游戏中常常会有弹框,弹框可能会要求遮蔽下层的触摸和按钮点击事件,以下是对应的比较简单的写法。
对应的.h文件:
#pragma once
#include "cocos2d.h"
USING_NS_CC;
class MenuExit:public CCLayer
{
public:
MenuExit(void);
void onCancle(CCObject *obj);
void onSure(CCObject *obj);
//-------------------Touch相关函数---------------------------------------------------
virtual void onEnter();
virtual void onExit();
virtual bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
//virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) ;
//-------------------Touch相关函数---------------------------------------------------
static CCScene *scene();
bool init();
CREATE_FUNC(MenuExit);
~MenuExit(void);
};
对应的.cpp文件:
#include "MenuExit.h"
#include "GameData.h"
MenuExit::MenuExit(void)
{
}
CCScene *MenuExit::scene()
{
CCScene *scene=CCScene::create();
MenuExit *layer=MenuExit::create();
scene->addChild(layer);
return scene;
}
bool MenuExit::init()
{
do
{
CC_BREAK_IF(!CCLayer::init());
//添加背景色
CCLayerColor *layercolor=CCLayerColor::create(ccc4(0,0,0,125));
this->addChild(layercolor);
//添加背景
CCSprite *sprite=CCSprite::createWithSpriteFrame(shopAndSoOn->spriteFrameByName("pause_bg.png"));
sprite->setPosition(ccp(400,240));
this->addChild(sprite);
//添加文字
CCSprite *isExit=CCSprite::createWithSpriteFrame(shopAndSoOn->spriteFrameByName("isexit.png"));
isExit->setPosition(ccp(186,110));
sprite->addChild(isExit);
//取消
CCMenuItemSprite *cancle=MenuItemScale::create(shopAndSoOn,"p_cancle.png","p_cancle.png",this,menu_selector(MenuExit::onCancle));
cancle->setPosition(ccp(-100,-60));
//确定
CCMenuItemSprite *sure=MenuItemScale::create(shopAndSoOn,"besure.png","besure.png",this,menu_selector(MenuExit::onSure));
sure->setPosition(ccp(90,-60));
CCMenu *menu=CCMenu::create(cancle,sure,NULL);
menu->setAnchorPoint(CCPointZero);
this->addChild(menu);
} while (0);
return true;
}
void MenuExit::onEnter()
{
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,-128,true);
CCLayer::onEnter();
}
void MenuExit::onExit()
{
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
CCLayer::onExit();
}
bool MenuExit::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
return true;
}
void MenuExit::onCancle(CCObject *obj)
{
creatSound(1);
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
this->removeAllChildrenWithCleanup(true);
this->m_pParent->removeChild(this,true);
}
void MenuExit::onSure(CCObject *obj)
{
creatSound(1);
saveData();
CCDirector::sharedDirector()->end();
}
MenuExit::~MenuExit(void)
{
}
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,-128,true);
上面这句话可能会导致,MenuExit界面中的菜单按钮不可用,因为CCMenu的TouchPriority属性默认是-128,此时可以重设CCMenu的TouchPriority值
menu->setTouchPriority(-130);
这样本Layer中的按钮事件可以相应,同时又屏蔽了下层的touch事件。