Cocos2d-x 游戏中的遮挡层

游戏中常常会有弹框,弹框可能会要求遮蔽下层的触摸和按钮点击事件,以下是对应的比较简单的写法。

对应的.h文件:

#pragma once
#include "cocos2d.h"
USING_NS_CC;

class MenuExit:public CCLayer
{
public:
	MenuExit(void);
	void onCancle(CCObject *obj);
	void onSure(CCObject *obj);
	//-------------------Touch相关函数---------------------------------------------------
	virtual void onEnter();
	virtual void onExit();
	virtual bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
	//virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) ;
	//-------------------Touch相关函数---------------------------------------------------
	static CCScene *scene();
	bool init();
	CREATE_FUNC(MenuExit);
	~MenuExit(void);
};

对应的.cpp文件:

#include "MenuExit.h"
#include "GameData.h"

MenuExit::MenuExit(void)
{
}
CCScene *MenuExit::scene()
{
	CCScene *scene=CCScene::create();
	MenuExit *layer=MenuExit::create();
	scene->addChild(layer);
	return scene;
}
bool MenuExit::init()
{
	do 
	{
		CC_BREAK_IF(!CCLayer::init());
		//添加背景色
		CCLayerColor *layercolor=CCLayerColor::create(ccc4(0,0,0,125));
		this->addChild(layercolor);
		//添加背景
		CCSprite *sprite=CCSprite::createWithSpriteFrame(shopAndSoOn->spriteFrameByName("pause_bg.png"));
		sprite->setPosition(ccp(400,240));
		this->addChild(sprite);
		//添加文字
		CCSprite *isExit=CCSprite::createWithSpriteFrame(shopAndSoOn->spriteFrameByName("isexit.png"));
		isExit->setPosition(ccp(186,110));
		sprite->addChild(isExit);
		//取消
		CCMenuItemSprite *cancle=MenuItemScale::create(shopAndSoOn,"p_cancle.png","p_cancle.png",this,menu_selector(MenuExit::onCancle));
		cancle->setPosition(ccp(-100,-60));
		//确定
		CCMenuItemSprite *sure=MenuItemScale::create(shopAndSoOn,"besure.png","besure.png",this,menu_selector(MenuExit::onSure));
		sure->setPosition(ccp(90,-60));
		CCMenu *menu=CCMenu::create(cancle,sure,NULL);
		menu->setAnchorPoint(CCPointZero);
		this->addChild(menu);
	} while (0);
	return true;
}
void MenuExit::onEnter()
{
	CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,-128,true);
	CCLayer::onEnter();
}
void MenuExit::onExit()
{
	CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
	CCLayer::onExit();
}
bool MenuExit::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
	return true;
}
void MenuExit::onCancle(CCObject *obj)
{
	creatSound(1);
	CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
	this->removeAllChildrenWithCleanup(true);
	this->m_pParent->removeChild(this,true);
}
void MenuExit::onSure(CCObject *obj)
{
	creatSound(1);
	saveData();
	CCDirector::sharedDirector()->end();
}

MenuExit::~MenuExit(void)
{
}

CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,-128,true);

上面这句话可能会导致,MenuExit界面中的菜单按钮不可用,因为CCMenu的TouchPriority属性默认是-128,此时可以重设CCMenu的TouchPriority值

menu->setTouchPriority(-130);

这样本Layer中的按钮事件可以相应,同时又屏蔽了下层的touch事件。

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