsHigh);

        // Use the generic RGB color space.
    colorSpace = CGColorSpaceCreateDeviceRGB();

    if (colorSpace == NULL)
    {
        fprintf(stderr, "Error allocating color space\n");
        return NULL;
    }

        //为img申请空间
    bitmapData = malloc( bitmapByteCount );
    if (bitmapData == NULL)
    {
        fprintf (stderr, "Memory not allocated!");
        CGColorSpaceRelease( colorSpace );
        return NULL;
    }
        //创建bitmap上下文,每部分8个字节,这里不区分图片的格式,都会被CGBitmapContextCreate转成想要的格式
    context = CGBitmapContextCreate (bitmapData,
                                     pixelsWide,
                                     pixelsHigh,
                                     8,
                                     bitmapBytesPerRow,
                                     colorSpace,
                                     kCGImageAlphaPremultipliedFirst);
    if (context == NULL)
    {
        free (bitmapData);
        fprintf (stderr, "Context not created!");
    }
    
        // 适当空间
    CGColorSpaceRelease( colorSpace );
    
    return context;
}

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